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Dissidia 012: Duodecim Final Fantasy
08-20-2013, 07:30 PM
Post: #466
RE: Dissidia 012: Duodecim Final Fantasy
It seems like build 0.8.1-1684 broke some effects in this game and hasn't been fixed since. Well, maybe it didn't break, but rather some initialization problem? The flickering glitch is back in this build and all others since, alpha effects don't seem to work well (get close to a wall in the stage "Pandemonium", instead of the expected transparent effect your character disappears and the screen darkens) and sometimes you get this weird mosaic effect in the screen, not sure what triggers this one but getting close to a wall and using some flashy attack triggers it most of the time.

Going into fullscreen or changing the window size fixes it immediately, so, some buffer thingy not being initialized correctly maybe?

Builds 1640 to 1682 didn't have this issue.

Also, unrelated but the Vsync option in the new UI does nothing, you have to change it from the window toolbar

I have no idea how to contact the coders directly about this issue, so hopefully someone will or they'll see it.
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Mr. Just a Guy - 08-20-2013 07:30 PM
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

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