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Gripshift
02-17-2013, 11:31 AM (This post was last modified: 04-23-2013 09:26 PM by sfageas.)
Post: #1
Gripshift
Gripshift playable only on pc


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02-17-2013, 02:08 PM
Post: #2
RE: Gripshift playable on pc
Pls post your settings i've been trying to get this game to work in android.
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04-23-2013, 09:22 PM
Post: #3
RE: Gripshift playable on pc
I'm pretty sure this one doesn't work. Even on the newest version of PPSSPP I'm getting major graphical glitches on android and I'm unable to make it ingame.

Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep?
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04-23-2013, 09:25 PM (This post was last modified: 04-23-2013 09:25 PM by sfageas.)
Post: #4
RE: Gripshift playable on pc
correct its not playable anymore

Moved to Menu
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04-29-2013, 01:53 PM (This post was last modified: 04-29-2013 04:49 PM by doga.ozkaraca.)
Post: #5
[IN-GAME/PLAYABLE} Gripshift 7.6.266 Dev Build
[Image: PSP-GripShift-FrontCover.jpg]
Game Name : Gripshift
Game Size/Type : 90MB / .CSO
Game Result : Almost Playable ...if Graphics Glitches and problems fixed..
Tested on : Android, PC (x64)
PPSSPP Version : 7.6 Playstore ver & 7.6.266 Dev Build
---Graphical---
Intro : "Loading..." text showing on screen perfectly.
Main Menu : Important Graphics Glitches Problem.Almost nothing correctly showing on screen.(I passed mainmenu with listening button sounds)
In Game : Screen Separated 2 sides!?!? Top and Bottom..Top side is nothing correctly showing ..when i press start.a menu showing.Some texts are visible and can be read.(Continue,Restart Game,Exit ...)
Bottom Side is working perfectly and only game(It means when you press start,pause menu didn't covered full of screen).....Car,characters enviroments and everything else is correctly showing on screen.FPS is about 20-40....if we don't see top of the screen,it is playable.(fps is better than god of war Big Grin )
---Sounds---
Sound FX works perfectly.
Game Music is missing.

I will post pictures and log soon..
EDIT:Log and pictures added..
Log almost always says same thing
another log(mainmenu log)
[Image: 7e168a4a-b03e-11e2-986b-573875ced934.PNG]


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05-14-2013, 07:35 AM
Post: #6
RE: Gripshift
Merged
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05-15-2013, 12:58 PM
Post: #7
RE: Gripshift
Moved to Ingame
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06-22-2013, 11:34 AM
Post: #8
RE: Gripshift
Menu will be visible if you load it for the first time using latest beta build,but if you run it again,menu will disappear,you can delete ppsspp.ini run the emulator and close it.Run the game again and menu will be visible.Problem with texture cache?Also the game is crashing after 4-5 seconds

Moved to Menu


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08-20-2013, 07:19 PM
Post: #9
RE: Gripshift
The crash issue is from the at3+ dll(Does not crash if you remove it).Graphics are stretching from the bottom half and the game is asking for lan even if you try single play


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11-22-2013, 04:55 PM
Post: #10
RE: Gripshift
any news?

*updating compatibility list.

Phone: Galaxy J7 J700M @1.7GHz OC

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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02-02-2014, 06:43 PM
Post: #11
RE: Gripshift
A more recent log file would probably help.

-[Unknown]
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02-02-2014, 09:09 PM
Post: #12
RE: Gripshift
Hmm. Seems like an atrac issue, actually.

-[Unknown]
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02-02-2014, 10:39 PM (This post was last modified: 02-02-2014 10:41 PM by sum2012.)
Post: #13
RE: Gripshift
1 More bug of the game
   
full info,debug log
https://drive.google.com/file/d/0B3OaSde...sp=sharing

I want to be a crash fixer
PM me if you want to me look a game
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02-02-2014, 11:49 PM
Post: #14
RE: Gripshift
So, while decoding it just hits some invalid data. Anyway, it sets new data after so maybe that's okay...

36:40:298 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("mscmhc0:", 02025806, 00000000, 0, 0bfbf7b0, 4)
36:40:299 user_main D[IO]: hle\sceio.cpp:1243 sceIoDevctl("ms0:", 02425818, 0bfbf7f8, 4, 00000000, 0)
36:40:299 user_main D[IO]: hle\sceio.cpp:655 sceIoGetstat(ms0:/PSP/SAVEDATA/, 0bfbf790) : sector = 00000000

Does it display a list to select a save? Right after that it does the above. It doesn't do more IO after that... but then, maybe there's no saves? Not sure. Does it help to have savedata? If not, what does that log look like?

-[Unknown]
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04-01-2014, 10:39 PM (This post was last modified: 04-01-2014 10:41 PM by Stevec.)
Post: #15
RE: Gripshift
Region :EU
Format :ISO
Version :9.8.222 gef0174b
Game ID :ULES00177
OS :Windows xp (32bit)
Compatability:stretching grafix & crashing problems after 1st track
OpenGl vers.2.12
GLSL: 1.20 NVIDIA via Cg Compiler
Last Known Working Vers. on this system:N/A
buffered rendering on

game goes past menu which still look streched and allows you to play 1st track - but then freezes


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specs: win xp 32bit service pack 3 nvidia GT630 2048mb ram graphics card, dual core 3.0GHz 2gb ram pc user
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