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Tony Hawk's Underground 2 Remix
08-22-2013, 12:55 PM
Post: #16
RE: Tony Hawk's Underground 2 Remix
(08-21-2013 01:37 PM)Richylitschy Wrote:  Update to 0.9:

A big big improvement! Instant video, no stutters, just some textures missing! Sound is also working! I would consider this as playable!

Many thanks!

I wouldn't call it playable on 0.9.1. There's really no change from the later builds of 0.8.1. If you turn your skater around there's a big pool of black, and it still randomly crashes.
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08-23-2013, 02:47 PM (This post was last modified: 08-23-2013 02:50 PM by Superearth958.)
Post: #17
RE: Tony Hawk's Underground 2 Remix
Intro video doesn't work so I searched in the debug console and found this :

Code:
HLE\sceKernelThread.cpp:1552  UNTESTED  - waiting within a callback , probably bad mojo.
HLE\sceKernelThread.cpp:1552  UNTESTED  - waiting within a callback , probably bad mojo.

HLE\HLE.cpp:79 Someone else  woke up  HLE-blocked thread?
HLE\HLE.cpp:79 Someone else  woke up  HLE-blocked thread?

and

Code:
HLE\sceMpeg.cpp:680 sceMpegAvcDecodeStop<08ae72f8 , 08ae7350 , 09fbf520>

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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08-24-2013, 02:21 PM
Post: #18
RE: Tony Hawk's Underground 2 Remix
game freeze with ppsspp for me when skater appear in main menu on version 0.8.1 to 0.9.1.
log console is spaming ReadFromHardware Invalid address.

tony hawk's project 8 goes in game. this doesn't, weird.
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08-30-2013, 05:38 PM (This post was last modified: 08-30-2013 05:39 PM by Superearth958.)
Post: #19
RE: Tony Hawk's Underground 2 Remix
Could this cause the graphic problems ingame?

Code:
36:26:107 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 1
36:26:107 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 1
36:26:107 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:107 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 1
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 2
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 2
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 2
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 3
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 3
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 3
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 4
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 4
36:26:108 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:108 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 4
36:26:109 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing param info 5
36:26:109 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing rotation info 5
36:26:109 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:26:109 user_main    I[HLE]: HLE\sceIo.cpp:714 stdout: Storing animation info 5
36:26:150 user_main    W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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09-03-2013, 12:35 PM
Post: #20
RE: Tony Hawk's Underground 2 Remix
Game is running quite good now. Doesn't crash at all in fact. But it does dip down a bit when playing on Barcelona or Santa Cruz.

The texture glitches remain though.
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09-03-2013, 03:46 PM
Post: #21
RE: Tony Hawk's Underground 2 Remix
(09-03-2013 12:35 PM)riki2cool Wrote:  Doesn't crash at all in fact.

v0.9.1-487

Game still crashes randomly.Which version did you try?

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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09-10-2013, 02:14 PM
Post: #22
RE: Tony Hawk's Underground 2 Remix
Graphic issue in menu (background)

[Image: 5EA4nVd.jpg]

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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11-01-2013, 04:57 PM
Post: #23
RE: Tony Hawk's Underground 2 Remix
On the latest Android version 0.9.5 I can finally get the game to go in game on my 2013 Nexus 7. Previously, all I would get would be the menus and then a black screen while the custscenes were playing.

However, much of the textures were missing and the game crashed after about 5 seconds of gameplay.

Does anyone know of any settings to get this running better on Android?
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11-02-2013, 05:45 AM
Post: #24
RE: Tony Hawk's Underground 2 Remix
textures are still not fixed Sad
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11-02-2013, 10:58 AM
Post: #25
RE: Tony Hawk's Underground 2 Remix
(11-01-2013 04:57 PM)rubejb Wrote:  Does anyone know of any settings to get this running better on Android?

If you read the Thread you would know that there isn't such an option for this game to make every problem disappear.

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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12-10-2013, 11:22 AM
Post: #26
RE: Tony Hawk's Underground 2 Remix
The major graphics bug is fixed. Minor issues plus instability remain.
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12-11-2013, 01:38 PM (This post was last modified: 12-17-2013 07:33 AM by kamer1337.)
Post: #27
RE: Tony Hawk's Underground 2 Remix
game freeze

log

Code:
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000000
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000004
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000008
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000000c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000010
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000014
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000018
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000001c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000020
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000024
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000028
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000002c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000030
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000034
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000038
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000003c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000040
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000044
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000048
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000004c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000050
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000054
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000058
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000005c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000060
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000064
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000068
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000006c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000070
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000074
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000078
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000007c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000080
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000084
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000088
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000008c
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000090
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000094
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000098
32:10:218 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000009c
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000a8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000ac
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000b8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000bc
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000c8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000cc
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000d8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000dc
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000e8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000ec
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f0
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f4
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000f8
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 400000fc
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000100
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000104
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000108
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000010c
32:10:219 user_main    E[CPU]: Mips\MIPSInt.cpp:183 BREAK!
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address c1d63556
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 40000100
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 40000104
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address c1d63558
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000100
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000104
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 40000108
32:10:219 user_main    W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address 4000010c
32:10:222 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: vert buf overflow! (+-1198078.3k = -1198078.3k)
32:10:222 user_main    E[CPU]: Mips\MIPSInt.cpp:183 BREAK!
32:10:222 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: display list overflow! (+0.3k = 0.9k)
32:10:222 user_main    E[CPU]: Mips\MIPSInt.cpp:183 BREAK!
32:10:222 user_main    E[MM]: MemmapFunctions.cpp:55 Unknown GetPointer 3eeac000 PC 3eeac000 LR 3eeac000
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12-16-2013, 09:05 PM
Post: #28
RE: Tony Hawk's Underground 2 Remix
which version are you used?

Testing only Windows emu builds
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12-17-2013, 07:28 AM
Post: #29
RE: Tony Hawk's Underground 2 Remix
0.9.6-63
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01-17-2014, 01:26 PM
Post: #30
RE: Tony Hawk's Underground 2 Remix
PPSSPP build: v0.9.6-453
Platform: PC
Black screen after 5-10 seconds of gameplay :/. BTW, how to create log files? User/Logs option doesn't work in new builds.

PC: AMD Athlon II X250, GeForce 8600 GT, 2Gb RAM, Win 7 SP1 32bit
Android:
Xperia mini pro 2.3.4
Nexus 7 2012 4.4.x
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