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Crush
03-20-2013, 11:57 AM
Post: #1
Crush
Genre : Platformer
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10238
OS : Win
Compatability : Nothing
Notes : Crashing emulator on load

LOG:
Code:
54:20:583 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
54:20:584 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
54:20:584 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
54:20:584 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C70000 (mirror at 0 @ 11400000, uncached @ 11400000)
54:20:644 Loaders.cpp:89 I[LOAD]: Identifying file...
54:20:687 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
54:20:694 PSPLoaders.cpp:80 I[LOAD]: ULUS10238 : CRUSH
54:20:694 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
54:20:694 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
54:20:694 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
54:20:694 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
54:20:694 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
54:20:694 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
54:20:694 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
54:20:695 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
54:20:695 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
54:20:696 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
54:20:726 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
54:20:764 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F700020
54:20:766 Util\BlockAllocator.cpp:310 I[HLE]: -----------
54:20:766 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
54:20:766 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08a01d00 size 001fdd00 taken=1 tag=ELF
54:20:766 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08a01d00 - 0a000000 size 015fe300 taken=0 tag=(untitled)
54:20:767 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
54:20:789 HLE\sceKernelModule.cpp:393 I[LOAD]: Module Crush: 0897a858 0894959c 089495b4
54:20:790 HLE\HLE.cpp:187 I[HLE]: Syscall (IoFileMgrForUser, 5c2be2cc) unknown
54:20:790 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named Crush, 2 funcs, 4 vars, resident 08949984
54:20:790 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 088de63c
54:20:790 root         I[BOOT]: EmuThread.cpp:99 Done.
54:21:406 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=088de710, prio=20, stacksize=8192)
54:21:406 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
54:21:406 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08a01d00 size 001fdd00 taken=1 tag=ELF
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08a01d00 - 09e02000 size 01400300 taken=1 tag=UserSbrk
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e02000 - 09ffdc00 size 001fbc00 taken=0 tag=(untitled)
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main
54:21:406 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
54:21:410 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Crush

54:21:410 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: -----


54:21:410 user_main    I[HLE]: HLE\sceIo.cpp:541 stdout: Build 'RC7 - 200703071407'

54:21:410 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 279 = sceKernelCreateThread(name="game", entry=08871f3c, prio=65, stacksize=65536)
54:21:410 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=279, argSize=0, argPtr= 00000000 )
54:21:448 game         I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
54:21:448 game         I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
54:21:448 game         I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
54:21:449 game         I[HLE]: HLE\sceKernelModule.cpp:813 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/libfont.prx,flag=00000000,(...))
54:21:449 game         I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=09ffd9c0,00000000):​ faked (undecryptable module)
54:21:449 game         I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 0FAF0D20
54:21:449 game         I[HLE]: Util\BlockAllocator.cpp:310 -----------
54:21:449 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
54:21:449 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08a01d00 size 001fdd00 taken=1 tag=ELF
54:21:449 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 08a01d00 - 09e02000 size 01400300 taken=1 tag=UserSbrk
54:21:450 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e02000 - 09e0fd00 size 0000dd00 taken=1 tag=ELF
54:21:450 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e0fd00 - 09fedc00 size 001ddf00 taken=0 tag=(untitled)
54:21:450 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fedc00 - 09ffdc00 size 00010000 taken=1 tag=stack/game
54:21:450 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main
54:21:450 game         I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
54:21:450 game         N[LOAD]: ELF\ElfReader.cpp:349 ELF loading completed successfully.
54:21:461 game         I[LOAD]: HLE\sceKernelModule.cpp:393 Module scePsmfP_library: 09e17b90 09e0f1e4 09e0f210
54:21:461 game         I[HLE]: HLE\HLE.cpp:187 Syscall (sceHttp, 0282a3bd) unknown
54:21:461 game         I[HLE]: HLE\HLE.cpp:187 Syscall (sceHttp, 03d9526f) unknown
54:21:461 game         I[HLE]: HLE\HLE.cpp:187 Syscall (sceHttp, 2255551e) unknown
54:21:461 game         I[HLE]: HLE\HLE.cpp:187 Syscall (sceHttp, ab1540d5) unknown
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named scePsmfP_library, 0 funcs, 2 vars, resident 09e0f36c
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 1 named scePsmfPlayer, 23 funcs, 0 vars, resident 09e0f38c
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:813 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/libpsmfplayer.prx,flag=00000000,(...))
54:21:461 game         W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=09ffd9c0,00000000)
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
54:21:461 game         I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:813 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/Modules/psmf.prx,flag=00000000,(...))
54:21:461 game         I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=09ffd9c0,00000000):​ faked (undecryptable module)
54:21:564 game         I[HLE]: HLE\sceIo.cpp:541 stdout: ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/Start.arkz (0x856e7ee) in cache!
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05-30-2013, 05:31 PM
Post: #2
RE: Crush
Font error and then invalid address


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06-16-2013, 05:38 PM (This post was last modified: 06-16-2013 05:39 PM by sfageas.)
Post: #3
RE: Crush
Works great.Tested with v0.7.6-1410-gfd75cc2
The bad object handle appears in every level but i didn't notice any issues

Moved


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06-26-2013, 05:43 PM
Post: #4
Crush
the game runs great i dont see slowdowns,if you wanna play this game
try change the audio plugin to the new.
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06-26-2013, 05:56 PM (This post was last modified: 06-26-2013 05:57 PM by TheDax.)
Post: #5
RE: Crush
Already has a thread:
http://forums.ppsspp.org/showthread.php?...ight=crush

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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06-27-2013, 09:41 AM
Post: #6
RE: Crush
Merged
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05-27-2014, 11:32 PM (This post was last modified: 05-28-2014 12:08 AM by smashuu.)
Post: #7
Crush
Title: Crush
Genre: Puzzle Platformer
Region: USA
Format: ISO
Version: v0.9.8-563-g9732a6c
OS: Mac OS X 10.9.3
Compatibility: Ingame
Notes: Plays perfectly up until the loading screen for "On The Rocks" (4th level in chapter 2, Seaside), where the emulator abruptly crashes. PPSSPP always crashes at that point, but choosing other levels in the game menu still works fine. I tried disabling "fast memory" and "I/O on thread" as some have suggested for other crashes, with no improvement (multithreading was already off by default; all other system/graphic settings at their defaults). A system crash log and the Terminal window output (from launch to crash) are attached.

Thanks for your hard work. Please let me know if there's anything I can do to help track this issue down.


Attached File(s)
.txt  terminal.txt (Size: 36.04 KB / Downloads: 244)
.txt  crashlog.txt (Size: 41.98 KB / Downloads: 243)
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05-28-2014, 05:46 AM
Post: #8
RE: Crush
Seems spline/bezier related. Hmm. This one:

https://github.com/hrydgard/ppsspp/issues/5663

-[Unknown]
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05-28-2014, 12:24 PM
Post: #9
RE: Crush
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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