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Ghost in the Shell Stand Alone Complex
#1
Genre : Shooter
Region : US
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULUS10020
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
13:38:465 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 13:38:466 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 13:38:466 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries. 13:38:466 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000) 13:38:526 Loaders.cpp:89 I[LOAD]: Identifying file... 13:38:528 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 13:38:528 PSPLoaders.cpp:80 I[LOAD]: ULUS10020 : GHOST IN THE SHELL STAND ALONE COMPLEX 13:38:529 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 13:38:530 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 13:38:530 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 13:38:530 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 13:38:530 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 13:38:530 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 13:38:530 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 13:38:531 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 13:38:531 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 13:38:531 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 13:38:532 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 13:38:534 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 068083B0 13:38:534 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 13:38:534 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 13:38:534 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 0881a000 size 00016000 taken=1 tag=ELF 13:38:534 Util\BlockAllocator.cpp:314 I[HLE]: Block: 0881a000 - 0a000000 size 017e6000 taken=0 tag=(untitled) 13:38:534 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 13:38:537 HLE\sceKernelModule.cpp:393 I[LOAD]: Module bridge: 08821de0 088163a4 088163cc 13:38:537 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named bridge, 1 funcs, 1 vars, resident 0881659c 13:38:537 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 1 named bridge, 53 funcs, 0 vars, resident 088165b4 13:38:537 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08804128 13:38:538 root I[BOOT]: EmuThread.cpp:99 Done. 13:38:598 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=088041cc, prio=20, stacksize=8192) 13:38:598 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 13:38:598 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 13:38:601 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 282 = sceKernelCreateThread(name="Callback", entry=088047c8, prio=6f, stacksize=8192) 13:38:601 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=282, argSize=12, argPtr= 09fbf9f0 )


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#2
trace log :

Code:
http://pastebin.com/pFNwH0Ta
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#3
Title: Ghost In The Shell: Stand Alone Complex
Genre: Sci-Fi Shooter / First Person Shooter / Action
Region: USA (NTSC)
Game ID: ULUS10020 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-536-gad5eba0
Emulation system: Windows XP SP3 32-bit
Compatibility: Black screen / Nothing
Review: No working. Trying different settings - no way to launch it.

Screenshots:
[Image: vvq.th.jpg]

Bugs and issues:
1) No working - this is main bug. So sad - game is good... Here is log:
Code:
04:14:484 EmuThread.cpp:122 I[BOOT]: Done. 04:22:359 EmuScreen.cpp:58 I[BOOT]: Starting up hardware. 04:22:359 System.cpp:71 I[HLE]: PPSSPP v0.8.1-536-gad5eba0 04:22:406 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries. 04:22:406 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0DCC0000 (mirror at 0 @ 20000000, uncached @ 20000000) 04:22:562 Loaders.cpp:132 I[LOAD]: Identifying file... 04:22:562 PSPLoaders.cpp:106 I[LOAD]: ULUS10020 : GHOST IN THE SHELL STAND ALONE COMPLEX 04:22:562 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 04:22:562 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 04:22:562 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 04:22:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\ 04:22:578 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\ 04:22:578 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\ 04:22:578 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\ 04:22:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 04:22:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 04:22:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE 04:22:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE 04:22:718 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized. 04:22:718 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file 04:22:718 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 09F05760 04:22:718 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 0881a000 size 00016000 taken=1 tag=ELF 04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 0881a000 - 0a000000 size 017e6000 taken=0 tag=(untitled) 04:22:718 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 04:22:734 HLE\sceKernelModule.cpp:554 I[LOAD]: Module bridge: 08821de0 088163a4 088163cc 04:22:734 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named bridge, 1 funcs, 1 vars, resident 0881659c 04:22:734 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 1 named bridge, 53 funcs, 0 vars, resident 088165b4 04:22:734 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 08804128 04:22:890 root N[BOOT]: EmuScreen.cpp:102 Loading E:\Торренты\Complete\(CONSOLE PACK)\PSP\COMPLETE\Ghost In The Shell - Stand Alone Complex.iso... 04:22:890 root I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=088041cc, prio=20, stacksize=8192) 04:22:890 root I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 04:22:890 root I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0 04:22:890 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 293=sceKernelCreateThread(name=Callback, entry=088047c8, prio=6f, stacksize=8192) 04:22:890 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=293, argSize=12, argPtr=09fbfa80) 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 274: Module "bridge": name=bridge gp=08821de0 entry=08804128 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 276: Thread "user_main": pc= 08808efc sp= 09fbf890 RUN (wt=0 wid=0 wv= 00000000 ) 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 277: EventFlag "ModChangeEvent": init=00000000 cur=00000000 numwait=0 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 279: Semaphore "FplSema": - 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 281: FPL "KernelReserve": - 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 282: EventFlag "MsArgFlag": init=00000002 cur=00000003 numwait=0 04:40:812 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 293: Thread "Callback": pc= 088047c8 sp= 09fffeb0 READY (wt=0 wid=0 wv= 00000000 ) 04:40:828 user_main I[HLE]: HLE\sceKernel.cpp:464 KO 295: FPL "splitr": - 04:40:828 user_main I[HLE]: HLE\sceKernel.cpp:144 Shutting down kernel - 10 kernel objects alive 04:40:828 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool: 04:40:828 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0881a000 size 0001a000 taken=0 tag=FPL 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 0881a000 - 09eba000 size 016a0000 taken=1 tag=FPL 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09eba000 - 09f3e000 size 00084000 taken=0 tag=(untitled) 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09f3e000 - 09f7e000 size 00040000 taken=1 tag=FPL 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09f7e000 - 0a000000 size 00082000 taken=0 tag=(untitled) 04:40:828 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool: 04:40:828 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack 04:40:828 MemMap.cpp:111 I[MM]: Memory system shut down. 04:42:046 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini 04:42:859 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini
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#4
Black screen after the G-Artists Logo with Game exited status

