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Sword Art Online - Infinity Moment
04-10-2013, 02:22 AM
Post: #16
RE: Sword Art Online - Infinity Moment
Latest build, I see a fps tag on the top corner at around 20-22fps and after 2 second the game crashes.
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04-10-2013, 03:54 AM
Post: #17
RE: Sword Art Online - Infinity Moment
gbatemp, is the place to go for the last translation patch guys.. well... none have been released

Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901

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04-10-2013, 09:25 AM
Post: #18
RE: Sword Art Online - Infinity Moment
the games not so good though^^

[img]http://25.media.tumblr.com/tumblr_mdl1r87Kkg1qzvtljo1_500.gif[/img]
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04-10-2013, 03:28 PM
Post: #19
RE: Sword Art Online - Infinity Moment
The Emulator was spammed by this code

Code:
25:48:591 psp_base     E[HLE]: HLE\sceKernelMemory.cpp:1196 UNIMPL Kernel_Library_FA835CDE(08800000)
25:48:593 psp_base     E[HLE]: HLE\sceKernelMemory.cpp:1196 UNIMPL Kernel_Library_FA835CDE(08800000)

Maybe [Unknown] can do something about it. Let see^^

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04-13-2013, 01:48 PM
Post: #20
RE: Sword Art Online - Infinity Moment
My nephew just got the game and he asked me if I could help him dump it and use it on his PC using PPSSPP. Well we did the dump and it gets the most weird UNIMPL error I ever seen to a game. Will be intresting to know what that error is!
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04-15-2013, 10:58 AM
Post: #21
RE: Sword Art Online - Infinity Moment
The games now showing menu
But stuck at now loading screen

Code:
51:21:265 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:265 psp_base     I[HLE]: HLE\scePower.cpp:191 sceKernelVolatileMemTryLock(0, 09f82450, 167257172) - success
51:21:265 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:265 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:265 psp_base     E[HLE]: HLE\sceKernelThread.cpp:2544 Failed to access deferred info for thread: psp_base
51:21:265 psp_base     E[HLE]: HLE\sceKernelThread.cpp:2544 Failed to access deferred info for thread: psp_base
51:21:266 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:269 psp_base     I[HLE]: HLE\sceKernelThread.cpp:1752 1615=sceKernelCreateThread(name=CH_DEFRAG, entry=088cfb58, prio=60, stacksize=8192)
51:21:269 psp_base     I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=1615, argSize=4, argPtr=09f823d0)
51:21:335 psp_base     I[HLE]: HLE\sceKernelThread.cpp:1752 1620=sceKernelCreateThread(name=CRI Atom Atrac Decode, entry=08ab1c78, prio=20, stacksize=2048)
51:21:335 psp_base     I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=1620, argSize=4, argPtr=09feb130)
51:21:342 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:342 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:343 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:501 psp_base     I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 1
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:642 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:669 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:669 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:669 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:669 psp_base     W[HLE]: HLE\sceKernelMemory.cpp:1354 UNIMPL sceKernelAllocateTls(00000618)
51:21:700 psp_base     I[HLE]: HLE\sceKernelMemory.cpp:1177 FreeMemoryBlock(09043800)
51:21:700 psp_base     I[HLE]: HLE\sceKernelMemory.cpp:1169 09043800=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(mem:VramHeader, 0, 00006000, 00000000)
51:21:700 psp_base     I[HLE]: HLE\sceKernelMemory.cpp:1183 GetMemoryBlockPtr(09043800, 09f823c0)
51:21:700 psp_base     I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 3
51:21:717 psp_base     I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00088000 : 480 x 272 x 3
51:21:784 idle0        I[HLE]: GLES\Framebuffer.cpp:585 Decimating FBO for 00000000 (480 x 272 x 1), age 8
51:21:817 idle0        I[HLE]: GLES\Framebuffer.cpp:585 Decimating FBO for 00044000 (480 x 272 x 1), age 6
51:25:518 psp_base     E[HLE]: HLE\scePspNpDrm_user.cpp:7 UNIMPL sceNpDrmSetLicenseeKey(08c889f8)

