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Dissidia 012: Duodecim Final Fantasy
12-28-2014, 10:52 AM
Post: #991
RE: Dissidia 012: Duodecim Final Fantasy
(12-28-2014 07:27 AM)cybercjt Wrote:  
(12-27-2014 03:42 PM)akimikage Wrote:  Yeah, it wasn't a big slowdown. I just didn't notice that the resolution was left to auto 1:1 so it was running on a higher res that's why I edited it out Big Grin

Anyways, did the crashing stop ? The crashing completely stopped for me.

is this new bug on latest build? Undecided

The crashing ? I don't know but the random crashes seems to be an old problem with what I've read here. I have the official 9.9.1 build and Duodecim always crashes randomly so I tried a build with both DX 9 and openGL renderer and I discovered that changing the renderer to DX 9 will completely eliminate the random crashes. There's a graphics bug when changing the rendering mode to non-buffered (speedhack) though so I leave it at buffered rendering

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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - akimikage - 12-28-2014 10:52 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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