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Galaxy s7 edge crash
04-09-2016, 03:47 PM (This post was last modified: 04-09-2016 04:43 PM by jajabinx35.)
Post: #31
RE: Galaxy s7 edge crash
The new nightly build works so much better. Still not perfect. But nice to see that support towards the s7 is being looked into.

Edit: was working, but has gone back to crashing.
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04-09-2016, 05:32 PM
Post: #32
RE: Galaxy s7 edge crash
Okay, that didn't do it then :/

Really annoying, this kind of hardware/os bug..
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04-09-2016, 05:49 PM (This post was last modified: 04-09-2016 05:49 PM by Warmachine02.)
Post: #33
RE: Galaxy s7 edge crash
Yeah I also updated and managed to play lego starwars for about an hour. Suddenly can't load any games again. Sad
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04-09-2016, 06:40 PM
Post: #34
RE: Galaxy s7 edge crash
But still, good effort compared to before, therefore it's a form of improvement.
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04-12-2016, 08:05 AM
Post: #35
RE: Galaxy s7 edge crash
mine also crashed on every game I want to play...S7 Exynos.
tried on Harvest moon : Hero Of Leaf Valley , Metal Gear Solid : Peace Walker, Tekken 6 , Reel Fishing, etc

none of them are working...
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04-12-2016, 10:05 AM
Post: #36
RE: Galaxy s7 edge crash
Retro Arch's PPSSPP v1.0.1-git core works perfectly fine for me on Galaxy S7 Edge Exynos, but you can't choose any options in Retro Arch like upscaling etc, so I will wait until PPSSPP is working. Might be worth looking into why Retro Arch works while PPSSPP don't.
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04-12-2016, 12:41 PM
Post: #37
RE: Galaxy s7 edge crash
Probably because it's only running 32-bit in that case. v1.0.1 didn't support 64-bit directly, so it can't take advantage of the 64-bit processor, which allows for better optimization and speed.

I guess in that case a temporary fix might be to blacklist the S7 for 64-bit? But still not really a fix.

-[Unknown]
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04-12-2016, 03:51 PM
Post: #38
RE: Galaxy s7 edge crash
(04-12-2016 12:41 PM)[Unknown] Wrote:  Probably because it's only running 32-bit in that case. v1.0.1 didn't support 64-bit directly, so it can't take advantage of the 64-bit processor, which allows for better optimization and speed.

I guess in that case a temporary fix might be to blacklist the S7 for 64-bit? But still not really a fix.

-[Unknown]
an option in developer menu to chose ARMJIT32 or ARMJIT64

for avoid break ARMJIT64 in other phones like S6Big Grin
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04-12-2016, 06:08 PM
Post: #39
RE: Galaxy s7 edge crash
Well, by the time we're already showing the menu, we're already stuck with whatever we chose. Maybe it could require a restart...

-[Unknown]
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04-13-2016, 04:58 PM (This post was last modified: 04-13-2016 04:59 PM by hitori.)
Post: #40
RE: Galaxy s7 edge crash
I think the issue is not reproducing after the clean install i.e. w/o any save states
And once save states exist all the games in my library start crashing on lanuch
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04-15-2016, 06:05 AM (This post was last modified: 04-15-2016 06:06 AM by nex86.)
Post: #41
RE: Galaxy s7 edge crash
I tried replacing the libppsspp_jni.so in the arm64-v8a folder with the one in the armeabi-v7a folder but then ppsspp complains about a missing native part for for ABI arm-64-v8a.
So there is no really option to switch 32/64bit.. atm
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04-15-2016, 05:58 PM
Post: #42
RE: Galaxy s7 edge crash
any news here?

by the way, how big is the difference in performance between x32 and x64 JIT?
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04-21-2016, 12:35 PM
Post: #43
RE: Galaxy s7 edge crash
For those who are looking for a working PPSSPP version for samsung s7 edge, the official version 1.0.1 works fine with no crashes.
You can download it from PPSSPP website under 'downloads'.
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04-21-2016, 01:49 PM
Post: #44
RE: Galaxy s7 edge crash
So far it's working 1.0.1. The devs might need to take note in case there is a fix in this version.
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04-21-2016, 03:40 PM
Post: #45
RE: Galaxy s7 edge crash
It is not particularly a fix in 1.0.1 it is a regression. In particular it is the removal of the 64bit code. So all it says is that the 64bit code has an issue with the galaxy s7 which they already knew.
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