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• Sony Xperia Z1, 2.2GHz QuadCore, Snapdragon 800, Adreno 330
• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
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04-17-2013, 06:55 PM
Post: #22
RE: Sword Art Online - Infinity Moment
What settings did you use to get to the menu? It just crashes on load for me. iP5 latest build.
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04-18-2013, 03:07 AM
Post: #23
RE: Sword Art Online - Infinity Moment
Default settings, I only test it in PC, dunno about other platform yet.

           

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• DG41RQ, Core2Duo, 4GB Ram, Nvidia 9500GT 1GB
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04-18-2013, 10:09 AM
Post: #24
Sad Sword Art Online Infinity Moment
Hey, i.m new here...
i want to recuest a game "Sword Art Online Infinity Moment" ,can u do that....???? Huh
cus when i try playing with this ppsspp emu...
it got a blank n black screen....
please.... Blush Confused Sad[/font]
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04-20-2013, 04:06 AM
Post: #25
RE: Sword Art Online Infinity Moment
Merge
http://forums.ppsspp.org/showthread.php?tid=1780

*sigh*
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04-20-2013, 10:18 AM
Post: #26
RE: Sword Art Online - Infinity Moment
Merged
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04-21-2013, 05:19 AM
Post: #27
RE: Sword Art Online - Infinity Moment
It seems PPSSPP don't load savedatas collectly. It loads "ICON0.PNG" and "PARAM.SFO" but never loads "DATA00.BIN" and "SYSTEM.BIN" .

I tested savedatas from real PSP, but the game says "can't find savedatas. would you like to make a new one?"
If it loads savedatas collectly but can't recognize them, it should say "sub savedata is corrupt. do you want to read layer one?"

Of course real messages are Japanese (my poor translation).

sorry about my pooooooooooooooor English

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04-21-2013, 05:39 AM
Post: #28
RE: Sword Art Online - Infinity Moment
Well, this game uses install data right? I don't think that works great just yet.

-[Unknown]
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04-21-2013, 10:07 AM (This post was last modified: 04-21-2013 10:08 AM by VIRGIN KLM.)
Post: #29
RE: Sword Art Online - Infinity Moment
(04-21-2013 05:39 AM)[Unknown] Wrote:  Well, this game uses install data right? I don't think that works great just yet.

-[Unknown]

Not importantly. There are games that use those without being install data, sometimes they are Settings/Options data and they also use them to restrict use of the savegames on different PSPs, sometimes they are also different parts of savedata like costumizations or screenshots or ghostdata or replays. The problem is that on those games, it's mandatory and since PPSSPP doesn't save or load them the game will hang there. I have a couple of games in mind that do that and they don't have any kind of Installation feature.
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04-22-2013, 12:01 AM (This post was last modified: 04-22-2013 12:01 AM by RPG Advocate.)
Post: #30
RE: Sword Art Online - Infinity Moment
(04-21-2013 05:39 AM)[Unknown] Wrote:  Well, this game uses install data right? I don't think that works great just yet.

-[Unknown]

I'm not sure system data is the problem, since you can opt out of it.

[Image: 2rqdhy9.png]

▲ "Save data not found. Create a new one? 7048 KB of free space is required on the recording media for layer save data capture."

Choose no for that, and...

[Image: 314s8c6.png]

▲ "Really start the game without creating data? Recording media cannot be changed during play."

Choose yes, and the game hangs on loading. The problem seems to be a function called sceKernelAllocateTls

If you do choose to create system data, it will claim the install succeeded, but after the company logos:

[Image: 66b2tu.png]

▲ "Unable to load install data. Do ??? ????'s install settings."

The Japanese fonts need to be fixed to make much sense of the error.

Once you press ✕, it goes to the same loading screen as above and spams warnings about sceKernelAllocateTls.
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