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Dead or Alive Paradise
08-21-2013, 03:53 PM
Post: #31
RE: Dead or Alive Paradise
its posible to play it on android ??
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08-21-2013, 05:52 PM (This post was last modified: 08-21-2013 05:59 PM by TheDax.)
Post: #32
RE: Dead or Alive Paradise
Henrik pushed a new commit which sets the thread data to 0 by default, so the game should now boot and look mostly correct without the wireframe look. Make sure you have threaded I/O on. There's one catch, however: the characters' shadows in VENUS CLIP mode are wrong/they stretch to the limbs for some reason.

(Click/tap for full size):
[Image: if1ir6lLrnhVZ.jpg]

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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08-21-2013, 07:00 PM
Post: #33
RE: Dead or Alive Paradise
The game should at least be moved to ingame or even playable now, since it can properly booted up and played by any latest buildbot build since the commits were merged into master.

Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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08-21-2013, 09:26 PM
Post: #34
RE: Dead or Alive Paradise
Holy hell, thanks so much for fixing the mesh problem hrydgard Heart! I never thought I'd see this game working this well. I'm also for changing the status of this game even.
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08-22-2013, 02:26 PM
Post: #35
RE: Dead or Alive Paradise
There's another problem.When you need to view the pictures at the hotel the game hangs while the music is playing
Console spam this


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08-22-2013, 10:23 PM (This post was last modified: 08-22-2013 10:34 PM by bonquacks.)
Post: #36
RE: Dead or Alive Paradise
(08-22-2013 02:26 PM)sfageas Wrote:  There's another problem.When you need to view the pictures at the hotel the game hangs while the music is playing
Console spam this

This has already been reported on the github by @solarmystic, and a follow up by me, so it's a known issue:-

https://github.com/hrydgard/ppsspp/issue...t-22983569

https://github.com/hrydgard/ppsspp/issue...t-22989718

It's part of the 3 major issues remaining:-

1. Can't access any photo viewer modes. You can take pictures, but you can't view them. (Screenshot API not implemented).

Solution:- Press F12 to take your own screenshots. :3

2. BGM crackling/stuttery issues. (MP3 implementation not perfect).

Solution:- Mute the BGM and play your own soundtrack in the background for now.

3. Character shadow issues. This is quite a hard one to fix.

Solution:- None at the moment.

Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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08-23-2013, 11:08 AM
Post: #37
RE: Dead or Alive Paradise
anyone who know the best settings to play it on droid cause its going 30 fps in main menu and game itself but in the first dialog its start to lag so its go 2-5 fps and then 30 and again 2-5 so its pretty unplayable i was using sgs2
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08-24-2013, 02:30 AM
Post: #38
RE: Dead or Alive Paradise
I'd just like to add another issue that the game as at the moment.

The game has a tendency to hang when you look through your closet in your hotel, especially when your cursor hovers over an item. Loading the picture of said item causes the game to hang, and the emulator to lock up with 60-70% CPU usage on my Core 2 Duo laptop.

It happens at random, but has a higher tendency to occur if you've just stored a lot of items into the closet.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-27-2013, 01:46 PM
Post: #39
RE: Dead or Alive Paradise
updated compatibility list

Phone: Galaxy J7 J700M @1.7GHz OC

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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08-31-2013, 05:31 AM (This post was last modified: 08-31-2013 05:46 AM by Meleca.)
Post: #40
RE: Dead or Alive Paradise
If anybody's still interested in running this game on Android, try this build:
https://dl.dropboxusercontent.com/u/897003/ppsspp.apk
I managed to get 16-20 fps on my SGS1Advanced (i9070) where it used to get 2-5 by modifying sceMp3.cpp (https://dl.dropboxusercontent.com/u/897003/sceMp3.cpp).
Kinda slow, but at least it's bearable now. People with better phones will probably be near full speed.

I haven't tested this with other games yet.

