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Spider-Man: Friend or Foe
03-20-2013, 12:19 PM
Post: #1
Spider-Man: Friend or Foe
Genre : Action
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10318
OS : Win
Compatability : Nothing
Notes : Crashing Emulator on load

LOG:
Code:
17:12:153 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
17:12:153 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
17:12:153 MemArena.cpp:366 I[MM]: Found valid memory base at 08400000 after 30 tries.
17:12:153 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0CC00000 (mirror at 0 @ 10400000, uncached @ 10400000)
17:12:213 Loaders.cpp:89 I[LOAD]: Identifying file...
17:12:213 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
17:12:216 PSPLoaders.cpp:80 I[LOAD]: ULUS10318 : Spider-Man: Friend or Foe
17:12:216 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
17:12:216 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
17:12:216 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
17:12:216 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
17:12:216 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
17:12:216 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
17:12:216 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
17:12:217 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
17:12:217 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
17:12:218 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
17:12:226 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
17:12:286 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F703020
17:12:289 Util\BlockAllocator.cpp:310 I[HLE]: -----------
17:12:289 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
17:12:289 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08900000 - 08c95500 size 00395500 taken=1 tag=ELF
17:12:289 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08c95500 - 0a000000 size 0136ab00 taken=0 tag=(untitled)
17:12:289 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
17:12:308 HLE\sceKernelModule.cpp:393 I[LOAD]: Module simple: 08c09320 08b94d94 08b94dac
17:12:308 HLE\HLE.cpp:227 I[HLE]: Syscall (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
17:12:308 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)!
17:12:308 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 08b95264
17:12:308 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08b88d5c
17:12:309 root         I[BOOT]: EmuThread.cpp:99 Done.
17:13:152 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08b88e30, prio=20, stacksize=262144)
17:13:152 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
17:13:152 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08819000 size 00019000 taken=1 tag=UserSbrk
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08819000 - 08900000 size 000e7000 taken=0 tag=(untitled)
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08900000 - 08c95500 size 00395500 taken=1 tag=ELF
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08c95500 - 09fbfc00 size 0132a700 taken=0 tag=(untitled)
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
17:13:153 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
17:13:153 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(08b88d5c)
17:13:174 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="CheckExitGame", entry=0890761c, prio=10, stacksize=4096)
17:13:174 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 )
17:13:185 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Engine using EN for language path!

17:13:186 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Build Version 3.3.1105

17:13:273 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08c94340, 256, 32, 0, 44100)
17:13:274 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 283 = sceKernelCreateThread(name="FMOD SAS update/mix thread", entry=08b56490, prio=8, stacksize=65536)
17:13:274 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=283, argSize=12, argPtr= 08e51110 )
17:13:277 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="FMOD stream thread", entry=08b56490, prio=c, stacksize=16384)
17:13:277 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=12, argPtr= 08e88150 )
17:13:289 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: <OK
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04-11-2013, 09:50 PM
Post: #2
RE: Spider-Man: Friend or Foe
game is using a loader renamed and a file in another place,i rebuilded the iso with UMDGEN and it gave me this :
Code:
http://www.mediafire.com/?e3ilitjla1x9v7b
log is 560kb
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06-16-2013, 06:12 PM (This post was last modified: 06-16-2013 06:13 PM by sfageas.)
Post: #3
RE: Spider-Man: Friend or Foe
Goes ingame but screen is flashing(buffered rendering doesn't help),audio is distorted in game and has save and loading problems

Log :
Code:
http://pastebin.com/hFKQijax

Moved


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07-29-2013, 12:00 AM
Post: #4
RE: Spider-Man: Friend or Foe
Gameplay improved and it's more than semi playable but there still some flashing textures like the spiderman icon and when info with text is displayed
Audio lagging-distorted
And it's very demanding

Log :
Code:
http://www.mediafire.com/?evttdbxseikdjdm


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09-01-2013, 02:01 AM
Post: #5
RE: Spider-Man: Friend or Foe
Hi sfageas, does this game still unplayable(distort graphics) on 0.9.1 up version?
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09-01-2013, 01:49 PM
Post: #6
RE: Spider-Man: Friend or Foe
The audio is still distorted,random flashes and now has some ghosting weird shadows but it's semi playable,no crashes
Also failed to load data and when you quit in game console spam this(both load/exit issues-image 4)Note: I/O is disabled


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07-16-2014, 08:00 AM
Post: #7
Spider-Man: Friend or Foe PPSSPP Problems
So I just recently got Spider-Man: Friend or Foe for the PPSSPP emulator a while back and have encountered many problems. The textures are crazy, cheats don't work (although they haven't worked in any games I've tried), and most important to me: imported save files count as corrupted and will not begin gameplay, but show a permanent black screen. I have messed with the settings, and I guarantee that it's not my computer. I have Windows 8.1 and PPSSPP version 0.9.8, the latest version as of now, and have had some pretty major problems with different games. I would like some help if it's on my end, but if not then hopefully something can be done about the emulator. Any help would be very much appreciated. Thanks!
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07-16-2014, 09:31 AM
Post: #8
RE: Spider-Man: Friend or Foe PPSSPP Problems
If the save loading does not work with the newest build from here: http://buildbot.orphis.net/ppsspp/

then we probably should add it to this list: https://github.com/hrydgard/ppsspp/issues/5821
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07-16-2014, 01:20 PM
Post: #9
RE: Spider-Man: Friend or Foe
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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02-17-2015, 01:38 AM
Post: #10
RE: Spider-Man: Friend or Foe
Hey guys! Last night when I was playing Spider-Man Friend or Foe using PPSSPP v1.0 in Windows 8.1, at that time I played the Tokyo industrial plant, I was going to exit to main menu. However, instead of returning to the main menu, the game goes black screen and freezes, even I can't exit to desktop by pressing Esc. Can someone help me with this?? Thanks! Wink
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09-17-2015, 02:46 AM
Post: #11
RE: Spider-Man: Friend or Foe
man....
this game still unplayble on latest buildbot

sorry any english mistake..please go easy on me i'm still learning
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10-22-2015, 11:35 AM (This post was last modified: 10-22-2015 12:52 PM by Boondock Saint.)
Post: #12
RE: Spider-Man: Friend or Foe
Has anyone managed to get around the load issue? The game clearly saves but it crashes when it needs to load the save data. I mean you can play the game using the save states I guess, since the graphical issues are almost non-existent when you thick "disable slower effects", but it is a chore to save state all the time.
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