Dissidia 012: Duodecim Final Fantasy
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09-27-2013, 04:05 PM
Post: #591
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RE: Dissidia 012: Duodecim Final Fantasy
(09-27-2013 03:44 PM)solidforger Wrote: Greetings Henrik, if you ever happen to drop by this thread, here are some examples of the ghostly shadows offset bug affecting Dissidia 012: Try Non Buffered Rendering for it, it removes the ghostly shadows but in exchange it kinda decreases the brightness of the game, at least for me. Feel Free To Visit My Youtube Channel at: https://www.youtube.com/channel/UCGPnfU4q12x6vEWXv4Ftq8Q/videos |
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