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How to get the current texture data begin draw
01-22-2015, 02:11 AM
Post: #2
RE: How to get the current texture data begin draw
It only figures out the texture when needed. The actual data is generally only sent to OpenGL and the identifier (called a "name") of the texture is just kept.

When you're using the GE debugger, it calls a specific function GetCurrentTexture that asks for the data of the current texture to be immediately processed. This is not really a fast operation, but it's fine for the GE debugger which is not showing hundreds of textures per second.

What are you trying to do?

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RE: How to get the current texture data begin draw - [Unknown] - 01-22-2015 02:11 AM

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