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Star Ocean: First Departure
05-24-2013, 05:43 PM
Post: #16
RE: Star Ocean: First Departure
Moved to Menu
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05-26-2013, 07:06 PM (This post was last modified: 05-26-2013 07:18 PM by sfageas.)
Post: #17
RE: Star Ocean: First Departure
It goes in game if you disable media engine but the character is invisible!
EDIT : Disable Buffered Rendering and...
Other issues : When auto battle started 3/4 of screen was black with only characters in background and only on top the background was visible with screen flashing all the time
Game crashed when tried to save


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05-26-2013, 08:11 PM
Post: #18
RE: Star Ocean: First Departure
Wow, great progress for this game indeed!

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-26-2013, 08:17 PM
Post: #19
RE: Star Ocean: First Departure
Many problems unfortunately :|
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05-27-2013, 02:38 PM
Post: #20
RE: Star Ocean: First Departure
Btw I am using android jellybean in galaxy note 2. I don't know if that information will help hehe. Thanks.
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06-02-2013, 05:53 PM (This post was last modified: 06-02-2013 05:55 PM by rpglord.)
Post: #21
RE: Star Ocean: First Departure
Well this one is strange, it does not display videos, however if buffered rendering is either turned off or on, it doesn't metter, option just needs to be changed, videos will display, but no sound


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.txt  ppsspp.txt (Size: 26.64 KB / Downloads: 350)
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06-02-2013, 07:09 PM
Post: #22
RE: Star Ocean: First Departure
Yeah, it's an FBO bug. If you reset the FBOs (resizing the window works too) it will draw. I don't think this one will be that hard to fix, but there are some more complex cases of the same thing...

-[Unknown]
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06-02-2013, 07:14 PM
Post: #23
RE: Star Ocean: First Departure
(06-02-2013 07:09 PM)[Unknown] Wrote:  Yeah, it's an FBO bug. If you reset the FBOs (resizing the window works too) it will draw. I don't think this one will be that hard to fix, but there are some more complex cases of the same thing...

-[Unknown]

I see..no any progress on world map ? It's not the same issue jpcsp had ( video command sceGuOffset ) ?
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06-20-2013, 09:45 PM
Post: #24
RE: Star Ocean: First Departure
Hi, I know that the invisible characters were talked about before, and a previous build's workaround was to disable buffered rendering. I have tried that to no avail, unfortunately. There was a conversation about doubling alpha or something to that effect. I guess my question would be, "Is there a way to fix it?" Smile
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06-21-2013, 07:59 PM
Post: #25
RE: Star Ocean: First Departure
Is this a good time to bump?
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06-22-2013, 12:24 AM
Post: #26
RE: Star Ocean: First Departure
As of the newest build.


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.bmp  PPSSPPWindows64 2013-06-21 20-17-52-00.bmp (Size: 414.6 KB / Downloads: 1354)
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06-22-2013, 03:35 AM
Post: #27
RE: Star Ocean: First Departure
(06-22-2013 12:24 AM)nightmesh Wrote:  As of the newest build.

Thank you for the reply and picture nightmesh. It's great to see the map working! Were you able to see characters in town? I couldn't at all, no matter what I tried. Sad
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06-22-2013, 01:45 PM
Post: #28
RE: Star Ocean: First Departure
Yes just turn off buffer rendering. You only need it for fights.
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06-23-2013, 12:26 PM (This post was last modified: 06-23-2013 12:48 PM by Nezarn.)
Post: #29
RE: Star Ocean: First Departure
Sometimes in combat, my character starts to fly up (and i cant move with him) xD

Edit: And its possible to hit up the enemies and they are very slowly come down





PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
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06-24-2013, 09:14 PM
Post: #30
RE: Star Ocean: First Departure
Thanks for the reply. I have tried disabling buffered rendering, but it still doesn't show sprites. If it helps, here are my specs.
AMD A8-4500M CPU
Radeon HD 7640G GPU
4GB DDR3 RAM
Is there a problem with the way drawing is handled with my card? It seemed to me that it was a relatively common problem between PPSSPP and Jpcsp.
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