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Final Fantasy Tactics: The War of the Lions
07-29-2013, 08:51 PM (This post was last modified: 07-31-2013 06:20 PM by Gilgameur.)
Post: #186
Exclamation RE: Final Fantasy Tactics: The War of the Lions
(07-25-2013 09:42 PM)Agamemnon Wrote:  I was fooling around with the Disassembly-thing... and I got the game running... past the 3rd battle! Unfortunately, I have been completely unable to reproduce the result. I was able to make a new save game, (I should have made a save-state! WTF was I thinking?!) but it doesn't work. When I load it just sends me to the same, endless black-screen. Confused

I was playing around with all kinds of settings, so I'm not sure how I was set up. The last thing I did was turn off "Ignore Illegal Reads/Writes". I hit "go" in the Disassembly, and it loaded up... FAST. Big Grin

I *think* I altered the following:
VBO = on
Read Framebuffers to Memory (GPU) = on

I'm not entirely sure because after I got it to work, I reset the emulator. I tried to load the new save, and it failed. The whole thing locked-up at that point. When I re-started the emulator, my options were all reset. Angry

My guess is that I was able to skip a certain part of the code that's causing the problem. I tried to play around and remember where I was at, but I have no idea. Nor do I remember the exact settings. I just hope something can be gained from this info. (Though I imagine it's not very useful.) Sad

Edit: I turned on the VBO while it was paused on an illegal memory read. When I resumed, it IMMEDIATELY went to the audio-loop-error. It also inserted this:
idle0 I[HLE]: GLES\Framebuffer.cpp:1116 Drawing the framebuffer <04000000>
idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 0 <00000000>
idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 0 <00000000>
idle0 E[HLE]: HLE\sceKernelEventFlag.cpp:370 sceKernelClearEventFlag<0, fffffffe> - error

Vista32 0.8.1-716e

Oh my vibro God, man your trick with "disassembly" and "ignore illegal reads/writes" work, i don't understand how but i use it. After the death of Ramza's father a black screen pop up with the sceAudio error in the log console. But i made a savestate juste before the cutscene. I retry with the trick and i pass the black screen. But i have not managed to reproduce the same result after the third battle, but it's still very interesting. I tried different version of ppsspp and I had interesting results without success. What a pity. Congratulations anyway.

Yeah, i am french, nobody is perfect...
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Messages In This Thread
RE: Final Fantasy Tactics: The War of the Lions - Gilgameur - 07-29-2013 08:51 PM
Holy at Tchigolith Fenlands - R.MoLL - 12-26-2013, 12:21 PM
Final Fantasy tatics - bladirangu - 01-12-2013, 02:27 AM
problem - smokenzombie - 07-19-2014, 12:28 AM
Applying Patches - Mauriciofsantana - 10-09-2014, 06:19 AM
RE: Applying Patches - vnctdj - 10-09-2014, 03:17 PM
Patch Final Fantasy Tactics - kturcotte - 02-23-2015, 01:09 AM
Final Fantasy Tactics 15 FPS - wuusup - 03-27-2015, 05:34 PM
final fantasy war of lions - hi3241 - 06-06-2017, 04:23 AM

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