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Dissidia 012: Duodecim Final Fantasy
12-05-2013, 05:35 AM (This post was last modified: 12-16-2013 11:04 PM by Sarisa81.)
Post: #678
RE: Dissidia 012: Duodecim Final Fantasy
There are a few lingering issues:

- IIRC, some attacks have a slightly incorrect arc, going in a straight line when they should curve. I can't recall a good example, though
- I haven't checked all the FMVs so there may be some lingering issues there.

Many revs ago, there was another bug that didn't apply wall-rush damage when it would be the third HP damage (e.g. hit by their own attack, hit by the enemy's attack, wall-rushed). I don't know if current versions still have this bug because the situation is so rare.

It's very playable, but not 100%.

Edit: Also, note that the beginning of EX Bursts are not displayed properly without Framebuffers to Memory. This is not a major graphical glitch but worth noting.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - Sarisa81 - 12-05-2013 05:35 AM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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