Atrac3plus decoder!
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05-02-2013, 04:05 PM
(This post was last modified: 05-02-2013 04:12 PM by JumperTwo.)
Post: #29
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RE: Atrac3plus decoder!
(05-02-2013 02:44 PM)VIRGIN KLM Wrote:(05-02-2013 12:26 PM)JumperTwo Wrote:Same files as in the EBOOT.PBP from the JAP version of Locoroco Midnight carnival. People don't question me, the existance of libdefault.so is enough to justify it. Why would they include a whole executable that emulates PSP and, the original PSP manual for Locoroco MC and the pgd fornts if it wasn't emulated? Also .sdx2 is a libz archive containing AT3 streams.(05-02-2013 01:01 AM)VIRGIN KLM Wrote: It's the same version that is available on Japanese PSN, somekind of a promo/demo/whatever. I can't name the release. Also when you save it comes up with the typical "Saving Game, Don't turn off your Playstation Portable system or remove the Memory Stick Duo Pro card". sorry i meant : i don't think this is emulated by reading an ISO,seems more like hardcoded for those Locoroco's files, swapping a possible image is not an option (i suppose it wasn't going to work anyway). i didn't find documentations about that format (.sdx2) can you link me something? Hmm,how did you link that library to a possible PSP emulator? it's very possible actually, i found a LOT of reference to psp , example : TextureInfo unswizzle_PSP texture_PSP_to_GL2 RenderFont18PSP_GetPSPCharInfoEjP18SceFont_t_charInfo ... i just don't understand Sony.They had an ARM ready PSP emulator (the one for PSVITA), they could just ported it to Android and Xperia Play (something like they did silently for this game).if i remember correctly they had Daxter and Syphon filter ready to be released on Playstation Certified devices, and than nothing , perfect vaporware. |
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