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God Eater Burst
04-09-2013, 08:12 AM (This post was last modified: 04-09-2013 08:12 AM by VIRGIN KLM.)
Post: #16
RE: God Eater Burst
Dynarec or Interpreter it doesn't make any difference on that kind of errors.
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04-10-2013, 08:01 AM
Post: #17
RE: God Eater Burst
update:still not work on every method,haa..why it doesnt fixed like mhfu,there no change in log,so i suppose there other problem that dont allow this games to run,and what that?i dun know.the only great thing is just i doesnt crash anymore,but that have been long time already.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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04-11-2013, 05:51 AM
Post: #18
RE: God Eater Burst
This does not belong to Menu/Intro. Needs to be moved. There are unimplemented stuff that will restrict any kind of menu showing up until they get implemented.
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04-11-2013, 02:55 PM
Post: #19
RE: God Eater Burst
moved

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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04-21-2013, 04:31 AM
Post: #20
RE: God Eater Burst
i dont think this gonna work anytime soon
trace log :
Code:
http://pastebin.com/cveWKgpF
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04-21-2013, 05:38 AM
Post: #21
RE: God Eater Burst
That's actually really helpful:

http://report.ppsspp.org/temp/recent/gam...10563_1.00

We can see that on the PSP, system is started with a valid priority (at least it seems to be, I don't see the actual sceKernelCreateThread for it - maybe it's not even supposed to be created yet.) What's more, it's the same as the name of a module, which is suspicious.

Is there a log from PPSSPP anywhere?

-[Unknown]
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04-21-2013, 06:04 AM
Post: #22
RE: God Eater Burst
yes here :

Code:
http://pastebin.com/yu4urQ5C


its 500kb because of spamming
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04-21-2013, 07:46 AM
Post: #23
RE: God Eater Burst
Hmm. ELF reader is dying, and failing to properly link up imports/exports.

-[Unknown]
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04-21-2013, 10:00 AM
Post: #24
RE: God Eater Burst
I guess finding out what this game does might fix alot more games too.
BTW, Why is it again back on Menu, Intro? The game does not even bother to initialise, let alone being on somekind of intro or menu itself, visible or not.
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04-21-2013, 02:11 PM
Post: #25
RE: God Eater Burst
Moved and merged
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04-30-2013, 08:38 PM
Post: #26
RE: God Eater Burst
argh..my one favorite psp game,hope this get's fixesoon
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05-20-2013, 05:02 PM
Post: #27
RE: God Eater Burst
Keep running wolfie Smile


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05-21-2013, 04:35 AM
Post: #28
RE: God Eater Burst
good!!!!!! my favorite games now working a bit,nice new for me,keep the good work dev.a little improvement over a few months passes.Smile

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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05-21-2013, 08:56 AM
Post: #29
RE: God Eater Burst
(05-20-2013 05:02 PM)sfageas Wrote:  Keep running wolfie Smile

same behavior with god eater ULJS00237 (the first one)...it remains on the "now loading" screen...anyway it's a progress Big Grin
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05-22-2013, 07:20 AM (This post was last modified: 05-22-2013 07:29 AM by aki21.)
Post: #30
RE: God Eater Burst
good news to god eater burst fan,the games now can proceed furthersExclamationSmileBig GrinSmile

someone please upload a screenshot,i can't upload couse file too large.

latest revision can proceed much further,this got me excited,huhu.
yeah try first mission and stuck when to start missions couse it could'nt read ppsspp ini file.???

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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