Dissidia 012: Duodecim Final Fantasy
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12-15-2014, 06:34 PM
Post: #976
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RE: Dissidia 012: Duodecim Final Fantasy
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-15-2014, 09:33 PM
Post: #977
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RE: Dissidia 012: Duodecim Final Fantasy
(12-15-2014 02:38 PM)danbriito Wrote: I FINALLY got it fixed It just printf()s, or you can use --log=FILENAME as an argument. Nothing writes to that directory you mentioned specifically. -[Unknown] |
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12-18-2014, 05:48 AM
Post: #978
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RE: Dissidia 012: Duodecim Final Fantasy
(12-15-2014 09:33 PM)[Unknown] Wrote:(12-15-2014 02:38 PM)danbriito Wrote: I FINALLY got it fixed lol really? i read that on a guide here somewhere... anyways, thx |
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12-19-2014, 09:37 AM
Post: #979
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RE: Dissidia 012: Duodecim Final Fantasy
i think the invisible character is only in adreno devices
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12-19-2014, 01:25 PM
Post: #980
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RE: Dissidia 012: Duodecim Final Fantasy
(12-19-2014 09:37 AM)denslife16 Wrote: i think the invisible character is only in adreno devicesyour right my phone has it to (GM-G900F) PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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12-21-2014, 06:13 AM
Post: #981
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RE: Dissidia 012: Duodecim Final Fantasy
it seems when dynarec jit is unchecked the invisible jumping characters is fixed on android adreno devices, but the speed drasticaly dropped to 11%... hopes the bug on adreno will fixed soon
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12-21-2014, 09:48 PM
Post: #982
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RE: Dissidia 012: Duodecim Final Fantasy
Hmm, this bug is in latest master? What's the first version it started happening in and the last version it wasn't happening in?
Does it affect Dissidia 1 or only 012? -[Unknown] |
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12-22-2014, 08:01 AM
(This post was last modified: 12-22-2014 08:35 AM by denslife16.)
Post: #983
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RE: Dissidia 012: Duodecim Final Fantasy
the last version that working fine is build 0.9.9.1-1072
the first version that has the bug is 0.9.9.1-1078, the bug is still present on the latest build 0.9.9.1-1275 on my nexus 4 adreno 320 android dont know if it also affect dissidia 1 because i dont have that game here is my sample video of the bug on my nexus https://www.youtube.com/watch?v=GlZUViMbY5o |
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12-22-2014, 04:55 PM
Post: #984
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RE: Dissidia 012: Duodecim Final Fantasy
Thanks for narrowing it down.
Is that v0.9.9.1-1072-gd98bde8 or v0.9.9.1-1072-g1809e98? I'm going to assume the latter. It's best to give the full version, since git isn't exactly "linear". The stuff after the "-g" is what really tells me what version it is. Based on that range, my top suspect is https://github.com/hrydgard/ppsspp/pull/7141. -[Unknown] |
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12-23-2014, 04:29 AM
Post: #985
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RE: Dissidia 012: Duodecim Final Fantasy
Okay, v0.9.9.1-1279-gcb50075 should fix that (when it's available.)
-[Unknown] |
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12-23-2014, 06:56 AM
Post: #986
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RE: Dissidia 012: Duodecim Final Fantasy
thanks sir, its fixed now on latest experimental build
i can now use the latest features without the bug on dissidia 012 |
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12-27-2014, 06:17 AM
(This post was last modified: 12-27-2014 07:04 AM by akimikage.)
Post: #987
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RE: Dissidia 012: Duodecim Final Fantasy
Okay, to those suffering from random crashes like me, I think I found the solution. Change your renderer to DX 9 and the crashes will stop. OpenGL seems to be the culprit
Athlon x4 635 @3.5 660 OC 2GB 4GB DDR3 @7-7-7-20 Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth. |
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12-27-2014, 06:46 AM
(This post was last modified: 12-27-2014 11:35 AM by Trokinos.)
Post: #988
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RE: Dissidia 012: Duodecim Final Fantasy
Thanks, i'll have to give a try, as i observed some random crash happening with the game without a noticable reproducible way to recreate the crash.
edit : after trying i don't find a noticable slowdown, speed seems to be as fast in DX9 as in opengl on my old PC. But i noticed after checking my CPU usage that in DX9 PPSSPP is eating less of my CPU (i have a simple dual core) than in OpenGL, that's great. Going to change to DX9 for all the games then. |
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12-27-2014, 03:42 PM
Post: #989
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RE: Dissidia 012: Duodecim Final Fantasy
Yeah, it wasn't a big slowdown. I just didn't notice that the resolution was left to auto 1:1 so it was running on a higher res that's why I edited it out
Anyways, did the crashing stop ? The crashing completely stopped for me. Athlon x4 635 @3.5 660 OC 2GB 4GB DDR3 @7-7-7-20 Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth. |
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12-28-2014, 07:27 AM
Post: #990
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RE: Dissidia 012: Duodecim Final Fantasy
(12-27-2014 03:42 PM)akimikage Wrote: Yeah, it wasn't a big slowdown. I just didn't notice that the resolution was left to auto 1:1 so it was running on a higher res that's why I edited it out is this new bug on latest build? Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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