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Final Fantasy Type-0
02-10-2014, 08:15 AM
Post: #121
RE: Final Fantasy Type-0
Four days and nothing. There has to be someone who's encountered the same issue or something similar.
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02-12-2014, 04:19 AM
Post: #122
RE: Final Fantasy Type-0
~~> can i ask? how is speed on android? is it full speed?
thank you!

if you value your life, Do not talk to me.. Or you will DiE !

I am a bad person.

shiiishiii //^_^/\
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02-15-2014, 09:56 AM
Post: #123
RE: Final Fantasy Type-0
Tested again this game on newnest 0.9.7 PPSSPP, and game considerably lags outside cutscenes, not like flawless gameplay i had on 0.9.6.2 Sad
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02-20-2014, 12:58 PM (This post was last modified: 02-20-2014 01:01 PM by tet666.)
Post: #124
RE: Final Fantasy Type-0
(02-15-2014 09:56 AM)ladydemolatron Wrote:  Tested again this game on newnest 0.9.7 PPSSPP, and game considerably lags outside cutscenes, not like flawless gameplay i had on 0.9.6.2 Sad

Works perfectly fine here on my windows pc and my galaxy s4, only the first boss scene or what that is with that giant thing flowing in the air lags a bit if texture scaling is on.
Shadows are still grey but i can live with that, if only the translation patch was out allrdy so i can finally play it for real.
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02-23-2014, 08:51 PM
Post: #125
Wink RE: Final Fantasy Type-0
anyone know how to make the camera cheats work on PPSSPP?

http://www.youtube.com/watch?v=7RC2lbIz5BI

_C0 CAMERA LIMIT OFF
_L 0x20164BA0 0x10000004
_L 0x20164BC8 0x10000004
_L 0x20164C78 0x00000000

_C0 CHARACTER's BIOGRAPHY CAMERA IN HISTORY/BOOK
_L 0x001550CC 0x000000E8
_L 0x001550E8 0x000000E8
_L 0xD0000001 0x10008000
_L 0x001550CC 0x000000EC
_L 0x001550E8 0x000000EC
_L 0xD0000001 0x10001000
_L 0x001550CC 0x000000F0
_L 0x001550E8 0x000000F0
_L 0xD0000001 0x10002000
_L 0x001550CC 0x000000DC
_L 0x001550E8 0x000000DC
button usage in below:
[ ] + ANALOG L or R , TRIANGLE , O + D-PAD L or R
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02-23-2014, 11:23 PM
Post: #126
RE: Final Fantasy Type-0
There is one reason why this code doesn't work:
- D code type is not implemented,
There's also another reason why implementing it, would potentially not make this code usefull at all:
- because of how JIT works, changes to the assembly done through cheats are not even seen in-game without clearing/resetting JIT. Cheat menu has a workaround for that, that's why our cheats activated through menu can work.

If this only forces values that are read by game all the time it could actually work properly if D type code would be implemented, but because it's the most bothersome/complicated code type to implement which also has mostly usage in codes that wouldn't work as planned anyway as noted earlier, I kind of doubt anyone will do it.

Doesn't matter if it changes assembly or as it probably does only some values you could divide this code to work through cheat menu without key activation:
Code:
_C0 CAMERA LIMIT OFF
_L 0x20164BA0 0x10000004
_L 0x20164BC8 0x10000004
_L 0x20164C78 0x00000000

_C0 CHARACTER's BIOGRAPHY CAMERA IN HISTORY/BOOK
_C0 this one probably stops the movement of those below
_L 0x001550CC 0x000000E8
_L 0x001550E8 0x000000E8
_C0 rename to whatever the first key combo was doing
_L 0x001550CC 0x000000EC
_L 0x001550E8 0x000000EC
_C0 rename to whatever the second key combo was doing
_L 0x001550CC 0x000000F0
_L 0x001550E8 0x000000F0
_C0 rename to whatever the third key combo was doing
_L 0x001550CC 0x000000DC
_L 0x001550E8 0x000000DC
This will work for sure on ppsspp as long as the code wasn't fu to begin with, but you'll have to enter cheat menu to activate each single key combination code manually, depending on your needs this might be worthless.

You can generally forget about all key activated codes, they'll not work on ppsspp at all now without being modified to work through menu as shown above or to work by using different conditional code like E type which is implemented and could work even now, not sure about finding keys for it through, I'm not even touching the game anymore myself until translation get's released and I'll certainly never need a look-on-a-cg-woman-breast code as it's advertised on the movie you linked to begin with;].

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-24-2014, 09:45 AM
Post: #127
RE: Final Fantasy Type-0
(02-23-2014 11:23 PM)LunaMoo Wrote:  There is one reason why this code doesn't work:
- D code type is not implemented,
There's also another reason why implementing it, would potentially not make this code usefull at all:
- because of how JIT works, changes to the assembly done through cheats are not even seen in-game without clearing/resetting JIT. Cheat menu has a workaround for that, that's why our cheats activated through menu can work.

If this only forces values that are read by game all the time it could actually work properly if D type code would be implemented, but because it's the most bothersome/complicated code type to implement which also has mostly usage in codes that wouldn't work as planned anyway as noted earlier, I kind of doubt anyone will do it.

Doesn't matter if it changes assembly or as it probably does only some values you could divide this code to work through cheat menu without key activation:
Code:
_C0 CAMERA LIMIT OFF
_L 0x20164BA0 0x10000004
_L 0x20164BC8 0x10000004
_L 0x20164C78 0x00000000

_C0 CHARACTER's BIOGRAPHY CAMERA IN HISTORY/BOOK
_C0 this one probably stops the movement of those below
_L 0x001550CC 0x000000E8
_L 0x001550E8 0x000000E8
_C0 rename to whatever the first key combo was doing
_L 0x001550CC 0x000000EC
_L 0x001550E8 0x000000EC
_C0 rename to whatever the second key combo was doing
_L 0x001550CC 0x000000F0
_L 0x001550E8 0x000000F0
_C0 rename to whatever the third key combo was doing
_L 0x001550CC 0x000000DC
_L 0x001550E8 0x000000DC
This will work for sure on ppsspp as long as the code wasn't fu to begin with, but you'll have to enter cheat menu to activate each single key combination code manually, depending on your needs this might be worthless.

You can generally forget about all key activated codes, they'll not work on ppsspp at all now without being modified to work through menu as shown above or to work by using different conditional code like E type which is implemented and could work even now, not sure about finding keys for it through, I'm not even touching the game anymore myself until translation get's released and I'll certainly never need a look-on-a-cg-woman-breast code as it's advertised on the movie you linked to begin with;].

thanks for your help. I got it. they used those button triggers because all the codes are the same address but with different value. so if I want to use them I have to enable/disable them only one at a time, right?
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02-24-2014, 10:52 AM
Post: #128
RE: Final Fantasy Type-0
Yes, have to do it like that because "D type" codes(those which start from 0xD...) aren't implemented in ppsspp at all.
And yes this code works like that, it writes just to 2 addresses, but uses that key activation(aka "joker" or "conditional") code to write one of the 3 different value there depending on your choice and 4th value when no keys are pressed.

To make it work in ppsspp with that modified code I posted you basically have to replace you pushing the key combination by entering the cheat menu and selecting one of the codes, and releasing the key with entering the cheat menu again, disabling previously activated code and enable the code which stops the movement(this one can be enabled all the time I guess). Most other key activated codes just toggle some cheats, so doing it from menu is not bothersome at all, in this case it might end up being useless.:]

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-06-2014, 12:50 AM
Post: #129
RE: Final Fantasy Type-0
Can someone help me?
I have the latest version of ppsspp (Testing) running on my iPhone 5s
I also have the latest 7.0.6
I can run Type-0 great at full speed (mostly)
But I get maybe 10 minutes into the game after getting through the 2nd wave of enemies, the game then goes to a loading screen, the fps drops from 30 to like 15 then 2, then it hangs and ppsspp crashes.
Everyone else seems to be doing fine with this game. what am i doing wrong?
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03-06-2014, 01:22 AM
Post: #130
RE: Final Fantasy Type-0
FullSpeed on Samsung Galaxy Note 3 N9005(settings in video!)


