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Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
11-05-2015, 09:14 AM (This post was last modified: 07-01-2016 03:31 AM by onelight.)
Post: #1
Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
This builds is based on https://github.com/hrydgard/ppsspp/pull/8134

play TEKKEN 6 multiplayer on one PC




Download
EDIT: update to 1.2.1
http://soft.ctfile.com/info/S3Y44488




PPSSPP-v1.1.1-202-Adhoc_stuff-chatSimple.7z:
http://www.545c.com/file/129193040 or
http://www.mediafire.com/download/a2ozjr...tSimple.7z
PPSSPP-v1.0.1-832-Adhoc_stuff-chatSimple.7z: http://www.545c.com/file/129789560 working for PSPo2, not work for GVGNP

android
PPSSPP-v1.1.1-202-Adhoc_stuff-chatSimple.apk:
http://www.545c.com/file/129195866 or
http://www.mediafire.com/download/mukbh2...Simple.apk

Linux
PPSSPPSDL-v1.1.1-202-Adhoc_stuff-chatSimple-LINUX.7z: http://www.545c.com/file/129921947

MACOSX
PPSSPPSDL-v1.1.1-202-Adhoc_stuff-chatSimplp-MACOSX.zip: http://www.545c.com/file/137055436


Support multiple instance of PPSSPP on one computer.(only working on win7/win8/win10)

4 PPSSPP
[Image: 13d9513e-81b6-11e5-9e74-bb0baef41ba4.jpg]

Port-shifting fixed android multiplayer
[Image: attachment.php?aid=14600]

[Image: attachment.php?aid=14601]

settings for multiple PPSSPP
1. run 2 or more PPSSPP from different folder
2. Change PRO ad hoc server IP address to 127.0.0.1
3. Enable networking and built-in PRO ad hoc server
4. all PPSSPP have different MAC address and same Port offser
5. load the same rom an play.

[Image: attachment.php?aid=14602]

If you want Ad-Hoc Multiplayer working on android, you need Port-shifting support. Just change Port offser, it should >=1024.
[Image: attachment.php?aid=14603]


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11-06-2015, 03:00 AM
Post: #2
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
onelight!! You did a great job!!

In addition, we thank you Adam Big Grin

Thanks for your work onelight Big Grin

onelight! With this PATAPON 3 multiplayer it is possible?
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11-06-2015, 01:51 PM
Post: #3
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(11-06-2015 03:00 AM)PPSSPP-SAGA Wrote:  onelight!! You did a great job!!

In addition, we thank you Adam Big Grin

Thanks for your work onelight Big Grin

onelight! With this PATAPON 3 multiplayer it is possible?

If I am right AdamN'S Port-shifting and multiple PPSSPP not help multiplayer Compatibility.
PATAPON 3 multiplayer only working when using PPSSPP-PC with PSP, or JPCSP with PSP.
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11-10-2015, 03:55 AM (This post was last modified: 11-10-2015 04:01 AM by Ernestbone.)
Post: #4
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
thanks alot. finally i can play dbz multiplayer on android.
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11-22-2015, 09:14 PM
Post: #5
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
How would I setup two players on one PC and someone playing on Android? I have the two players on the PC connected with no problems just need to connect another through Android.
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11-23-2015, 09:10 AM
Post: #6
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(11-22-2015 09:14 PM)RowdyRocket Wrote:  How would I setup two players on one PC and someone playing on Android? I have the two players on the PC connected with no problems just need to connect another through Android.

It won't work that way.
you can try 3 player on one PC.
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11-23-2015, 05:08 PM
Post: #7
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
OK thanks Onelight. The problem I'm having with more then two players on the PC is control. I must be missing something. The first player uses my Xbox controller, the second uses a controller mapped to keyboard keys using AntiMicro. For this one the window had to be active to receive keyboard presses (I haven't found an option for background keyboard yet?) So the third would be another Xbox controller but how do I set it up if only one window can be active?

Thanks for your help. I'd love to get this working!
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11-24-2015, 12:29 PM
Post: #8
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(11-23-2015 05:08 PM)RowdyRocket Wrote:  OK thanks Onelight. The problem I'm having with more then two players on the PC is control. I must be missing something. The first player uses my Xbox controller, the second uses a controller mapped to keyboard keys using AntiMicro. For this one the window had to be active to receive keyboard presses (I haven't found an option for background keyboard yet?) So the third would be another Xbox controller but how do I set it up if only one window can be active?

Thanks for your help. I'd love to get this working!
I didn't try 3 PPSSPPs on one PC. I didn't have 3 XBOX controller also.
I using pad1 cotrol one PPSSPP pad2 cotrol another PPSSPP
[Image: attachment.php?aid=14563]
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11-24-2015, 07:22 PM (This post was last modified: 12-04-2015 06:02 PM by RowdyRocket.)
Post: #9
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
Hmm.. I wish I was getting that result. It detects my first controller no problem but doesn't recognize any of the others. I'm using the SCP Tool Kit which shows all the controllers active. They are also detected in other programs? Do any of you guys have any ideas on what I can try to get them detected or should I move this to a different area?

If I use the SCP monitor and change any of the controllers to Pad 1 then it works no problem, so it doesn't appear to be a controller issue. PPSSPP recognizes the first controller as x360 but as I said before all others are ignored? Any help would be greatly appreciated.

Edit: searched through the code and found that the Xbox controller (xInput) was only limited to one controller. Generic pads (dInput) were setup for four in some places up to ten controllers. Looks like an easy fix. The problem is I don't have any dInput pads to test with. Though I have been able to get it to detect the Xbox controllers I have so far with no issues.
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11-29-2015, 08:11 PM
Post: #10
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
Port Shifting rocks Onelight! Thanks for your efforts! I'm still having controller issues so I haven't been able to test more then two players. Works great with two players though! Thanks again.
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12-01-2015, 08:19 PM
Post: #11
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
Up to this thread
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12-04-2015, 05:34 PM (This post was last modified: 12-04-2015 05:55 PM by RowdyRocket.)
Post: #12
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
How do I grab the source code for this mod? I'm wanting to fix the multiple Xbox controller detection. I was able to get them working with the master just wanting to try it on co-op.

I tried pulling from the 8134 link at the top of your post but when I build it I received errors pertaining to directx9. So I merged only the modified files with my copy of the master. I was then able to get it to build but when I tried multiplayer on the same PC using your directions here I was unable to do so.

Did you also modify them to make this possible? Or am I missing something?
@Onelight or anyone else that's tried. Do you get interference when playing multiplayer on the same PC with everyone using controllers? I've been working with the xInput and have got it working but after the third person joins control distortion begins. Curious if this also happens with dInput. I have nothing to test with.
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12-05-2015, 03:28 AM
Post: #13
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-04-2015 05:34 PM)RowdyRocket Wrote:  How do I grab the source code for this mod? I'm wanting to fix the multiple Xbox controller detection. I was able to get them working with the master just wanting to try it on co-op.

I tried pulling from the 8134 link at the top of your post but when I build it I received errors pertaining to directx9. So I merged only the modified files with my copy of the master. I was then able to get it to build but when I tried multiplayer on the same PC using your directions here I was unable to do so.

Did you also modify them to make this possible? Or am I missing something?
You can download AdamN's code using git command:
git clone https://github.com/ANR2MERefork/ppsspp
cd ppsspp
git submodule update --init

You get errors pertaining to directx9 because directx9 folder is emtry. "Download ZIP" from github will not download the folder which has an @ sign(directx9, ffmpeg, lang, pspautotest, ext\armips)
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12-05-2015, 03:46 AM
Post: #14
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
(12-05-2015 03:28 AM)onelight Wrote:  
(12-04-2015 05:34 PM)RowdyRocket Wrote:  How do I grab the source code for this mod? I'm wanting to fix the multiple Xbox controller detection. I was able to get them working with the master just wanting to try it on co-op.

I tried pulling from the 8134 link at the top of your post but when I build it I received errors pertaining to directx9. So I merged only the modified files with my copy of the master. I was then able to get it to build but when I tried multiplayer on the same PC using your directions here I was unable to do so.

Did you also modify them to make this possible? Or am I missing something?
You can download AdamN's code using git command:
git clone https://github.com/ANR2MERefork/ppsspp
cd ppsspp
git submodule update --init

You get errors pertaining to directx9 because directx9 folder is emtry. "Download ZIP" from github will not download the folder which has an @ sign(directx9, ffmpeg, lang, pspautotest, ext\armips)

Thank You Onelight! That did it.
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12-07-2015, 12:39 PM (This post was last modified: 12-07-2015 01:05 PM by NgJinXiang14.)
Post: #15
RE: Testing Port-shifting(fixed android multiplayer) and multiple PPSSPP on one PC
Can I play Dissidia 012 Final Fantasy multiplayer on this build with android?

And whats the value of port offset i need to set

Sry for bad english im chinese at malaysia
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