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Gundam Assault Survive
09-10-2013, 09:23 PM
Post: #16
RE: Gundam Assault Survive
Same syndromes. Moreover there's no display of the pilot character I'm to create for myself either. Going to see if the demo data is compatible from an actual PSP to this one or not, so I copied my save file. I dread it's not...
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09-11-2013, 01:56 AM
Post: #17
RE: Gundam Assault Survive
I was getting the random freezes, too. I have most of the settings that speed up emulation. But I tried this:

Turn off I/O on thread, and set clock speed to 99.

With these settings, I've made it through three missions so far with no problems. Hopefully it really is a fix. It always crashed a lot before I could finish the first mission, but now I've been playing for a while like this.
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09-11-2013, 03:50 AM
Post: #18
RE: Gundam Assault Survive
(09-11-2013 01:56 AM)Claxus Wrote:  I was getting the random freezes, too. I have most of the settings that speed up emulation. But I tried this:

Turn off I/O on thread, and set clock speed to 99.

With these settings, I've made it through three missions so far with no problems. Hopefully it really is a fix. It always crashed a lot before I could finish the first mission, but now I've been playing for a while like this.

What's your ver?
I'll try to set it.

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09-11-2013, 11:59 AM
Post: #19
RE: Gundam Assault Survive
(09-11-2013 01:56 AM)Claxus Wrote:  I was getting the random freezes, too. I have most of the settings that speed up emulation. But I tried this:

Turn off I/O on thread, and set clock speed to 99.

With these settings, I've made it through three missions so far with no problems. Hopefully it really is a fix. It always crashed a lot before I could finish the first mission, but now I've been playing for a while like this.

Doesn't work, maybe you're just lucky back then. =\
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09-11-2013, 01:03 PM (This post was last modified: 09-11-2013 01:05 PM by leoxxx.)
Post: #20
RE: Gundam Assault Survive
(09-11-2013 11:59 AM)Razorback Wrote:  
(09-11-2013 01:56 AM)Claxus Wrote:  I was getting the random freezes, too. I have most of the settings that speed up emulation. But I tried this:

Turn off I/O on thread, and set clock speed to 99.

With these settings, I've made it through three missions so far with no problems. Hopefully it really is a fix. It always crashed a lot before I could finish the first mission, but now I've been playing for a while like this.

Doesn't work, maybe you're just lucky back then. =\

Me too.
It still stop.
Ver 760

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09-13-2013, 12:58 AM
Post: #21
RE: Gundam Assault Survive
Maybe it was just luck, or it just makes the freezing less common... I've been using PPSSPP version 0.9.1, though.
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09-13-2013, 07:22 PM
Post: #22
RE: Gundam Assault Survive
maybe a new version will fic eh?.......when will that be 0.0 T.T AngrySad
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09-14-2013, 01:01 AM
Post: #23
RE: Gundam Assault Survive
(09-13-2013 07:22 PM)Titan Wrote:  maybe a new version will fic eh?.......when will that be 0.0 T.T AngrySad
Let's keep begging to Henrik & co. until the decided to fix it.
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09-14-2013, 02:08 AM
Post: #24
RE: Gundam Assault Survive
I've submitted the issue in github.
https://github.com/hrydgard/ppsspp/issues/3568
But it no reply.

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09-14-2013, 02:12 AM (This post was last modified: 09-14-2013 02:14 AM by TheDax.)
Post: #25
RE: Gundam Assault Survive
Just because we don't reply doesn't always mean there's no progress. That said, it could also mean you didn't give us any details, like you didn't in that issue.

By details, I mean:
-PC specs
-Debug logs
-Revisions of PPSSPP used
-Anything else you might think could be useful to us.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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09-14-2013, 02:23 AM
Post: #26
RE: Gundam Assault Survive
(09-14-2013 02:12 AM)daxtsu Wrote:  Just because we don't reply doesn't always mean there's no progress. That said, it could also mean you didn't give us any details, like you didn't in that issue.

By details, I mean:
-PC specs
-Debug logs
-Revisions of PPSSPP used
-Anything else you might think could be useful to us.

I've submitted issues for every Artdink games that affected by this kind of bug (this, Macross Ultimate & Triangle Frontier, Battle Robot Damashii) PLUS Macross Frontiers' load/save hang bug but hardly any response until now =\
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09-14-2013, 04:14 AM (This post was last modified: 09-14-2013 04:21 AM by leoxxx.)
Post: #27
RE: Gundam Assault Survive
(09-14-2013 02:12 AM)daxtsu Wrote:  Just because we don't reply doesn't always mean there's no progress. That said, it could also mean you didn't give us any details, like you didn't in that issue.

By details, I mean:
-PC specs
-Debug logs
-Revisions of PPSSPP used
-Anything else you might think could be useful to us.

OK.
-PC specs:I5 3470 7850 1G 8G DDR3 OS:Win7sp1 x64
-Debug logs: I don't know how to get it.
-Revisions of PPSSPP used:Now v0.9.1-813-ga6319ea x86
-Anything else you might think could be useful to you:

Do you need other details?

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09-28-2013, 08:25 AM
Post: #28
RE: Gundam Assault Survive
It's worse in new version.
I talk with raven02 in under url.
https://github.com/hrydgard/ppsspp/issues/3568

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10-13-2013, 12:30 PM
Post: #29
RE: Gundam Assault Survive
v0.9.1-1782-g40ee00b can play this game.

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03-24-2014, 08:15 PM (This post was last modified: 03-24-2014 08:17 PM by Gvertin.)
Post: #30
RE: Gundam Assault Survive
Guys, i tested this game on last build. It didn't crash for 2 hours. I think Assault Survive is fully playable now. Also this game is much better, than previously lasted playable game in the series called "battle universe". I also tested this game without multithreading, some games work much better without it.
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