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Direct3D9 support
09-19-2014, 04:30 AM
Post: #16
RE: Direct3D9 support
i find bug with backend Direct3D9
when resize windows, or anything that changing the ppsspp resolution.

here is the screenshot
   
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09-20-2014, 03:03 AM
Post: #17
RE: Direct3D9 support
For those interested in editing textures, Texmod works with the 32bit version of the current build of the emu. The only issue is that the color of the logged textures are different than what you see in game. I assume PSP uses BGR color mode instead of RGB. If anyone knows of a solution for this issue please let me know.

Thanks for the D3D support Henrik. Yet another great feature added to the best emulator ever created. Still looking forward to the integrated ripping feature!
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09-20-2014, 02:15 PM
Post: #18
RE: Direct3D9 support
Actually, Direct3D uses BGR and the PSP uses RGB. But we swizzle in the shader rather than redoing the textures since the bits are otherwise in the right alignment (unlike OpenGL which uses ABGR on LE.)

-[Unknown]
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09-20-2014, 09:00 PM (This post was last modified: 09-20-2014 10:30 PM by jayande.)
Post: #19
RE: Direct3D9 support
Thanks for that information. What would be the best way to go about correcting the color of the extracted textures? Is there an application or process you could recommend to do this? I would really appreciate it.
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09-21-2014, 05:29 AM
Post: #20
RE: Direct3D9 support
just use something to batch convert it. The first thing that's free and relatively easy to use is irfan view.

I was too lazy to make a written or picture tutorial so I just recorded a vid https://www.youtube.com/watch?v=mo4mgdFHvJo
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09-22-2014, 06:44 AM
Post: #21
RE: Direct3D9 support
Thanks for the tutorial! So after color correcting and editing the extracted textures, I would then need to convert them back to RGB before packaging them into a tpf correct?
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10-02-2014, 05:12 PM
Post: #22
RE: Direct3D9 support
im testing mhfu on my pc with D3D9 backend , its playable and i am not encountering any issues or graphical glitch but the log is flooded with this one
   

here is my system info
   

and the ppsspp version v0.9.9.1-566-gc2a462c

Experimenting with adhoc over internet system through Amultios custom ppsspp fork, find me in game

Monster Hunter Freedom : Lucis
Monster Hunter Freedom Unite : Lucis
Monster Hunter Portable 3rd: Lucis
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10-30-2014, 12:00 AM
Post: #23
RE: Direct3D9 support
is this a bug reporting place for D3D backend? @_@a..
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10-30-2014, 03:42 PM
Post: #24
RE: Direct3D9 support
D3D backend mode bug resolution still not fixed in the latest build.. i hope they fix this as soon as posible.. Smile
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12-30-2014, 03:21 PM (This post was last modified: 12-30-2014 03:25 PM by hein.octash.)
Post: #25
RE: Direct3D9 support
Resizing works now with the latest build.
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01-12-2015, 08:22 AM
Post: #26
RE: Direct3D9 support
still waiting for custom shader feature on d3d9...
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01-16-2015, 11:39 PM
Post: #27
RE: Direct3D9 support
ah about resizing..
windowed (nonbuffered):
   

fullscreen (nonbuffered)
   

@_@/ hope this fixed
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