Post Reply 
 
Thread Rating:
  • 13 Votes - 4.23 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy
03-08-2015, 03:04 PM
Post: #1021
RE: Dissidia 012: Duodecim Final Fantasy
(03-08-2015 02:52 PM)denslife16 Wrote:  looks like the problem is the buffered rendering mode, if you dont like that ghost shadow use non buffered rendering but it will make some places dark and when performing finishing blow

Non - buffered rendering makes everything dark. also I remember one time buffered rendering didn't have that problem of making double images. Why does buffered rendering do that?
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Dissidia 012 offset bug - solidforger - 09-27-2013, 03:44 PM
RE: Dissidia 012: Duodecim Final Fantasy - Jozma7 - 03-08-2015 03:04 PM
Hi guys :3 - jassyqueen25 - 06-05-2014, 10:28 PM
Duodecim DLC wont work - shambashrine - 05-02-2015, 03:41 PM
PPSSPP 1.0.1 issues - KainArkanos - 06-07-2015, 11:16 PM
Dissidia 012 Crashes in Same Spot - fooGwa - 02-11-2016, 09:44 AM
Dissidia 012 - asianjam - 03-14-2016, 01:43 PM

Forum Jump: