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Star Wars: Lethal Alliance
03-20-2013, 12:55 PM
Post: #1
Star Wars: Lethal Alliance
Genre : Action Adventure
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10188
OS : Win
Compatability : Intro
Notes : Shows Star wars screen then crashes

LOG:
Code:
50:00:658 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
50:00:658 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
50:00:658 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
50:00:658 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09CA0000 (mirror at 0 @ 11400000, uncached @ 11400000)
50:00:718 Loaders.cpp:89 I[LOAD]: Identifying file...
50:00:720 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
50:00:721 PSPLoaders.cpp:80 I[LOAD]: ULUS10188 : Star Wars : Lethal Alliance
50:00:721 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
50:00:721 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
50:00:721 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
50:00:721 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
50:00:721 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
50:00:721 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
50:00:721 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
50:00:722 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
50:00:722 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
50:00:723 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
50:00:723 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
50:00:725 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 066DB268
50:00:725 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:00:725 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:00:725 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 0881da00 size 00019a00 taken=1 tag=ELF
50:00:725 Util\BlockAllocator.cpp:314 I[HLE]: Block: 0881da00 - 0a000000 size 017e2600 taken=0 tag=(untitled)
50:00:726 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
50:00:728 HLE\sceKernelModule.cpp:393 I[LOAD]: Module PSPLoader: 00000000 08814ae0 08814af8
50:00:728 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named PSPLoader, 2 funcs, 3 vars, resident 08814dc4
50:00:728 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880517c
50:00:728 root         I[BOOT]: EmuThread.cpp:99 Done.
50:00:779 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08805250, prio=20, stacksize=262144)
50:00:779 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
50:00:779 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 0881da00 size 00019a00 taken=1 tag=ELF
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 0881da00 - 08c1e000 size 00400600 taken=1 tag=UserSbrk
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c1e000 - 09fbfc00 size 013a1c00 taken=0 tag=(untitled)
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
50:00:780 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:00:847 user_main    W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit()
50:00:847 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:309 File LOGO.STE not found
50:00:847 user_main    E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/LOGO.STE, 00000001, 00000284) - file not found
50:00:854 user_main    I[HLE]: HLE\sceMpeg.cpp:487 088779f0=sceMpegCreate(0881e074, 088779c0, 65536, 0881e078, 512, 0, 0)
50:00:854 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x126800
50:00:854 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 1261170
50:00:854 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0x126800
50:00:854 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: 90000, Last timestamp: 1261170
50:00:857 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3
50:00:860 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 512 x 272 x 3
50:00:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 283 = sceKernelCreateThread(name="readThread", entry=08807614, prio=3d, stacksize=2048)
50:00:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 284 = sceKernelCreateThread(name="soundThread", entry=08807668, prio=3b, stacksize=2048)
50:00:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 )
50:00:866 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=283, argSize=0, argPtr= 00000000 )
50:00:887 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 512 x 272 x 3
50:07:803 user_main    N[HLE]: HLE\sceMpeg.cpp:1124 End of video reached
50:07:804 user_main    N[HLE]: HLE\sceMpeg.cpp:1124 End of video reached
50:07:806 user_main    N[HLE]: HLE\sceMpeg.cpp:1124 End of video reached
50:07:809 user_main    N[HLE]: HLE\sceMpeg.cpp:1124 End of video reached
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:810 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 user_main    N[HLE]: HLE\sceMpeg.cpp:1124 End of video reached
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 readThread   E[HLE]: HLE\sceMpeg.cpp:1044 sub-zero number of packets put
50:07:811 user_main    E[HLE]: HLE\sceMpeg.cpp:774 sceMpegAvcDecodeStop(0881e074, 00000200, 088779a0, 09fff450)
50:07:811 user_main    E[HLE]: HLE\sceMpeg.cpp:1273 UNIMPL sceMpegFlushAllStream(0881e074)
50:07:811 readThread   E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
50:07:811 idle0        I[HLE]: GLES\Framebuffer.cpp:561 Decimating FBO for 00088000 (512 x 272 x 3), age 6
50:07:815 idle0        I[HLE]: GLES\Framebuffer.cpp:561 Decimating FBO for 00000000 (512 x 272 x 3), age 6
50:07:825 soundThread  E[HLE]: HLE\sceKernelThread.cpp:1640 sceKernelExitThread FAKED
50:07:825 user_main    I[HLE]: HLE\sceKernelThread.cpp:1771 sceKernelTerminateDeleteThread(284)
50:07:825 user_main    I[HLE]: HLE\sceKernelThread.cpp:1771 sceKernelTerminateDeleteThread(283)
50:07:832 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 512 x 272 x 3
50:07:835 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 512 x 272 x 3
50:07:844 user_main    E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...)
50:07:850 user_main    E[HLE]: HLE\HLE.cpp:453 Unimplemented HLE function sceDisplaySetHoldMode
50:07:852 idle0        I[HLE]: GLES\Framebuffer.cpp:561 Decimating FBO for 00000000 (512 x 272 x 3), age 6
50:07:854 user_main    E[HLE]: HLE\sceDisplay.cpp:618 UNIMPL sceDisplayIsForeground()
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 274: Module "PSPLoader": name=PSPLoader gp=00000000 entry=0880517c
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 276: Thread "user_main": pc= 08804054 sp= 09fff520 RUN      (wt=0 wid=0 wv= 00000000 )
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 277: CallBack "UBI_EXITGAME": thread=276, argument= 00000000
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:424 KO 280: MemoryPart "UserSbrk": MemPart: 0881e000 - 08c1e600    size: 00400600
50:07:856 user_main    I[HLE]: HLE\sceKernel.cpp:130 Shutting down kernel - 7 kernel objects alive
50:07:856 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 3
50:07:857 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00088000 : 512 x 272 x 3
50:07:858 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
50:07:858 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:07:858 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
50:07:858 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
50:07:858 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:07:858 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
50:07:858 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
50:07:858 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
50:07:858 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
50:07:858 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
50:07:858 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
50:07:858 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
50:07:865 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
50:07:866 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
50:07:866 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
50:07:877 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 1340E020
50:07:894 Util\BlockAllocator.cpp:310 I[HLE]: -----------
50:07:894 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:07:894 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09eab600 size 016a7600 taken=1 tag=ELF
50:07:894 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09eab600 - 0a000000 size 00154a00 taken=0 tag=(untitled)
50:07:894 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
50:07:998 HLE\sceKernelModule.cpp:393 I[LOAD]: Module StarWarsPSP: 00007ff0 08b8aa58 08b8aa70
50:07:998 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named StarWarsPSP, 2 funcs, 3 vars, resident 08b8ae5c
50:07:998 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880fb00
50:07:999 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0880fbd4, prio=60, stacksize=204800)
50:07:999 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=2, argPtr= 09fffd00 )
50:07:999 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root


