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Monster Hunter Portable 3rd HD VER
06-28-2013, 07:15 PM (This post was last modified: 06-28-2013 07:16 PM by Henrik.)
Post: #91
RE: Monster Hunter Portable 3rd HD VER
There's a "secret" right stick mapping workaround.

Open ppsspp.ini and add the following under [Control]

RightStickBind=1

Works for Xinput (360 controllers) so should work with x360ce.
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06-28-2013, 07:20 PM (This post was last modified: 06-28-2013 08:06 PM by TheDax.)
Post: #92
RE: Monster Hunter Portable 3rd HD VER
If x360ce is emulating a 360 controller, try opening PPSSPP.ini and setting "RightStickBind = 0" to "RightStickBind = 1".

Edit: Heh, Henrik beat me to it.

For the record, here is what other values of RightStickBind do(RAS = Right Analog Stick):
0. Off, RAS axes do nothing
1. RAS acts as DPAD
2. RAS acts as ABXY buttons (<- This could be used if you prefer the PS2 style of Monster Hunter..)
3. RAS acts as left trigger/right bumper, one axis for each trigger
4. RAS acts as left trigger/right bumper on one axis, A/Y buttons on the other

First post updated with some control info as well as workarounds for slowdowns.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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06-29-2013, 03:28 AM
Post: #93
RE: Monster Hunter Portable 3rd HD VER
Finally got it working with my controller, thanks!

I guess I am bottle-necked by my system, since even if bumping the CPUSpeed to 666,
I am getting 45-50 VPS at the Bridge part in Yakumo Farm(Where you can see the water falls). Area 7 of the starting map also gets the same performance.
But all of these can be cured(for me) by unchecking "2x SSAA".

I can live with the no sound issue though, I can just play some 2 Steps From Hell and all will be epic. Thanks for your hard work guys!

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

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06-29-2013, 03:31 AM
Post: #94
RE: Monster Hunter Portable 3rd HD VER
What internal res were you playing with? 2x SSAA + 3x internal res or so is almost overkill, lol.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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06-29-2013, 03:36 AM
Post: #95
RE: Monster Hunter Portable 3rd HD VER
Confused I got a weird lighting issue

daxtsu's screenshot
[Image: iCmitgVqLLkh8.png]

mine
[Image: 7Xq.png]

daxtsu can you share your settings Huh

my graphics card: GTX460 with latest driver
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06-29-2013, 03:41 AM
Post: #96
RE: Monster Hunter Portable 3rd HD VER
(06-29-2013 03:31 AM)daxtsu Wrote:  What internal res were you playing with? 2x SSAA + 3x internal res or so is almost overkill, lol.

I am only on 2x.

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

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06-29-2013, 04:30 AM (This post was last modified: 06-29-2013 04:54 AM by TheDax.)
Post: #97
RE: Monster Hunter Portable 3rd HD VER
(06-29-2013 03:36 AM)Alfitaria Wrote:  -snip-
daxtsu can you share your settings Huh

my graphics card: GTX460 with latest driver

It's an issue that's crept up in recent builds. It affects 2ND G/Unite, too. There's nothing you can do on your end to fix it at the moment.

https://github.com/hrydgard/ppsspp/issues/2526


(06-29-2013 03:41 AM)Nanoha.Pwns.You Wrote:  
(06-29-2013 03:31 AM)daxtsu Wrote:  -snip-

I am only on 2x.

Possible GPU/CPU bound limitation?

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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06-29-2013, 04:58 AM (This post was last modified: 06-29-2013 05:16 AM by solarmystic.)
Post: #98
RE: Monster Hunter Portable 3rd HD VER
(06-29-2013 03:28 AM)Nanoha.Pwns.You Wrote:  Finally got it working with my controller, thanks!

I guess I am bottle-necked by my system, since even if bumping the CPUSpeed to 666,
I am getting 45-50 VPS at the Bridge part in Yakumo Farm(Where you can see the water falls). Area 7 of the starting map also gets the same performance.
But all of these can be cured(for me) by unchecking "2x SSAA".

