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Monster Hunter Freedom Unite (MHFU)
10-23-2016, 04:29 AM
Post: #2071
RE: Monster Hunter Freedom Unite (MHFU)
[Image: rHzdwV4.png]
Old Desert Felynes no longer live in houses made out of feces.
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10-23-2016, 07:30 AM (This post was last modified: 10-23-2016 07:31 AM by Adhenovan.)
Post: #2072
RE: Monster Hunter Freedom Unite (MHFU)
@icewind yes it would be very useful in the future, especially if the networking feature in ppsspp can run without any vpn software over the internet.

Here is the video of windows build chat feature on action Big Grin , this is still early development of the chat feature many improvement on my minds not implemented yet Big Grin



MHFU : Lucis
MHP3RD: Lucis
Online Play Easily [Multiplatform] : PPSSPP Pro Online Indonesia http://proindovpn.net
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10-23-2016, 10:17 PM
Post: #2073
RE: Monster Hunter Freedom Unite (MHFU)
(10-23-2016 07:30 AM)Adhenovan Wrote:  @icewind yes it would be very useful in the future, especially if the networking feature in ppsspp can run without any vpn software over the internet.

Now THAT would be amazing!

Either way, keep it up, the chat looks excellent! (though in the future please add an option to show the chat with a hotkey instead of having to click it with the mouse) Smile

Also Yuki, you are going super fast! I love it! Heart

I've tried to manually improve the "back" texture from Chameleos, which sadly looks disgusting since its original resolution is 128x128 and the part that corresponds to the back takes so little space.

Here is what the original looks like, even after being upscalled and filtered:
[Image: BRRKrtMh.jpg]

And this is what I was able do:
[Image: 9Z5Rkk0h.jpg]

I'm probably gonna do the same with Teostra and Lunastra, because they suffer from the same thing.

Also a friend is helping me to redo the 8 textures that correspond to the enraged state of Crimson Fatalis, which only have half the resolution of the ones used in its normal state. Apart from that, I'm gonna work on improving monsters with fur in the following days, which is a bit more difficult.
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10-23-2016, 10:46 PM
Post: #2074
RE: Monster Hunter Freedom Unite (MHFU)
That looks much better.

Code:
00000000bd063aec340487a5 = Monsters/EmeraldCongalala1.png
00000000d1d5b74c6958650e = Monsters/EmeraldCongalala2.png
000000000f90a7a49a3dec37 = Monsters/EmeraldCongalala3.png
In case the Emerald Congalala appears as a returded mess of textures, seems i had the wrong textures set for him.

I wonder if it would be possible to extract, edit and re-insert the models for the areas, i could make the old areas a little better and fix things such as the Fortress' floor.
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10-25-2016, 01:51 AM
Post: #2075
RE: Monster Hunter Freedom Unite (MHFU)
Yeah, it would be cool to be able to replace models, but I have no idea how to do it. Undecided

Improved Lunastra's back:

Before:
[Image: 0o6RVVLh.jpg]

After:
[Image: sNmCdr2h.jpg]
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10-25-2016, 02:12 AM
Post: #2076
RE: Monster Hunter Freedom Unite (MHFU)
That's an epic improvement right there.

I replaced all of the Old Swamp, it probably uses the least textures so far, can't post pics because i'm not on my laptop atm.

What's been replaced already:

-Forest and Hills (Must Re-do)
-Desert (By extension, most of the Arena, Small Arena and Moat Arena).
-Old Desert
-Old Jungle
-Old Swamp
-Town
-Tower (Standard and Yama Tsukami's)

What I'm missing:
-Jungle
-Swamp
-Volcano
-Old Volcano
-Snowy Mountains
-Great Forest
-Castle Schrade
-Fortress
-Battleground
-Snowy Mountains Peaks

I've got a good setup to progressively replace textures area by area.
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10-25-2016, 01:25 PM
Post: #2077
RE: Monster Hunter Freedom Unite (MHFU)
That's perfect Yuki!

Teostra's back:

[Image: ErpB4L4h.jpg]
[Image: lYeRVtIh.jpg]
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10-25-2016, 11:28 PM
Post: #2078
RE: Monster Hunter Freedom Unite (MHFU)
[Image: F8hMHjQ.png]
[Image: z37Pv0T.png]
The Old Swamp.

And in the Old Jungle there was an area with a really small terrain texture.
[Image: UuzOEqm.png]
[Image: rMKYcGL.png]
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10-25-2016, 11:53 PM
Post: #2079
RE: Monster Hunter Freedom Unite (MHFU)
Wonderful!

I've been all afternoon messing around with Nargacuga's textures. A quick comparison with how it looks in MH Frontier (it was added to the game a few months ago):

Frontier:
[Image: x7kuRjRh.jpg]

MHFU "HD":
[Image: eiB6Wxdh.jpg?1]

Frontier:
[Image: PBEZu7Kh.jpg]

MHFU "HD":
[Image: 6FTIUbCh.jpg]

Frontier:
[Image: yXQigQmh.jpg]

MHFU "HD":
[Image: z4dYW3Gh.jpg]

Full res:
http://imgur.com/a/GGURj

I also fixed its eyes since in MHP3rd's texture they were flipped.


Bonus: Blangos:

[Image: x1S9Vaqh.jpg]
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10-25-2016, 11:55 PM
Post: #2080
RE: Monster Hunter Freedom Unite (MHFU)
Nice, i hadn't noticed the eyes before.
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10-26-2016, 02:09 AM (This post was last modified: 10-26-2016 02:10 AM by Adhenovan.)
Post: #2081
RE: Monster Hunter Freedom Unite (MHFU)
@icewind i am sucessfuly add your request icewind the hotkey feature is added by pressing CTRL + C Big Grin , but i can't set the focus automatic to the edit text , firstime opening the chat screen user must press keyboard arrow right or mapped dpad right to set the focus to the edit text (one times only) once the focus set we can open it with CTRL + C and close it with ESC

here is the video hotkey in action




MHFU : Lucis
MHP3RD: Lucis
Online Play Easily [Multiplatform] : PPSSPP Pro Online Indonesia http://proindovpn.net
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10-26-2016, 04:03 AM
Post: #2082
RE: Monster Hunter Freedom Unite (MHFU)
Nice Adhenovan! Smile

I've been messing around with transparencies to try to create a better "hair" effect. I'm not sure about the results though.

[Image: RaccBIDh.jpg]

Full res:
http://imgur.com/RaccBID

Yuki, have you been able to apply different levels of transparency to textures? It seems that the game (or the emulator) only takes 2 values: either it is 100% solid or completely transparent, but anything in between gets converted to one of those.

I wanted to make something like this:

[Image: OUw6jXph.jpg]

But without being able to make parts of the texture translucent I can't do it.

It's weird because some monsters seem to have translucent parts on their textures, so maybe it depends on the monster, or I'm just doing something wrong. Huh
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10-26-2016, 10:00 PM
Post: #2083
RE: Monster Hunter Freedom Unite (MHFU)
I assume the special effect transparent textures have a black background and the game renders them with additive translucency, which we can't replicate with replacement textures on the ones that are simply drawn "solid", nothing that can be done about it unless someone can implement such options to texture replacements.
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10-27-2016, 05:52 PM
Post: #2084
RE: Monster Hunter Freedom Unite (MHFU)
Ok, then I'll try to do it with what I have.

[Image: S8V5LVNh.jpg]

[Image: Jw7btVIh.jpg]

http://imgur.com/a/bAIZ6
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10-27-2016, 09:38 PM
Post: #2085
RE: Monster Hunter Freedom Unite (MHFU)
Nice Job!, i've been forcing my way through G to unlock the old volcano to get its textures.
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