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Blazing Souls: Accelate
09-19-2013, 02:19 PM
Post: #16
RE: Blazing Souls: Accelate
Not that this will help the issue be solved currently, but I wonder if this invisible character issue is the same problem as Jean D'Arc's invisible character problem..

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09-19-2013, 08:16 PM
Post: #17
RE: Blazing Souls: Accelate
If I remember correctly the characters aren't exactly invisible, theyre being displayed UNDER the map for some strange reason. At least this was the issue for jpcsp. I don't think i has been solved yet either.
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09-20-2013, 02:00 PM
Post: #18
RE: Blazing Souls: Accelate
The skill effects are black too. I imagine that if only the camera will adjust a litttle more, then something might happen.
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09-20-2013, 06:45 PM
Post: #19
RE: Blazing Souls: Accelate
You can see the characters if you press Select once, they appear scruntched up sprites, but the terrain still appears as if the camera is under the world or something, since the controls seem to be inversed, like its backwards.
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09-21-2013, 02:22 PM
Post: #20
RE: Blazing Souls: Accelate
Yeah. That it is. Hope the future updates will fix this soon. Drooling for the game very badly. D:
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10-05-2013, 01:06 AM
Post: #21
RE: Blazing Souls: Accelate
(09-21-2013 02:22 PM)moipsp Wrote:  Yeah. That it is. Hope the future updates will fix this soon. Drooling for the game very badly. D:

Haha too true I'm playing it on my PSP and my hand get's numb each time one of the characters levels up i still need to properly figure out the search function i just keep getting the same nothing found message shame there isn't a sorta of temp fix in the settings that we could use
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10-08-2013, 06:54 PM
Post: #22
RE: Blazing Souls: Accelate
characters on screen don't have depth at all,they are totally thin
that's actuall reason for not seeing them under all angles
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10-18-2013, 08:24 AM
Post: #23
RE: Blazing Souls: Accelate
(10-08-2013 06:54 PM)IcemanSR Wrote:  characters on screen don't have depth at all,they are totally thin
that's actuall reason for not seeing them under all angles

Yep i've tried each setting and nothing's helped we'll have to wait until a version that fixes that issue is released
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11-18-2013, 11:04 PM
Post: #24
RE: Blazing Souls: Accelate
Still no change Sad
It's seems that the characters\enemys and the position of everything is fine with software rendering but it's extremely slow(had to set the frame skipping to 8 to be able to reach the first battle)

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11-18-2013, 11:06 PM
Post: #25
RE: Blazing Souls: Accelate
(11-18-2013 11:04 PM)vsub_ Wrote:  Still no change Sad
It's seems that the characters\enemys and the position of everything is fine with software rendering but it's extremely slow(had to set the frame skipping to 8 to be able to reach the first battle)

So the actual character's and monsters aren't just tiny thin objects now? they actually looke like they should?
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11-18-2013, 11:09 PM
Post: #26
RE: Blazing Souls: Accelate
Yes in software rendering...visible at any angle


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Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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11-22-2013, 03:59 PM
Post: #27
RE: Blazing Souls: Accelate
any news?

*updating compatibility list.

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11-22-2013, 06:41 PM
Post: #28
RE: Blazing Souls: Accelate
(11-18-2013 11:09 PM)vsub_ Wrote:  Yes in software rendering...visible at any angle

Sweet i'll download the latest version then
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11-22-2013, 07:17 PM
Post: #29
RE: Blazing Souls: Accelate
I don't know how well the game work.
I just tried it in software rendering and saw that everything is visible...I haven't even clear the first battle.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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12-10-2013, 06:05 PM (This post was last modified: 12-10-2013 06:05 PM by rhawk.)
Post: #30
RE: Blazing Souls: Accelate
I have the 0.9.5 version and the characters are still "invisible". The slim stretched screen problem is gone now though. Sound, music, and voice all work well. Software mode makes it too slow and choppy to play (3.5 GHZ i7 12 TB GTX660 Ti here).
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