[edit]
After some experimentation, I'm getting 22-28fps ingame (single model scenes / venus clip) with the following settings:
mode: non-buffered rendering
no frameskip
hardware transform
vertex cache
mipmapping
fast memory
dynarec
multithreaded
i/o on thread

Framerate drops to 17-20 during volleyball (4 models).
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08-31-2013, 05:39 AM
Post: #41
RE: Dead or Alive Paradise
(08-31-2013 05:31 AM)Meleca Wrote:  If anybody's still interested in running this game on Android, try this build:
https://dl.dropboxusercontent.com/u/897003/ppsspp.apk
I managed to get 16-20 fps on my SGS1Advanced (i9070) where it used to get 2-5 by modifying sceMp3.cpp (https://dl.dropboxusercontent.com/u/897003/sceMp3.cpp).
Kinda slow, but at least it's bearable now. People with better phones will probably be near full speed.

I haven't tested this with other games yet.

What exactly did you change within the cpp file? The removal of error logging for the debug log spam for the UNIMPL MP3 errors?

If that was the case, you could've just disabled logging all together by heading to the Developer Tools option in System Settings, and unticking the Enable Debug Logging option there.

Log spam gone.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-31-2013, 05:50 AM
Post: #42
RE: Dead or Alive Paradise
(08-31-2013 05:39 AM)solarmystic Wrote:  
(08-31-2013 05:31 AM)Meleca Wrote:  If anybody's still interested in running this game on Android, try this build:
https://dl.dropboxusercontent.com/u/897003/ppsspp.apk
I managed to get 16-20 fps on my SGS1Advanced (i9070) where it used to get 2-5 by modifying sceMp3.cpp (https://dl.dropboxusercontent.com/u/897003/sceMp3.cpp).
Kinda slow, but at least it's bearable now. People with better phones will probably be near full speed.

I haven't tested this with other games yet.

What exactly did you change within the cpp file? The removal of error logging for the debug log spam for the UNIMPL MP3 errors?

If that was the case, you could've just disabled logging all together by heading to the Developer Tools option in System Settings, and unticking the Enable Debug Logging option there.

Log spam gone.

I added all the "#ifdef DOA_PATCH" sprinkled about. It kills the background music, which sounded terrible anyway. Tongue
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09-01-2013, 06:04 PM
Post: #43
RE: Dead or Alive Paradise
(08-31-2013 05:31 AM)Meleca Wrote:  If anybody's still interested in running this game on Android, try this build:
https://dl.dropboxusercontent.com/u/897003/ppsspp.apk
I managed to get 16-20 fps on my SGS1Advanced (i9070) where it used to get 2-5 by modifying sceMp3.cpp (https://dl.dropboxusercontent.com/u/897003/sceMp3.cpp).
Kinda slow, but at least it's bearable now. People with better phones will probably be near full speed.

I haven't tested this with other games yet.

[edit]
After some experimentation, I'm getting 22-28fps ingame (single model scenes / venus clip) with the following settings:
mode: non-buffered rendering
no frameskip
hardware transform
vertex cache
mipmapping
fast memory
dynarec
multithreaded
i/o on thread

Framerate drops to 17-20 during volleyball (4 models).


uveliable its goes almost without lags thanx
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09-02-2013, 12:40 PM
Post: #44
RE: Dead or Alive Paradise
Someone can give me ppsspp.ini for pc to play this game?
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09-02-2013, 08:19 PM (This post was last modified: 09-02-2013 08:20 PM by solarmystic.)
Post: #45
RE: Dead or Alive Paradise
(09-02-2013 12:40 PM)game456 Wrote:  Someone can give me ppsspp.ini for pc to play this game?

You don't need a special ppsspp.ini file for the pc to play this game.

Just tick "I/O on Thread (experimental)" in the System Settings Menu in the UI and the game should start up right away.

Other settings can be set to default.

Or if you insist, the only portion of the ini file that needs to be changed is this:-

Code:
[CPU]
Jit = True
FastMemory = True
CPUSpeed = 0
SeparateCPUThread = False
SeparateIOThread = True

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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