Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Darkstalkers Chronicle: The Chaos Tower
05-27-2018, 11:18 PM (This post was last modified: 05-27-2018 11:29 PM by LunaMoo.)
Post: #46
RE: Darkstalkers Chronicle: The Chaos Tower
I heard of it, but there are many generations of "icore" processors, each with slightly different performance and the oldest ones are pretty poor compared to the latest ones running at same clocks not to mention new ones are usually clocked higher and go above 4ghz without overclocking.

No, requirements aren't ridiculous, cpu's aren't build to render graphics, they are not optimized for it and as such it takes a really fast cpu to render game's graphics especially something like a fighting game with many layers and tiny sprites, on the other hand rendering graphics via software rasterizer makes certain effects and tricks pretty easy to display compared to hardware rendering apis where the same thing might be impossible.

And again no, this game never worked correctly outside of software rendering, the hackish option was just showing everything, it was a mess and far from "ok", just because it made the game playable for some desperate people by showing characters doesn't mean it was worth keeping, that option was on a to-be-removed list for far too long, but just like other dangerous hacks that made some people happy in the past it had to go and will never return.

You are free to use outdated PPSSPP version if using the broken hack makes you happy, PPSSPP was not made by m$ and does not include forced updates.

Edit: Oh and also you're not correct by calling it "just a PSP game", it's actually a very old game from different console generation which was at least partially emulated to run on PSP, but it does NOT work like a psp game and certainly wasn't written for PSP which causes all it's rendering problems.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
05-28-2018, 05:03 AM
Post: #47
RE: Darkstalkers Chronicle: The Chaos Tower
(05-27-2018 11:18 PM)LunaMoo Wrote:  I heard of it, but there are many generations of "icore" processors, each with slightly different performance and the oldest ones are pretty poor compared to the latest ones running at same clocks not to mention new ones are usually clocked higher and go above 4ghz without overclocking.

No, requirements aren't ridiculous, cpu's aren't build to render graphics, they are not optimized for it and as such it takes a really fast cpu to render game's graphics especially something like a fighting game with many layers and tiny sprites, on the other hand rendering graphics via software rasterizer makes certain effects and tricks pretty easy to display compared to hardware rendering apis where the same thing might be impossible.

And again no, this game never worked correctly outside of software rendering, the hackish option was just showing everything, it was a mess and far from "ok", just because it made the game playable for some desperate people by showing characters doesn't mean it was worth keeping, that option was on a to-be-removed list for far too long, but just like other dangerous hacks that made some people happy in the past it had to go and will never return.

You are free to use outdated PPSSPP version if using the broken hack makes you happy, PPSSPP was not made by m$ and does not include forced updates.

Edit: Oh and also you're not correct by calling it "just a PSP game", it's actually a very old game from different console generation which was at least partially emulated to run on PSP, but it does NOT work like a psp game and certainly wasn't written for PSP which causes all it's rendering problems.

>but it does NOT work like a psp game and certainly wasn't written for PSP which causes all it's rendering problems.

yeah i got that that was the main issue..problem is that i ordered a gpd win 2, which is way beyond any "latest architecture" and stuff, so if i want to play that game i need to grab one of those older builds.

Do you know which is the latest build where the game works?
Find all posts by this user
Quote this message in a reply
09-13-2018, 02:03 AM (This post was last modified: 09-13-2018 10:28 PM by LunaMoo.)
Post: #48
RE: Darkstalkers Chronicle: The Chaos Tower
Just to give a perspective on PPSSPP's software rendering and as I noted earlier in this thread on how meaningless is to write an "i7" to describe cpu performance and even how similar clocked cpu's can differ a lot due to their architecture, my Ryzen 2600 at stock clocks without any overclocking whatsoever can play this game at around 58 fps just fine in software rendering and reaches at most like 40 degrees Celsius giving me a lot of room for potential overclocking(which I most likely will not do as I built this pc for silence).

   

And that's while PPSSPP is affected by issue which might potentially degrade performance of AMD cpu's in software renderer and some other things that scale based on number of detected threads as it sees way more threads than actually are, for example my cpu has 6 cores and 12 threads, for PPSSPP this becomes 12 cores and 12 threads PER CORE, reaching 144 threads which is awfuly high for a 12 thread cpu to handle.

Edit: I forgot that I can work around the issue mentioned above by manually setting number of threads and voila, set it to 12 threads and got constant 60fps in this game on 6 core/12 thread Zen+ arch cpu without overclocking.;]
   

So yeah the game can be played in software mode just fine on a modern desktop at least.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: