Star Ocean: First Departure
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07-10-2013, 01:58 PM
(This post was last modified: 07-10-2013 04:23 PM by mickL39.)
Post: #40
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RE: Star Ocean: First Departure
It works for me with last PPSSPP Windows build.
I use : - Hardware Transform - Vertex Cache - Stream VBO - Mipmapping - Texture Filtering : Nearest I have no black background in combat when Buffered Rendering is off and characters are visibles. But there are a few bugs : - In battle, characters or enemies stay sometimes in high. - Characters don't go into the background. My English is not perfect. Sorry if some sentences are incorrect. |
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