[v0.6-945] Peter Jackson's King Kong
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06-04-2018, 09:04 PM
Post: #6
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RE: [v0.6-945] Peter Jackson's King Kong
My customizable shader exists exactly for such purpose;p, it has really easy to understand config right at the beginning of the fsh file, default settings are just to show how it can be used, but every single effect can be disabled and when disabled will neither affect performance nor compile speed aka will work just like a tiny post processs.
Doesn't currently have hue shift unless you need it for swapping colors as that's made as separate feature. "Digital Vibrance" afaik is just some fancy marketing name for some proprietary nvidia feature affecting saturation or even just the saturation itself, no clue;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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Messages In This Thread |
[v0.6-945] Peter Jackson's King Kong - Carter07 - 03-04-2013, 04:41 PM
RE: [v0.6-945] Peter Jackson's King Kong - slawomir - 03-06-2013, 07:43 AM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-02-2018, 09:24 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-03-2018, 01:43 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-04-2018, 03:56 PM
RE: [v0.6-945] Peter Jackson's King Kong - LunaMoo - 06-04-2018 09:04 PM
RE: [v0.6-945] Peter Jackson's King Kong - ppssp213 - 06-05-2018, 01:49 AM
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