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Rengoku II: The Stairway to H.E.A.V.E.N.
03-05-2013, 10:16 AM (This post was last modified: 02-27-2014 10:42 PM by vnctdj.)
Post: #1
Rengoku II: The Stairway to H.E.A.V.E.N.
Region : US
Format : ISO
Version : v0.6-966-g33c6df5
Game ID : ULUS10127
OS : Win/Android(tested with galaxy s2 4.1.2 60fps)
Compatability : Playable
Notes : theres a 'blur' kind of on screen in game-missing music


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08-14-2013, 03:19 PM (This post was last modified: 08-14-2013 03:36 PM by Gurlok.)
Post: #2
RE: Rengoku II: Stairway to Heaven
I made some tests with the 0.8.1-1332-gebb2aba x64 build and there are some graphic improvements with buffered rendering enabled, I provided a screenshot:


link due to image size

There is always some kind of blur, but it's definetely better than before.

Since English is not my first language sorry for some misspelling on my posts
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09-16-2013, 10:10 AM
Post: #3
RE: Rengoku II: Stairway to Heaven
ppsspp-v0.9.1-962-g83f39fd-windows-amd64

Games seems to run without any problems. Movies, GFX, BGM, sound, speech, save/load everything O.K.
I haven't noticed any blurring issues.
           
Log file x64:
.zip  RengokuII_x64.zip (Size: 5.13 KB / Downloads: 295)

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
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09-16-2013, 04:23 PM
Post: #4
RE: Rengoku II: Stairway to Heaven
(09-16-2013 10:10 AM)Tabman Wrote:  ppsspp-v0.9.1-962-g83f39fd-windows-amd64

Games seems to run without any problems. Movies, GFX, BGM, sound, speech, save/load everything O.K.
I haven't noticed any blurring issues.

Log file x64:

You should not see those hexagones, they were a result of disabling buffered rendering if I'm not wrong, while turning it on should cause a bit of blurr effect on the screen.

Since English is not my first language sorry for some misspelling on my posts
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09-16-2013, 07:40 PM
Post: #5
RE: Rengoku II: Stairway to Heaven
(09-16-2013 04:23 PM)Gurlok Wrote:  You should not see those hexagones, they were a result of disabling buffered rendering if I'm not wrong, while turning it on should cause a bit of blurr effect on the screen.
It makes sense that those hexes shouldn't be visible, they are extremely annoying during gameplay. Angry
But they are not the result of disabling buffered rendering; they show up on all rendering modes, non-buffered/buffered/to cpu/to gpu.

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
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09-17-2013, 12:17 PM (This post was last modified: 09-17-2013 12:18 PM by Gurlok.)
Post: #6
RE: Rengoku II: Stairway to Heaven
Well, I can confirm now that with the latest build I tried (0.9.1-997-gf061288 as for the moment) and buffered rendering enabled along other things like mipmapping, texture filtering set to linear, while scaling to x2 (xBRZ) the game looks outstanding, all those issues are gone (keep in mind that I'm using a nvidia gpu though), here some screenshots as proof:

ren 2-1

ren 2-2

(link due to img size)

Since English is not my first language sorry for some misspelling on my posts
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