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Shin Megami Tensei: Persona 3 Portable
07-16-2013, 10:08 PM
Post: #241
RE: Shin Megami Tensei: Persona 3
(07-16-2013 04:11 PM)Vibhor Wrote:  Do the save states really break the game or is it a problem on my end?

I've also had this problem, so likely the game itself.
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07-17-2013, 02:12 AM (This post was last modified: 07-17-2013 02:13 AM by Ryan86me.)
Post: #242
RE: Shin Megami Tensei: Persona 3
(07-16-2013 04:11 PM)Vibhor Wrote:  Do the save states really break the game or is it a problem on my end?

What do you mean by "break"? On my end, the only permanent thing I've noticed is that characters never get tired unless they die and I go back to the 1st floor of Tartarus w/o reviving them (though this might be standard behavior, though, I'm not sure). On the other hand, I've definitely had some problems with it that could only be alleviated by doing a standard save and restarting the emu:
-One social link refused to progress, and
-My stats wouldn't raise
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07-25-2013, 05:19 PM
Post: #243
RE: Shin Megami Tensei: Persona 3
Hey Guys, on HTC DNA. (Sense 5 ROM)

Persona 3 runs great, just have some sound crackles.

Any solution?

Maybe I should turns off beats audio?
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07-25-2013, 07:40 PM (This post was last modified: 07-25-2013 07:41 PM by solarmystic.)
Post: #244
RE: Shin Megami Tensei: Persona 3
(07-25-2013 05:19 PM)steve87j Wrote:  Hey Guys, on HTC DNA. (Sense 5 ROM)

Persona 3 runs great, just have some sound crackles.

Any solution?

Maybe I should turns off beats audio?

Sound crackles are usually the result of the game not running at full speed. (Speed<60)

Is the game running at full speed on your system? (Make sure the speed and FPS counters are on.)

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-26-2013, 05:12 PM (This post was last modified: 07-26-2013 05:15 PM by youiri65.)
Post: #245
RE: Shin Megami Tensei: Persona 3
It seems its not only me who experiences crashing during the 4th to last block of Tartarus.

It seems it is an .iso problem and a problem to the emulator since I tried using my main game(Male MC), (stuck in the skills menu loop) it crashes when I use a [insert Dia level here] skill in the options, leave from the options(triangle button), every once in a while in a battle end, sometimes when someone level ups or in a random place in the 4th to 5th block and sometimes when you command your team to defeat all shadow encounter.

Also in a second game (Female MC), It crashes every time i quickload and quicksave during,before and after a battle. Im still in the First to second block.

im using the PC version though.
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07-27-2013, 06:38 PM
Post: #246
RE: Shin Megami Tensei: Persona 3
I've been getting game crashes in various times during Tartarus' 5th block
It seems to happen after a few battles, or just completely random. (Sometimes after the second floor, sometimes after seven or eight floors. Or after a battle.). I'm using the PC version and I haven't experienced any crashes until I reached this point.

It only happens while I'm in Tartarus though.
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07-28-2013, 03:15 PM
Post: #247
RE: Shin Megami Tensei: Persona 3
This is when i started P3P in my galaxy note 10.1
Why? And what am i supossed to do?


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07-28-2013, 08:35 PM
Post: #248
RE: Shin Megami Tensei: Persona 3
(07-28-2013 03:15 PM)mschelle97 Wrote:  This is when i started P3P in my galaxy note 10.1
Why? And what am i supossed to do?
Try getting the newest GIT build.

Also, I'm curious: Is any work being done on the visual glitches that happen in Buffered Rendering Mode? It is, of course, possible to just play the game in Non-Buffered Rendering Mode, but then a lot of effects (such as the transition into battles) are missing.
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07-29-2013, 05:53 PM
Post: #249
RE: Shin Megami Tensei: Persona 3
in the latest build, It crashes when I use the Load Game feature of the program.

PC ver.
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07-29-2013, 10:58 PM
Post: #250
RE: Shin Megami Tensei: Persona 3
(07-29-2013 05:53 PM)youiri65 Wrote:  in the latest build, It crashes when I use the Load Game feature of the program.

PC ver.

1. What are your PC specs?

2. Has the Load Game feature ever worked for you in previous revisions?

2a. If so, which is the last revision that worked for you with Load Game?

3. Which PC version? (32bit or 64 bit, and the precise version numbers please)

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-30-2013, 05:01 PM
Post: #251
RE: Shin Megami Tensei: Persona 3
I just beat the game, didn't had any problems.
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07-30-2013, 05:45 PM (This post was last modified: 07-30-2013 06:13 PM by youiri65.)
Post: #252
RE: Shin Megami Tensei: Persona 3
(07-29-2013 10:58 PM)solarmystic Wrote:  
(07-29-2013 05:53 PM)youiri65 Wrote:  in the latest build, It crashes when I use the Load Game feature of the program.

PC ver.

1. What are your PC specs?

2. Has the Load Game feature ever worked for you in previous revisions?

2a. If so, which is the last revision that worked for you with Load Game?

3. Which PC version? (32bit or 64 bit, and the precise version numbers please)
1.) see attachment
2.) yes
2a.)v0.7.6-691-g5877929-windows-x86 < works perfectly with other ISOs but usually crashes with P3
3.) 64 bit, v0.8.1 - ULUS10512

I also noticed that when Akihiko reached 49-50, the game spontaneously crashes. I mean like every level up whether Akihiko or someone does.


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07-30-2013, 06:14 PM
Post: #253
RE: Shin Megami Tensei: Persona 3
(07-30-2013 05:45 PM)youiri65 Wrote:  1.) see attachment
2.) yes
2a.)v0.7.6-691-g5877929-windows-x86 < works perfectly with other ISOs but usually crashes with P3
3.) 64 bit, v0.8.1 - ULUS10512

Thanks for replying.

It is very telling that other ISOs work but P3P doesn't for yoou.

Try the following:-

1) Dump the P3P game again to make a new iso of the game. (or try another iso/cso source).

2) Try loading a different save file, and see whether it still crashes.

The following is my own savefile that I've confirmed works on my system using the latest revision (v0.8.1-1014-g49a3b71)

http://www.mediafire.com/?z9g3cbm85ruod90

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-02-2013, 08:33 PM
Post: #254
RE: Shin Megami Tensei: Persona 3
characters including enemies aren't showing up in battles now on android to worked previous in version 8.1.844

i'm running it on a nexus 7 thou the speed has improved in this current version 8.1.1055

[b]today, tomorrow, together[/b]
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08-02-2013, 08:37 PM
Post: #255
RE: Shin Megami Tensei: Persona 3
(08-02-2013 08:33 PM)hsark Wrote:  characters including enemies aren't showing up in battles now on android to worked previous in version 8.1.844

i'm running it on a nexus 7 thou the speed has improved in this current version 8.1.1055

Go back to v0.8.1-1029-g51596b6, the newest builds have issues with Android due to ARMJIT bugs.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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