I can live with the no sound issue though, I can just play some 2 Steps From Hell and all will be epic. Thanks for your hard work guys!

I know why. It's a bug that happens when you:-

1) Turn on 2xSSAA

2) And turn on Vsync

at the same time.

GPU Usage really skyrockets for some reason when you turn on both of them at the same time.

Choose one or the other for now. (unless you have a monster card)

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-29-2013, 10:11 AM (This post was last modified: 06-29-2013 10:20 AM by Nanoha.Pwns.You.)
Post: #99
RE: Monster Hunter Portable 3rd HD VER
(06-29-2013 04:58 AM)solarmystic Wrote:  
(06-29-2013 03:28 AM)Nanoha.Pwns.You Wrote:  ...

I know why. It's a bug that happens when you:-

1) Turn on 2xSSAA

2) And turn on Vsync

at the same time.

GPU Usage really skyrockets for some reason when you turn on both of them at the same time.

Choose one or the other for now. (unless you have a monster card)
I don't think so, since I never, ever, use Vsync in PPSSPP. And my system is kinda old, so I will settle with no Anti-Aliasing... for now Big Grin

Anyways, been playing for a couple of hours already, I have successfully loaded my original character from my PSP. I unchecked the sound option, since AFAIK its pointless.
But, there have been two times where the emulator crashed. And both times, it happens when my Character enters the bath/hot spring. The first crash just displayed the usual "Stopped Responding" error and PPSSPP was in a Window, the second one was when I was playing in FullScreen. I just get a black screen. I opened the console window and get (I Alt+Tabbed to get out of Fullscreen)
   
, then a couple of seconds later I get
   

Aside from that, smooth FPS/VPS (minus SSAA) anywhere. Even when I was killing a Royal Ludroth with 4-6 Ludroths around, VPS never dipped below 59 Big Grin

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

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06-29-2013, 02:31 PM
Post: #100
RE: Monster Hunter Portable 3rd HD VER
The right stick bind trick works well but we really need to be able to adjust the sensitivity of the buttons and sticks and they feel way too 'dull' atm
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06-29-2013, 03:30 PM
Post: #101
RE: Monster Hunter Portable 3rd HD VER
daxtsu ~ thanks a lot
I revert v0.8-36 and recompile
now it looks good
[Image: SYq.png]

but ppsspp still has the lighting issue in game
ppsspp
[Image: UYq.png]

jpcsp
[Image: TYq.png]

jpcsp's lighting effect is much much better than ppsspp...
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06-29-2013, 11:16 PM (This post was last modified: 06-29-2013 11:18 PM by joekenton.)
Post: #102
RE: Monster Hunter Portable 3rd HD VER
You can download DLC quests from Team Maverick's website so I thought I'd give it a go. Adding them from the 'Download' option in the main menu crashes the game with a whole load of missing functions so I though this would be useful for the devs:

[Image: gR0VQRP.jpg]
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06-29-2013, 11:27 PM (This post was last modified: 06-29-2013 11:27 PM by TheDax.)
Post: #103
RE: Monster Hunter Portable 3rd HD VER
You don't need to 'add' them at all. Just drop the DLC folder in your /memstick/psp/savedata folder, and it should work.

The download menu is horribly broken at the moment since I haven't figured out a way yet to tell the PSP that it can't connect to LAN.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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06-29-2013, 11:29 PM (This post was last modified: 06-29-2013 11:30 PM by solarmystic.)
Post: #104
RE: Monster Hunter Portable 3rd HD VER
Do the DLC quests even work with the HD version of the game?

Afaik, they were designed for the vanilla PSP version of 3rd portable, weren't they?

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-29-2013, 11:31 PM
Post: #105
RE: Monster Hunter Portable 3rd HD VER
I believe they do, considering the game has its own DLC download menu.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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