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Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
12-28-2015, 03:30 AM (This post was last modified: 12-28-2015 03:33 AM by AdamN.)
Post: #39
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-28-2015 01:13 AM)KentuckyBass Wrote:  On Monster Hunter Freedom Unite, when I try and connect to Gathering Hall 1 but every time I do it will not show anyone or anyone's name. Playing on Coldbird.nets server. It worked before I installed this fix. It also shows up that other people join the server but no one ever pops up. FYI I also have tried with no fast memory, multithreading, speeds hacks, etc. Thanks!

EDIT: Can confirm its this build. Reinstalled the stable version from the Google play store and can see people in the gathering hall. It still has its issues too though (Have to do the 25% speed trick and can only get 1 person on quest.) Although I understand it's a work in progress.

When playing on coldlbird.net or against a real PSP, make sure Port Offset is set to 0, otherwise they won't be able to communicate with your PPSSPP.

non-zero Port offset should only be used on mobile platform (ie. Android) and all players must have the same port offset value, other than that you should set it to 0 for compatibility with other emulators or real PSP.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0
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RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC - AdamN - 12-28-2015 03:30 AM

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