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Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
12-28-2015, 06:45 AM (This post was last modified: 12-28-2015 06:49 AM by AdamN.)
Post: #42
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-28-2015 04:38 AM)KentuckyBass Wrote:  EDIT: Got it working but HUGE lag in the gathering hall. Where are talking about 1 frame per 20-30 seconds. Any guess to as why?

Probably because of AdhocMatching callback/mipscall failed to return within 250ms, but i forgot whether MH games using AdhocMatching or not (i don't have the game anymore)

If you check the Net log you should be able to see something like "Failed to return within ... ms" if it was a failure in callback, every time it failed to return the game will try again and again, thus causing the lag since it need to wait 250ms each time.

Then again, if it's not using AdhocMatching it's probably your latency just too high for multiplayer through internet Smile

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC - AdamN - 12-28-2015 06:45 AM

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