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Dissidia 012: Duodecim Final Fantasy
10-15-2013, 07:07 PM (This post was last modified: 10-17-2013 07:34 PM by Sarisa81.)
Post: #604
RE: Dissidia 012: Duodecim Final Fantasy
The problem with that (besides wishing there hadn't been a regression - before it was possible to fix the rendering issues by changing rendering modes after the battle started) is that at some point - I didn't track exactly when - some important graphics were moved to display in the buffer only and are totally invisible in non-buffered rendering. For example, you can't see the EX burst indicator at all and just have to know it's there.

EDIT: Whatever caused the EX burst indicator to not appear without buffered rendering is gone in r1945. Non-buffered rendering works like it did in 0.8.1 now.

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Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - Sarisa81 - 10-15-2013 07:07 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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