Star Ocean: First Departure
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03-14-2015, 11:10 AM
Post: #202
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RE: Star Ocean: First Departure
So after some fiddling around, I found that with non-buffered rendering, the game runs quickly but then all the actors are transparent of the walls and fixed objects. When going to buffered rendering, there's little to no glitches whatsoever, only the severe slow transitions when entering and exiting menus, rooms, towns, battles, really any transitions. When looking around, I think when you do the non-buffered route, it feels like it doesnt bother doing the stencil test, which I found as I tried disabling it with buffered rendering and resulted in the same transparency through the buildings, but at the same time, the transitional lag still present, even lowering all my graphics settings to as minimal as possible.
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