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03-06-2014, 05:01 AM
Post: #131
RE: Final Fantasy Type-0
Has anyone had problems with the FMV's in this game? It doesn't matter what version of ppsspp I try either. I've tried much older, to the newer 9.7.2, and many recent nightly builds. It's always the same thing. The intro video(before the title screen) is visible but has no audio. After starting a new game the first video is just black and you have to press buttons to get past it. The ingame works perfectly(aside from the characters shadows which is a known issue). Every video from then on out has the same problem. This happens on both of the computers I tested ppsspp on(a laptop and desktop). This laptop is using an nVidia Go 7400 graphics card. And it has the latest dx9 drivers etc. The desktop has a much more modern Nvida card but I cant recall which. My guess is perhaps its an Nvidia bug of some kind? Some sort of video decoder issue? I've messed with all the settings of course and tried everything I can think of really, but any suggestions are appreciated.
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03-06-2014, 09:38 AM
Post: #132
RE: Final Fantasy Type-0
@YamiJustin if the iOS uses same version numbers as main ppsspp then that's quite ancient version @[email protected], but anyway IF you're using texture scalling, disable it, even gaming pc's have performance problems with this feature at times and this game really doesn't like it, especially at some boss scene in early game which you're probably talking about.
If you don't even use this feature, you'll probably have to pass that particular scene on pc, your device might be too weak for it or the latest version for your device is just too outdated.(possibly both)


@HansGruber do you use merged iso?(umd1 and umd2 in one) And if so were you using savestates while testing this? Because missing videos were caused by merged iso going above 2gb in size which was fixed some time ago and works properly now, however if you used savestate made on older still buggy build, the problem could be passed to new version.
Nvidia has pretty much best OGL support and any problems with that would sooner show in actual game not in FMV's which should behave in same way on all supported hardware I guess.
Much more likely that you messed up your iso in some strange way or ppsspp settings, you could try renaming/deleting your ppsspp.ini and use iso's dumped from original umd's without merging them to check this.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-06-2014, 05:40 PM (This post was last modified: 03-06-2014 05:42 PM by HansGruber.)
Post: #133
RE: Final Fantasy Type-0
(03-06-2014 09:38 AM)LunaMoo Wrote:  @YamiJustin if the iOS uses same version numbers as main ppsspp then that's quite ancient version @[email protected], but anyway IF you're using texture scalling, disable it, even gaming pc's have performance problems with this feature at times and this game really doesn't like it, especially at some boss scene in early game which you're probably talking about.
If you don't even use this feature, you'll probably have to pass that particular scene on pc, your device might be too weak for it or the latest version for your device is just too outdated.(possibly both)


@HansGruber do you use merged iso?(umd1 and umd2 in one) And if so were you using savestates while testing this? Because missing videos were caused by merged iso going above 2gb in size which was fixed some time ago and works properly now, however if you used savestate made on older still buggy build, the problem could be passed to new version.
Nvidia has pretty much best OGL support and any problems with that would sooner show in actual game not in FMV's which should behave in same way on all supported hardware I guess.
Much more likely that you messed up your iso in some strange way or ppsspp settings, you could try renaming/deleting your ppsspp.ini and use iso's dumped from original umd's without merging them to check this.

I figured out the problem. No it wasn't a merged iso. It was 2 .iso files, but they were older and patched to work on older psp CFW(m33) which was the problem apparently. I acquired a fresh unmodified copy of the 2 .isos and now they work fine.
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03-09-2014, 05:10 PM
Post: #134
RE: Final Fantasy Type-0
having some problems with type-o.anytime i start a new game the first fmvdoes not play.using ppsspp 0.9.7 236 and on android.the intro fmv plays alright,but not the one that come immediately when you start a new game.it doesn't freeze and you can skip it to start playing.on pc it works fine.
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03-10-2014, 04:19 AM
Post: #135
RE: Final Fantasy Type-0
why i keep getting this problem, using newest built and older, ? anyone have resolve for this? what built and setting to get disc 2 working, the problem is in the disc 2


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