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Final Fantasy Tactics War of the Lions (WOTL)
01-18-2016, 11:28 PM
Post: #34
RE: Final Fantasy Tactics Wotl Ad-Hoc
OK i am trying to get MP working. and have a couple questions.
do you still need AdamN build as of 1/18/2016?
if so can someone repost an upload link as the old one no longer works.
BOTH systems are set up as per the guide.
the ADhoc server says as follows

New Connection from 192.168.1.3.
RgKFenrir (MAC: 86:63:EC:63:7B:A6 - IP: 192.168.1.3) started playing ULES00850.
RgKFenrir (MAC: 86:63:EC:63:7B:A6 - IP: 192.168.1.3) joined ULES00850 group 637ba6cb.
New Connection from 192.168.1.5.
RgKFenrir1 (MAC: BA:56:16:C7Big Grin3:83 - IP: 192.168.1.5) started playing ULES00850.
RgKFenrir1 (MAC: BA:56:16:C7Big Grin3:83 - IP: 192.168.1.5) requested information on 1 ULES00850 groups.
RgKFenrir1 (MAC: BA:56:16:C7Big Grin3:83 - IP: 192.168.1.5) joined ULES00850 group 637ba6cb.
RgKFenrir (MAC: 86:63:EC:63:7B:A6 - IP: 192.168.1.3) left ULES00850 group 637ba6cb.
RgKFenrir (MAC: 86:63:EC:63:7B:A6 - IP: 192.168.1.3) stopped playing ULES00850.
RgKFenrir1 (MAC: BA:56:16:C7Big Grin3:83 - IP: 192.168.1.5) left ULES00850 group 637ba6cb.
RgKFenrir1 (MAC: BA:56:16:C7Big Grin3:83 - IP: 192.168.1.5) stopped playing ULES00850.

the debug console on PPSSPP says as follows

26:17:552 psx_main I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(256)
26:17:568 psx_main I[UTIL]: HLE\sceUtility.cpp:220 sceUtilityLoadModule(257)
26:17:600 psx_main W[NET]: HLE\sceNet.cpp:119 sceNetInit(poolsize=524288, calloutpri=20, calloutstack=0, netintrpri=20, netintrstack=0) at 08a1aa3c
26:17:600 psx_main I[NET]: HLE\sceNetAdhoc.cpp:163 sceNetAdhocInit() at 08a1aa6c
26:17:600 psx_main W[KERNEL]: HLE\sceKernelThread.cpp:1937 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
26:17:600 psx_main I[KERNEL]: HLE\sceKernelThread.cpp:1946 471=sceNetAdhocInit()
26:17:600 psx_main I[NET]: HLE\sceNetAdhoc.cpp:189 sceNetAdhocctlInit(131072, 20, 097a7784) at 08a1cb60
26:17:601 psx_main W[NET]: HLE\sceNetAdhoc.cpp:1029 UNTESTED sceNetAdhocctlAddHandler(8a1c880, 97a7770): added handler 0
26:17:601 psx_main I[NET]: HLE\proAdhoc.cpp:1003 FriendFinder: Begin of Friend Finder Thread
26:17:602 psx_main I[NET]: HLE\sceNetAdhoc.cpp:1310 sceNetAdhocctlCreate(637ba6cb) at 08a1c690
26:17:607 psx_main I[NET]: HLE\proAdhoc.cpp:1048 Received 7 Bytes of Data from Adhoc Server
26:17:607 psx_main I[NET]: HLE\proAdhoc.cpp:1055 FriendFinder: Incoming OPCODE_CONNECT_BSSID
26:17:652 psx_main I[NET]: HLE\sceNetAdhoc.cpp:2092 sceNetAdhocPtpListen(�c�c{�,80,3072,500000,1000,1000,0)
26:17:652 psx_main E[NET]: HLE\sceNetAdhoc.cpp:2184 sceNetAdhocPtpListen[80]: Socket Error (10013)
26:21:907 idle0 I[NET]: HLE\proAdhoc.cpp:1048 Received 139 Bytes of Data from Adhoc Server
26:21:907 idle0 I[NET]: HLE\proAdhoc.cpp:1104 Incoming Peer Data...
26:47:815 psx_main I[NET]: HLE\sceNetAdhoc.cpp:1044 sceNetAdhocctlDisconnect() at 08a1c750 [group=637ba6cb�c�c{�]
26:47:832 psx_main W[NET]: HLE\sceNetAdhoc.cpp:1114 UNTESTED sceNetAdhocctlDelHandler(0): deleted handler 0
26:47:832 psx_main I[NET]: HLE\sceNetAdhoc.cpp:1124 sceNetAdhocctlTerm()
26:47:832 psx_main I[NET]: HLE\proAdhoc.cpp:1259 FriendFinder: End of Friend Finder Thread
26:47:832 psx_main I[NET]: HLE\sceNetAdhoc.cpp:2044 sceNetAdhocPtpClose(1,0) at 08a1b59c
26:47:832 psx_main I[NET]: HLE\sceNetAdhoc.cpp:2044 sceNetAdhocPtpClose(0,0) at 08a1b5a8
26:47:832 psx_main I[NET]: HLE\sceNetAdhoc.cpp:1421 sceNetAdhocTerm()
26:47:832 psx_main W[NET]: HLE\sceNet.cpp:107 sceNetTerm()
26:47:832 psx_main I[UTIL]: HLE\sceUtility.cpp:255 sceUtilityUnloadModule(257)
26:47:832 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 471 (000001d7)
26:47:832 idle0 E[KERNEL]: HLE\sceKernelThread.cpp:1197 __KernelGetWaitID ERROR: thread 471
26:47:833 idle0 W[KERNEL]: hle\sceKernel.h:460 Kernel: Bad object handle 471 (000001d7)
26:47:833 idle0 E[KERNEL]: HLE\sceKernelThread.cpp:1169 __KernelGetWaitValue ERROR: thread 471
26:47:833 idle0 W[HLE]: HLE\HLE.cpp:85 Someone else woke up HLE-blocked thread?
26:47:833 psx_main I[UTIL]: HLE\sceUtility.cpp:255 sceUtilityUnloadModule(256)

i have no clue what the problem is.

please send help. Sad
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RE: Final Fantasy Tactics Wotl Ad-Hoc - RgKFenrir - 01-18-2016 11:28 PM

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