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MediEvil Resurrection
03-20-2013, 01:50 PM
Post: #1
MediEvil Resurrection
Genre : Action Adventure
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : UCUS98620
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
47:34:370 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
47:34:370 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
47:34:371 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries.
47:34:371 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000)
47:34:430 Loaders.cpp:89 I[LOAD]: Identifying file...
47:34:431 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
47:34:432 PSPLoaders.cpp:80 I[LOAD]: UCUS98620 : MediEvil Resurrection
47:34:432 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
47:34:432 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
47:34:432 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
47:34:432 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
47:34:432 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
47:34:432 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
47:34:432 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
47:34:433 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
47:34:433 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
47:34:434 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
47:34:434 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
47:34:434 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 066BD0F0
47:34:434 Util\BlockAllocator.cpp:310 I[HLE]: -----------
47:34:434 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
47:34:434 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:34:434 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08808300 - 0a000000 size 017f7d00 taken=0 tag=(untitled)
47:34:434 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
47:34:466 HLE\sceKernelModule.cpp:393 I[LOAD]: Module medboot: 0880fa80 08804c84 08804c9c
47:34:466 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named medboot, 1 funcs, 2 vars, resident 08804de0
47:34:466 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804000
47:34:466 root         I[BOOT]: EmuThread.cpp:99 Done.
47:35:794 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="BootTh", entry=08804054, prio=6b, stacksize=4096)
47:35:794 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=0, argPtr= 00000000 )
47:35:794 root         E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
47:35:794 BootTh       I[HLE]: HLE\sceKernelThread.cpp:1501 278 = sceKernelCreateThread(name="Display", entry=088043c4, prio=67, stacksize=4096)
47:35:794 BootTh       I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=278, argSize=0, argPtr= 00000000 )
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:794 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:794 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:794 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:794 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:794 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:795 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 09ffd000 size 017f4d00 taken=0 tag=(untitled)
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:795 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:795 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 09ffd000 size 017ec300 taken=0 tag=(untitled)
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:795 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:795 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:795 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/ifhandle.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:795 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/memab.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
47:35:795 BootTh       I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 42, cannot decrypt module
47:35:795 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_auth.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
47:35:796 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 09ffd000 size 017e0c00 taken=0 tag=(untitled)
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:796 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:796 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:796 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 09ffd000 size 017d9200 taken=0 tag=(untitled)
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:796 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:796 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:796 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 290=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:797 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 0882b000 size 00007200 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882b000 - 09ffd000 size 017d2000 taken=0 tag=(untitled)
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:797 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:797 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 291=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet_adhocctl.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:797 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 0882b000 size 00007200 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882b000 - 0882e500 size 00003500 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882e500 - 09ffd000 size 017ceb00 taken=0 tag=(untitled)
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:797 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:797 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 292=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_matching.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:797 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 066C5480
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 0882b000 size 00007200 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882b000 - 0882e500 size 00003500 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882e500 - 08830f00 size 00002a00 taken=1 tag=ELF
47:35:797 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08830f00 - 09ffd000 size 017cc100 taken=0 tag=(untitled)
47:35:798 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:798 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:798 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:798 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:798 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/pspnet_adhoc_download.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:817 BootTh       I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 11624020
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 0882b000 size 00007200 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882b000 - 0882e500 size 00003500 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882e500 - 08830f00 size 00002a00 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08830f00 - 08c6fb00 size 0043ec00 taken=1 tag=ELF
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c6fb00 - 09ffd000 size 0138d500 taken=0 tag=(untitled)
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:821 BootTh       I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:824 BootTh       N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
47:35:850 BootTh       I[LOAD]: HLE\sceKernelModule.cpp:393 Module medievil_psp_hw: 00000000 08af77bc 08af77d4
47:35:850 BootTh       I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named medievil_psp_hw, 1 funcs, 1 vars, resident 08af7bf4
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:811 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/prx/main.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(291,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(292,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0):​ faked (undecryptable module)
47:35:851 BootTh       W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=09ffedd0,09ffedb0)
47:35:851 BootTh       I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="medievil_psp_hw", entry=089cbb74, prio=6f, stacksize=512)
47:35:851 BootTh       I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=0, argPtr= 00000000 )
47:35:852 medievil_psp I[HLE]: HLE\sceKernelThread.cpp:1501 296 = sceKernelCreateThread(name="user_main", entry=089cbc18, prio=20, stacksize=131072)
47:35:852 medievil_psp I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=296, argSize=0, argPtr= 00000000 )
47:35:886 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(-1, 95)
47:35:886 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="ExitGameTh", entry=08a19230, prio=6f, stacksize=4096)
47:35:886 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=0, argPtr= 00000000 )
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08808300 size 00004300 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08808300 - 08810d00 size 00008a00 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08810d00 - 0881c400 size 0000b700 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881c400 - 08823e00 size 00007a00 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08823e00 - 0882b000 size 00007200 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882b000 - 0882e500 size 00003500 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0882e500 - 08830f00 size 00002a00 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08830f00 - 08c6fb00 size 0043ec00 taken=1 tag=ELF
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c6fb00 - 09f6fb00 size 01300000 taken=1 tag=UserSbrk
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f6fb00 - 09fdbe00 size 0006c300 taken=0 tag=(untitled)
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdbe00 - 09fdce00 size 00001000 taken=1 tag=stack/ExitGameTh
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fdce00 - 09ffce00 size 00020000 taken=1 tag=stack/user_main
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffce00 - 09ffd000 size 00000200 taken=1 tag=stack/medievil_psp_hw
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/Display
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe000 - 09fff000 size 00001000 taken=1 tag=stack/BootTh
47:35:887 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 0a000000 size 00001000 taken=1 tag=stack/root
47:35:889 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: MediEvil PSP by SCEE Studio Cambridge
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04-09-2013, 12:02 PM
Post: #2
RE: MediEvil Resurrection
This game using external loader, which loads it's main executable from PSP_GAME/USRDIR/prx/main.prx. I tried one dirty trick - using UMDGen i replaced original EBOOT.BIN from PSP/SYSDIR to main.prx. Smile


