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Juiced 2: Hot Import Nights
11-02-2013, 02:51 PM
Post: #16
RE: Juiced 2: Hot Import Nights
I always use the cpu clock at 60. Even using the turbo key the speed get up, but FPS get down.

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

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12-29-2013, 04:25 PM
Post: #17
RE: Juiced 2: Hot Import Nights
Running on GT-P7310 on ICS. "THQ" intro lags so much, I can't make it through there. It also resizes to a smaller screen
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12-29-2013, 11:02 PM
Post: #18
RE: Juiced 2: Hot Import Nights
(12-29-2013 04:25 PM)MKtesterX Wrote:  Running on GT-P7310 on ICS. "THQ" intro lags so much, I can't make it through there. It also resizes to a smaller screen
As the reply above your post says, press on the Turbo button, to speed things up enough to bypass that point in the intro.
Once past that slow point, save-state it, then reload whenever you wish to carry on, beyond the slow area.
Also please note: Use Non-Buffered Rendering, to clear up most of the glitches. Cool
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03-27-2014, 01:28 AM
Post: #19
RE: Juiced 2: Hot Import Nights
Any updates for this game? Smile
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01-02-2015, 10:56 AM (This post was last modified: 01-02-2015 11:04 AM by lumune.)
Post: #20
Juiced 2: Hot Import Nights [ULUS10312] SIMD problem
I was just messing with this game on the new builds to see if there were any improvements since i didn't play it in quite a while because the game had issues like not showing the entire track (1/2 of the asphalt was missing on some tracks) and the more known Blur bug in which any light sources would leave white trails forever in the moving scenes.
Despite these two bugs, the game was playable, you could race and proceed normally with the game.

However, i've tested and noticed that something between builds v0.9.9.1-1282-g102aa8e (the game still works) and v0.9.9.1-1285-g98f1ac9 (doesn't work anymore) broke the game completely.

The bug is as follows:

Upon any loading screen the emulator will stop the emulation and issue a pop-up warning saying:

SIMD reg 3 used as V reg (use VS instead)
SIMD reg 35 used as V reg (use VS instead)
SIMD reg 67 used as V reg (use VS instead)


and then it loops one more time, if you keep pressing OK.

After pressing OK several times the emulator gets past the loading screen but once you're in the race the game is completely broken, you can't see anything and all the cars spin like a tornado, unplayable.

The game used to get past the loading screens just fine (v0.9.9.1-1282-g102aa8e and prior builds), only a small stutter would happen in the loading screen but no warnings whatsoever, the game was also playable.
I fear this change may also have broken other games.
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01-02-2015, 09:00 PM
Post: #21
RE: Juiced 2: Hot Import Nights
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-04-2015, 09:58 AM (This post was last modified: 01-04-2015 10:00 AM by lumune.)
Post: #22
RE: Juiced 2: Hot Import Nights
(01-02-2015 09:00 PM)vnctdj Wrote:  Merged.

Thanks for merging vnctdj, but i think the game doesn't belong in the playable category, it's far from playable. In-game would be about right (the bug is game breaking).
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01-04-2015, 10:10 AM (This post was last modified: 01-04-2015 10:11 AM by vnctdj.)
Post: #23
RE: Juiced 2: Hot Import Nights
No problem, I will move the thread Smile

Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-04-2015, 05:18 PM
Post: #24
RE: Juiced 2: Hot Import Nights
I don't played it on psp, but even with lots of graphical glitches and slowdons I liked this game playing with ppsspp.

And there maybe the same error as Flatout's - with any render on latest builds game show nothing except minimap during the race Sad
Its playable on 1282 though.
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01-08-2015, 12:11 PM
Post: #25
RE: Juiced 2: Hot Import Nights
v0.9.9.1-1439-g01ff870 fixed this game, it's once again playable. Hopefully it also fixed Flatout Head On as well.
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01-08-2015, 02:09 PM (This post was last modified: 01-08-2015 02:19 PM by Dukatti.)
Post: #26
RE: Juiced 2: Hot Import Nights
(01-08-2015 12:11 PM)lumune Wrote:  v0.9.9.1-1439-g01ff870 fixed this game, it's once again playable. Hopefully it also fixed Flatout Head On as well.

that's it! Flatout now works great on this rev as a Juiced 2! ^___^
Also there was a bug when car did'n angle due to road, but for now this is ok.
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01-08-2015, 07:53 PM
Post: #27
RE: Juiced 2: Hot Import Nights
Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-06-2016, 05:34 PM
Post: #28
RE: Juiced 2: Hot Import Nights
(01-08-2015 07:53 PM)vnctdj Wrote:  Moved Smile
Played on PPSSPP 1.22 : Bugs: Blur , Bad textures on street , Vinyls and decals can't be viewed and the Race logo (the one before entering a race is black) But still it can be played normally Undecided Sad
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08-20-2017, 08:01 PM
Post: #29
Question RE: Juiced 2: Hot Import Nights
So I've been trying out the software and fiddling around with the settings to get the best performance on a 1600x900 Intel i3 3110 PC with Intel HD Graphics 4000 and 16GB RAM...

I've got a perfect setup for Flatout: Head On, Juiced Eliminator and a good setup for Midnight Club; LA Remix but Juiced HIN seems to be that one game where I can't get the setup right.

The menus, load screens and garage are fine but I always get light spots sticking in place during gameplay, which makes the gameplay screen confusing at best;

Am I missing something here? Huh
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08-22-2017, 12:25 PM
Post: #30
RE: Juiced 2: Hot Import Nights
(08-20-2017 08:01 PM)JBanton Wrote:  So I've been trying out the software and fiddling around with the settings to get the best performance on a 1600x900 Intel i3 3110 PC with Intel HD Graphics 4000 and 16GB RAM...

I've got a perfect setup for Flatout: Head On, Juiced Eliminator and a good setup for Midnight Club; LA Remix but Juiced HIN seems to be that one game where I can't get the setup right.

The menus, load screens and garage are fine but I always get light spots sticking in place during gameplay, which makes the gameplay screen confusing at best;

Am I missing something here? Huh

This game have performance and graphic issues. My PC has enough to hardware to run any PPSSPP game with Full HD resolution at 60 FPS, but in this game I have FPS drops, and my CPU/GPU usage isn't even close to max. Others bugs are no car or street reflection, no bloor motion effect (just a dark border on screen), sometime the emulator stops working running the game, CPU usage is too high with whatever API (OpenGL, Direct3D, Vulkan).

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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