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06-02-2013, 03:43 AM
Post: #2
RE: Star Wars: Lethal Alliance
Intro videos plays a bit faster and audio stays behind

Log :
Code:
http://pastebin.com/k7bUsmgY
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06-16-2013, 04:40 AM
Post: #3
RE: Star Wars: Lethal Alliance
And i forgot they are not in full screen
Audio works fine i think

Log :
Code:
http://pastebin.com/XLQeBcF5

Trace log :
Code:
http://pastebin.com/4SuhbKqV


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07-23-2013, 11:55 AM
Post: #4
RE: Star Wars: Lethal Alliance
It reaching main menu but it hangs after selecting difficulty
Black screen at main intro video and you must press X to skip it,also save/load option is black screen,press X for the save option to appear

Log :
Code:
http://www.mediafire.com/?d8rdsd9m7ulbzso


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12-13-2013, 12:59 AM (This post was last modified: 12-13-2013 01:00 AM by mjp_evo.)
Post: #5
RE: Star Wars: Lethal Alliance
It works for me on windows version. After selecting difficulty I have to wait a while on blackscreen and after that the game works. I think loading screens are not working. I turned off "I/0 on thread" too.
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12-13-2013, 01:03 AM
Post: #6
RE: Star Wars: Lethal Alliance
So it's going in-game, then?

Moved to In-game.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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12-13-2013, 02:09 AM
Post: #7
RE: Star Wars: Lethal Alliance
Is playable, but loading screens are not showing and videos are very fast.
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02-15-2014, 04:16 PM
Post: #8
RE: Star Wars: Lethal Alliance
Using 0.9.7 Android version on ouya. The game runs around 75% speed and the graphics are bright and nearly whited out
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09-21-2014, 06:31 AM
Post: #9
RE: Star Wars: Lethal Alliance
v0.9.9.1-492-gdda3ca3 Win7 64

like mjp_evo said, game runs perfect, except for some videos (too fast) and no load screen.
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09-26-2014, 10:21 PM (This post was last modified: 09-27-2014 02:55 AM by geezuzkane.)
Post: #10
Star Wars Lethal Alliance
Title: Star Wars Lethal Alliance
Genre: Action - Adventure
Region: US
Format: ISO
Version: v0.9.9.1
OS: Windows
Compatibility: Playable
Notes: load times are slow at times. Black screen while loading. 5 - 15 second wait to load.
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10-01-2014, 04:39 PM
Post: #11
RE: Star Wars: Lethal Alliance
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-17-2014, 01:37 AM
Post: #12
Problems with JIT on Samsung Galaxy S4
Hello! I am a problem with PPSSPP in Samsung Galaxy S4. In the game Star Wars Lethal Alliance, in recents builds, the game is force close when I will go through some parts. But when disable JIT the problem does not happen, but the game gets very slow. In the game Prince of Persia in the Galaxy S4 get black screem, the force close happen after "Loading" screem. With JIT disable the game go main menu, but get very slow too. Can not get the log file, because do not understand programming to root.
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12-17-2014, 09:51 PM
Post: #13
RE: Star Wars: Lethal Alliance
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-14-2023, 08:29 AM
Post: #14
RE: Star Wars: Lethal Alliance
Cutscenes are still too fast. I tried limiting the game's framerate to 30 to see if it fixes the cutscenes but it added problems with the audio.

Using version 1.16.
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