Log :
Code:
http://pastebin.com/qWrgGfYX

Moved to Intro


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#5
No change with PPSSPP 0.9.1-219
Tried Jit/interpreter, OGL/software, x64/x86. All that happens is still only the cute little exit message after the developer/publisher screens.
   

Log file x64 and x86:
.zip   GhostShell_x64x86.zip (Size: 27.36 KB / Downloads: 1,361)
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#6
Still the same problem v0.9.1-1547

I reported this issue on Github : https://github.com/hrydgard/ppsspp/issues/4058
Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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#7
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#8
Game crashes emulator when launching.
AMD Phenom(tm) 8450 Triple Core Processor 2.10Ghz, 4Gb RAM, ATI Radeon HD 6570 1Gb
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#9
Still not works, even on 0.9.6.2 the newnest edition, now rather intro sequence game crashes emu.
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#10
Test on 0.9.7.2-50
Error: Game exited
AMD Phenom(tm) 8450 Triple Core Processor 2.10Ghz, 4Gb RAM, ATI Radeon HD 6570 1Gb
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#11
Game well not works on any 0.9.8 release as it on load spams PPSSPP has stopped working error so now it not even show intro.
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#12
9.8-561 x86
All that happens is still only the cute little exit message after the developer/publisher screens.
[Image: attachment.php?thumbnail=7585]
I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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#13
Genre: Shooter
Region: US
Format: ISO
Version: v0.9.8-1526-gda32e5d
Game ID: ULUS10020
OS: Win 7 x64
Compatibility: Playable
Notes: Thanks to @sum2012 for fixing it.Smile Played up to chapter 3(2/4) no problems so far, looks fully playable. Using pad I recommend setting Triangle/Square/Circle/X keys to right analog as for any other shooter, it's not really as good as real analog support, but still easier to aimSmile.

Screenshots:
           

BTW
Multiplayer works fine as well:
   

Edit: Oh, if someone get's sound corrupted in the menus(happened to me on tachikoma screen literally once), it's enough to save and reload from normal save, probably long play without resetting emulation is just causing some sort of corruption as the game still prints some problems in the log as seen here.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#14
If fast Memory on ,still crash.So I don't agree to move to playble.Keep in here better.
My log are turn off fast memory


Attached Files
.txt   ppssppinfolog.txt (Size: 49.97 KB / Downloads: 1,441)
.7z   ppssppdebuglog.7z (Size: 18.58 KB / Downloads: 1,336)
I want to be a crash fixer
PM me if you want to me look a game
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#15
Oh right, fast memory is on by default, I never have it on, so didn't really noticed the crash. Well at least for anyone wanting to play it solution is simpleSmile - turn fast memory off.

Edit:
Just tried to continue the game to finish it and noticed that some module loading changes between v0.9.8-1599-gf1446f7 - v0.9.8-1610-gc4bebda broke it again, but it does work with these commits which hopefully will be merged soon, so just mentioning in case someone will not be able to run it on 0.9.9 and wonder why:3.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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