Adding rumble support
|
05-01-2015, 10:59 AM
(This post was last modified: 05-01-2015 10:59 AM by Bigpet.)
Post: #3
|
|||
|
|||
RE: Adding rumble support
Well the way you would add functions via overwriting memory is pretty simple
if you have something like this in a function that you want to trigger the rumble Code: 0x0880B000 addi a0, 5 then you need to find some memory that is unused first (or some memory that you can safely overwrite, like unused online functionality, padding or whatever). Let's suppose there's some unused space in 0x0881A0C0 then you can change the code to Code: 0x0880B000 j 0x0881A0C0 So basically, you overwrite one instruction to jump to a place where you then do that one instruction and everything additional that you want to do |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Adding rumble support - Anarky - 04-29-2015, 06:36 AM
RE: Adding rumble support - GamerzHell9137 - 05-01-2015, 10:01 AM
RE: Adding rumble support - Bigpet - 05-01-2015 10:59 AM
RE: Adding rumble support - Anarky - 05-04-2015, 01:44 AM
RE: Adding rumble support - [Unknown] - 05-04-2015, 06:32 AM
|