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Gundam Battle Universe
02-23-2013, 08:59 PM (This post was last modified: 07-02-2013 08:47 AM by vnctdj.)
Post: #1
Gundam Battle Universe
Version <v0.6-663-g50def41>

Format : ISO
Version : Format : ISO
Version : <v0.6-663-g50def41>
Game ID : ULJS00145
OS : Win
Compatability : Can make a Character and Get past Stage Select. But as soon as it goes into the Mission. Black Screen. Unchecking Buffered Rendering after that point makes it Flash Randomly. Same for Simple 2x SSAA.

Not able to Post a Video nor Screen shots. Its just screen Flicker/Black screen so nothing really to show.
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03-05-2013, 09:34 AM
Post: #2
RE: [Win][0.7 Pre] Gundam Battle Universe
Newest Git build makes the Intros Unskipable thus you can't get into the game anymore. Same for Cronicle
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04-09-2013, 01:08 AM
Post: #3
RE: [Win][0.7 Pre] Gundam Battle Universe
On v0.7-558-g82aa605 still hangs during mission loading.

   
This is as far as it goes.
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06-03-2013, 11:55 PM (This post was last modified: 06-03-2013 11:55 PM by Razorback.)
Post: #4
RE: [Win][0.7 Pre] Gundam Battle Universe
Still the same as before, keeps spamming this error ever since booting and hangs before mission start. Mods please move this to intro/menus.

v0.7.6-1073-gdd85a7b


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06-04-2013, 06:54 AM
Post: #5
RE: [Win][0.7 Pre] Gundam Battle Universe
Moved
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06-27-2013, 11:30 AM
Post: #6
RE: [Win][0.7 Pre] Gundam Battle Universe
on latest version it still crash on start of battle i open the issue on git
https://github.com/hrydgard/ppsspp/issues/2499

(if someone cant teach me how to make debug log i think it more informative? Smile )

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-27-2013, 12:16 PM
Post: #7
RE: [Win][0.7 Pre] Gundam Battle Universe
(06-27-2013 11:30 AM)Ritori Wrote:  (if someone cant teach me how to make debug log i think it more informative? Smile )
Run log.bat?
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06-27-2013, 03:53 PM
Post: #8
RE: [Win][0.7 Pre] Gundam Battle Universe
(06-27-2013 12:16 PM)Razorback Wrote:  
(06-27-2013 11:30 AM)Ritori Wrote:  (if someone cant teach me how to make debug log i think it more informative? Smile )
Run log.bat?

that normal log i alredy post that on github i mean debug log that give more information Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-28-2013, 07:52 AM (This post was last modified: 06-28-2013 07:53 AM by Ritori.)
Post: #9
RE: [Win][0.7 Pre] Gundam Battle Universe
I found this game playable on Sea liked map!! (other map still crash when start battle i still dont test all of map yet most of it crash Undecided )

here some screen shot for sea map :

http://i.imgur.com/8xOGS9x.jpg

(ps i use i,imgur.com i dont know how to post screenshot here )

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-30-2013, 08:07 PM
Post: #10
RE: [Win][0.7 Pre] Gundam Battle Universe
Now this game totaly broken it crash every map on latest version Big Grin

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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07-07-2013, 02:54 PM
Post: #11
RE: Gundam Battle Universe
HUGE new this game now is playable for now ( i try different map now soo far dont crash yet)

mod plzz change this Smile

some screenshot


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I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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07-07-2013, 10:56 PM
Post: #12
RE: Gundam Battle Universe
I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP.

Might want to try a longer gameplay to see whether it freezes like every other Artdink's games or not.
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07-08-2013, 09:15 AM
Post: #13
RE: Gundam Battle Universe
(07-07-2013 10:56 PM)Razorback Wrote:  I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP.

Might want to try a longer gameplay to see whether it freezes like every other Artdink's games or not.

At least this game is playable now for PPSSPP. I don't know if it work for JPCSP Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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07-08-2013, 09:54 AM
Post: #14
RE: Gundam Battle Universe
(07-08-2013 09:15 AM)Ritori Wrote:  
(07-07-2013 10:56 PM)Razorback Wrote:  I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP.

Might want to try a longer gameplay to see whether it freezes like every other Artdink's games or not.

At least this game is playable now for PPSSPP. I don't know if it work for JPCSP Smile

Are you sure it doesn't hang after 5 minutes of gameplay?
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07-09-2013, 08:17 AM (This post was last modified: 07-09-2013 09:22 AM by Ritori.)
Post: #15
RE: Gundam Battle Universe
(07-08-2013 09:54 AM)Razorback Wrote:  
(07-08-2013 09:15 AM)Ritori Wrote:  
(07-07-2013 10:56 PM)Razorback Wrote:  I remember that this game also freezes after several minutes of gameplay in JPCSP and hasn't been fixed ever since the last time I've touched JPCSP.

Might want to try a longer gameplay to see whether it freezes like every other Artdink's games or not.

At least this game is playable now for PPSSPP. I don't know if it work for JPCSP Smile

Are you sure it doesn't hang after 5 minutes of gameplay?

Yup it dont hang for me liked 5 minutes (I try liked 4 time at arcade mode)
Where you hang at?
I use latest version

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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