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Regarding Postprocessing Shader
08-12-2015, 03:53 PM (This post was last modified: 08-12-2015 04:09 PM by Adblockdetected.)
Post: #1
Regarding Postprocessing Shader
Hi, got some question about post processing shader. Whenever I select a shader, it'll do nothing. I've tried switching from buffered to non-buffer rendering. the version of the emulator i'm using right now is 1.01-809gee2238d. Processor Intel Celeron n2830 2,16ghz GPU intel HD graphic.

EDIT: the shader now works after changing the backend mode from D3D to OpenGL. The problem is now all of my game is as slow as hell.
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08-12-2015, 04:41 PM
Post: #2
RE: Regarding Postprocessing Shader
Yes, indeed, postprocessing shaders don't work with Direct3D9 backend...
And Intel HD Graphics GPUs are known to have performance problems Undecided

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
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08-12-2015, 10:26 PM
Post: #3
RE: Regarding Postprocessing Shader
(08-12-2015 04:41 PM)vnctdj Wrote:  Yes, indeed, postprocessing shaders don't work with Direct3D9 backend...
And Intel HD Graphics GPUs are known to have performance problems Undecided

Ahh, I see. Back then D3D was slower than OpenGL. Is there anyway to make it work or any plan to make post processing work with D3D? If there is nothing I can do (well, except buying a new laptop, had only my previous laptop was not stolen or my desktop was not broken) i'm fine with that though.

Thanks for the reply! Smile
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08-13-2015, 12:09 AM
Post: #4
RE: Regarding Postprocessing Shader
Linux is free and I belive intel actually has decent drivers for linux(likely more decent that their windows onesTongue), so possibly OGL would be faster if you're into installing another OS just to test. Otherwise just wait.

I never bothered to check before, but it seems the code for postprocessing shaders is already shared between ogl and d3d(?), so it's probably unfinished or simply doesn't have any automatic translation(which likely would be enough for most simple shaders) and would need separate hlsl shaders, not sure.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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