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SOCOM: U.S. Navy SEALs Fireteam Bravo 2
03-20-2013, 12:15 PM (This post was last modified: 10-22-2013 07:52 AM by vnctdj.)
Post: #1
SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Genre : Tactical Shooter
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : UCUS98645
OS : Win
Compatability : Nothing
Notes : Crashing emulator on load or floods console with invalid address

LOG:
Code:
11:51:784 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
11:51:784 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
11:51:785 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
11:51:785 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C60000 (mirror at 0 @ 11400000, uncached @ 11400000)
11:51:845 Loaders.cpp:89 I[LOAD]: Identifying file...
11:51:845 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
11:51:845 PSPLoaders.cpp:80 I[LOAD]: UCUS98645 : SOCOM: U.S. Navy SEALs Fireteam Bravo 2
11:51:847 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:51:847 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
11:51:847 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
11:51:847 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
11:51:847 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
11:51:847 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
11:51:847 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
11:51:850 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
11:51:850 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
11:51:850 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
11:51:851 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
11:51:851 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 066A5850
11:51:851 Util\BlockAllocator.cpp:310 I[HLE]: -----------
11:51:851 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:51:851 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08807a00 size 00003a00 taken=1 tag=ELF
11:51:851 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08807a00 - 0a000000 size 017f8600 taken=0 tag=(untitled)
11:51:851 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
11:51:852 HLE\sceKernelModule.cpp:393 I[LOAD]: Module SocomPSPLoader: 00000000 08806ad4 08806aec
11:51:852 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named SocomPSPLoader, 3 funcs, 3 vars, resident 08806cc4
11:51:852 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0880454c
11:51:852 root         I[BOOT]: EmuThread.cpp:99 Done.
11:51:880 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08804620, prio=20, stacksize=3072)
11:51:880 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
11:51:880 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
11:51:880 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 277 = sceKernelCreateThread(name="CallbackThread", entry=088042c0, prio=10, stacksize=3072)
11:51:880 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
11:51:897 user_main    I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 0F78B020
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08807a00 size 00003a00 taken=1 tag=ELF
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08807a00 - 08d74f00 size 0056d500 taken=1 tag=ELF
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d74f00 - 09ffe400 size 01289500 taken=0 tag=(untitled)
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffe400 - 09fff000 size 00000c00 taken=1 tag=stack/CallbackThread
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fff000 - 09fffc00 size 00000c00 taken=1 tag=stack/user_main
11:51:901 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:51:904 user_main    N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
11:52:041 user_main    I[LOAD]: HLE\sceKernelModule.cpp:393 Module APP_APPLICATION_NAME: 00000000 08c8a3dc 08c8a3f4
11:52:041 user_main    I[HLE]: HLE\HLE.cpp:187 Syscall (sceNetInet, 774e36f4) unknown
11:52:041 user_main    I[HLE]: HLE\HLE.cpp:227 Syscall (sceAudioRouting,36fd8aa9) unresolved, storing for later resolving
11:52:041 user_main    E[HLE]: HLE\HLE.cpp:194 Unknown module (invalid syscall)!
11:52:041 user_main    I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named APP_APPLICATION_NAME, 3 funcs, 3 vars, resident 08c8a908
11:52:042 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/SOCOMPSP.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
11:52:042 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(280,asize=00000021,aptr=09fff490,retptr=09fff444,00000000)
11:52:042 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="APP_APPLICATION_NAME", entry=088161e0, prio=20, stacksize=262144)
11:52:042 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=33, argPtr= 09fff490 )
11:52:043 APP_APPLICAT I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="user_main", entry=088162b4, prio=40, stacksize=262144)
11:52:043 APP_APPLICAT I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=33, argPtr= 09ffe200 )
11:52:043 APP_APPLICAT I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : APP_APPLICATION_NAME
11:52:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1798 sceKernelTerminateThread(277)
11:52:043 user_main    E[HLE]: HLE\sceKernelModule.cpp:894 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
11:52:043 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
11:52:043 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
11:52:043 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
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09-06-2013, 11:26 AM
Post: #2
RE: Socom: U.S. Navy SEALs Fireteam Bravo 2
i played this game with v.0.9.1-578
still nothing.. when i start the game the emu crashes.
is there a solution to this?

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11-07-2013, 04:13 PM
Post: #3
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
its been 2months,
how about now? any improvements?

sorry if im repeating post.
just wanna play it. Smile

im patiently waiting, even for a hundred years Big Grin

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
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12-12-2013, 02:27 PM
Post: #4
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
v0.9.6-3-g551ba17 still crash
Attach debug log


Attached File(s)
.txt  ppsspplog.txt (Size: 200 KB / Downloads: 358)
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01-14-2014, 11:12 AM (This post was last modified: 01-14-2014 11:14 AM by n1dminhd.)
Post: #5
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
- PPSSPP v0.9.6-406-g62eb701
- Window 7 x86
- Play relatively good, not crash
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01-14-2014, 11:25 AM
Post: #6
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Can I move to playable then?

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PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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01-14-2014, 05:38 PM (This post was last modified: 01-15-2014 10:46 AM by n1dminhd.)
Post: #7
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
- PPSSPP v0.9.6-442-gef56298
- Window 7 x86
- Still Play relatively good
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06-16-2019, 06:53 PM
Post: #8
RE: SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Title: Socom 2
Game ID: UCES-00543
Region: PAL
Format: ISO
Version ppsspp 1.8.0
OS: Windows, Not Tested On Android
Compatability: Intro
Notes: black screen when you try to load the game (The problem doesnt appear with the USA version)
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