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Intel Core i5-760 [email protected] / Hynix 1x2Gb + 1x4Gb DDR3-1333 / Zotac GeForce GTX 470 AMP! / Windows 7 SP1 RTM x86
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04-09-2013, 12:05 PM
Post: #3
RE: MediEvil Resurrection
Oh cool Smile I wonder what's wrong with the loader...
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04-09-2013, 12:53 PM
Post: #4
RE: MediEvil Resurrection
darn!i can imagine more games using naughty loaders
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04-14-2013, 08:10 AM
Post: #5
Medievil
H!, Can Henrik or one of the other talented C++ programmers look into getting this game working please. Crashes emulator on load.Scppby doo does the same. Cheers
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04-14-2013, 03:05 PM
Post: #6
RE: MediEvil Resurrection
Merged
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05-04-2013, 03:28 PM
Post: #7
RE: MediEvil Resurrection
if only FIFA 13 or yu-gi-oh works that way O_O

As long as you put your heart in something, It never goes in vein.
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05-04-2013, 04:34 PM
Post: #8
RE: MediEvil Resurrection
medievil and resistance working perfect but not with normal way Smile
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05-06-2013, 08:37 AM
Post: #9
RE: MediEvil Resurrection
anyone tested it with android? -- this is one of my favorite games.. ^_^

Android

CPU: WM8850 Cortex A8 1.2GHz
Operating System: Android 4.1 Jelly Bean
Screen: LCD 7" TFT, 800 x 480
RAM: DDR3 512MB
Storage: 4GB Nand Flash
External Storage: SD Card (up to 32GB)


Windows

Windows 7 Ultimate (x64)
Processor: Intel(R) Core(TM) i3-3210 CPU @ 3.20 GHz 3.20 GHz
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05-09-2013, 09:48 AM
Post: #10
RE: MediEvil Resurrection
Does it mean that we have to do the "dirty" trick with all this game or is already merged on the emulator?

Thanks for your help.
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06-09-2013, 06:17 PM
Post: #11
Medievil
Hi Henrik. Just to let you know that on the latest build medievil resurrection is working. Goes in game. FMV and 60fps until ingame then very laggy. Turned off buffered rendering. slight increase. Full speed on windows x86 though. Can this be looked into please. There appears to be a leak somewhere. Scooby doo still crashing emu on load
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06-09-2013, 06:25 PM
Post: #12
RE: MediEvil Resurrection
Merged
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06-16-2013, 03:58 AM
Post: #13
RE: MediEvil Resurrection
Main intro movie(the first logo intro movie works normal)is visible with raw framebuffer enabled,without RF you will get gears spinning

Log :
Code:
http://pastebin.com/wuQ7mG6v
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06-20-2013, 08:09 AM
Post: #14
RE: MediEvil Resurrection
(06-09-2013 06:17 PM)reckless37 Wrote:  Hi Henrik. Just to let you know that on the latest build medievil resurrection is working. Goes in game. FMV and 60fps until ingame then very laggy. Turned off buffered rendering. slight increase. Full speed on windows x86 though. Can this be looked into please. There appears to be a leak somewhere. Scooby doo still crashing emu on load

On the latest build, if I do the EBOOT.BIN-that's-actually-main.prx trick, I get no FMVs, no speech/music, but a framerate of 55-60 constant. I think the sound isn't working due to a problem in the Atrac player:

Code:
atrac_thread E[HLE]: HLE\sceAtrac.cpp:465 FAKE sceAtracGetNextSample(27, 09fecd90)

If I try the latest build without the eboot.bin trick, it just freezes emulator.
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06-20-2013, 10:40 AM (This post was last modified: 06-20-2013 10:41 AM by sfageas.)
Post: #15
RE: MediEvil Resurrection
Game is running without replacing anything,at least with the current build i tried.Didn't tried the latest one(Computer problems Smile )
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