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Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
12-29-2015, 01:47 AM (This post was last modified: 12-29-2015 01:47 AM by AdamN.)
Post: #44
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-28-2015 03:06 PM)KentuckyBass Wrote:  Thanks for the reply! I noticed that it only does this on port offset 0. Any other port is fine but that's the one I can actually get people to show up on but the lag makes it so unstable and unplayable.
Also latency shouldn't be the problem as I have a very fast and stable connection to the web.

EDIT: Tweaking around I got it to run just a tab bit better but still extreme lag sutters. It peaks at 30 fps but shoots back down to 0, in a never-ending process. Just providing additional info so you guys may can fix or determine if its a hardware problem.

Have you tried the latest build at http://buildbot.orphis.net/ppsspp/ and see whether it have the same issue?
The latest official nightly build at orphis will work the same as using Port Offset = 0

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC - AdamN - 12-29-2015 01:47 AM

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