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Dissidia 012: Duodecim Final Fantasy
07-17-2014, 02:13 AM (This post was last modified: 07-17-2014 02:14 AM by tintinmayo.)
Post: #924
RE: Dissidia 012: Duodecim Final Fantasy
(07-17-2014 01:37 AM)[Unknown] Wrote:  Blending is a feature of the PSP's GPU. It actually supports a lot more complicated blending modes than OpenGL for example supports even on modern powerful desktops. We have to emulate its blending modes and it might be that we're doing it wrong. Or it could be a block transfer we're missing.

So, it's not an option, but within the GE debugger (on the Settings tab), you can see blending.

The GE debugger is a feature of Windows builds, under the Debug menu. Here's a brief tutorial:
https://github.com/hrydgard/ppsspp/wiki/...E-debugger

Also, a screenshot comparison of a correct EX core and the EX core you see would be helpful. I guess I have not looked closely at those. Do you know if this problem also applies to Dissidia (the original one)?

-[Unknown]

Sorry to hijack the thread a little bit, but the problem with the EX cores in Dissidia might be the same problem that crept up in Tenkaichi Tag Team, where the beam attacks became more transparent a few builds back. This post has a screenshot of the problem.

For comparison, screenshots from a real PSP show that the attacks are more opaque.

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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - tintinmayo - 07-17-2014 02:13 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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