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PPSSPP options explained
04-24-2013, 02:26 AM
Post: #31
RE: PPSSPP options explained
(04-19-2013 03:16 AM)skyfor Wrote:  what about stretch to display option on android????

(04-23-2013 12:19 AM)skyfor Wrote:  and wht about 12 hr time format,draw wireframe,and encrypted save????

(04-23-2013 09:07 AM)vnctdj Wrote:  
(04-19-2013 03:16 AM)skyfor Wrote:  what about stretch to display option on android????

It means that if your screen have not the same ratio as the image of the game, this option will stretch this image to adapt it to your screen... So the game will be deformed...

(04-23-2013 12:19 AM)skyfor Wrote:  and wht about 12 hr time format,draw wireframe,and encrypted save????

♦ 12HR Time Format >> Maybe for the hour of your saves...
♦ Draw Wireframe >> It draws lines on the graphics, I don't know what is it used for ! Big Grin
♦ Encrypt Save >> For prevent some corrupted saves I believe Smile

My original idea was to just put non-trivial/performance/graphics options since the rest of the options seems auto-explicative to me. But it doesn't seem so to everyone, so I will add the rest later (I have a test tomorrow and other things to do so I don't have the time to do this now).

I will change some things too to reflect the new UI (I think I will add the options only from SDL UI for now until we get a working Qt UI). Maybe even some screenshots.
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04-24-2013, 10:46 AM
Post: #32
RE: PPSSPP options explained
(04-24-2013 02:26 AM)m45t3r Wrote:  My original idea was to just put non-trivial/performance/graphics options since the rest of the options seems auto-explicative to me. But it doesn't seem so to everyone, so I will add the rest later (I have a test tomorrow and other things to do so I don't have the time to do this now).

I will change some things too to reflect the new UI (I think I will add the options only from SDL UI for now until we get a working Qt UI). Maybe even some screenshots.

Thanks for your work, it will be more clear for everyone ! Wink

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04-28-2013, 04:15 PM (This post was last modified: 04-28-2013 04:21 PM by HD2MAX.)
Post: #33
RE: PPSSPP options explained
Henrik in the latest builds (on android 4.0.3) many crashes in much of the games, no load nothing only start game and 2 secs on gamelist and crash ppsspp

any idea?

testing another next build and crash only in other games etc is strange

ups incorrect thread sorry
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04-28-2013, 10:34 PM
Post: #34
RE: PPSSPP options explained
I've a question about this option and it's explanation:-

Quote:Hardware Transform: uses vertex shaders to do T&L on the GPU instead of doing it in software on the CPU. It should be identically visually to SW transform but it isn't, there are some small differences between the implementations. It's faster depending of the GPU.

Why does disabling this function result in a speed up for certain games which are CPU heavy when logically speaking the opposite should occur?

For example, in a CPU heavy game like Tekken 6 (completely saturates one CPU core and does not attain 60 VPS), one should expect that disabling HT would result in a performance loss, but I instead gain a significant amout of performance when HT is disabled. The GPU is not the limiter as increasing/reducing rendering res or 2xSSAA doesn't affect the VPS which means that it is CPU capped.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-01-2013, 10:21 PM
Post: #35
RE: PPSSPP options explained
What about anisotropic filtering?
How many times is the best settings?
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05-02-2013, 12:55 AM
Post: #36
RE: PPSSPP options explained
(05-01-2013 10:21 PM)ckgbr Wrote:  What about anisotropic filtering?
How many times is the best settings?

16x, always. Negligable speed hit on most modern PC GPUs.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-02-2013, 06:55 AM
Post: #37
RE: PPSSPP options explained
(05-01-2013 10:21 PM)ckgbr Wrote:  What about anisotropic filtering?
How many times is the best settings?

>> http://en.wikipedia.org/wiki/Anisotropic_filtering Wink

And as solarmystic said, you have to choose the highest setting for the best results Smile

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♦ PSP-3004 | 6.60 PRO-C2
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05-02-2013, 07:16 AM
Post: #38
RE: PPSSPP options explained
wht about true color????
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05-02-2013, 07:29 AM
Post: #39
RE: PPSSPP options explained
(05-02-2013 07:16 AM)skyfor Wrote:  wht about true color????

I think it's like the option on the PSP-3000 named "Color Space" which enhance the colors compared to the previous versions of PSPs which have lower quality screens Smile

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05-02-2013, 07:34 AM (This post was last modified: 05-02-2013 07:35 AM by kevke96.)
Post: #40
RE: PPSSPP options explained
I dont know if PSP games use True Color depth, but from my experience it should always be enabled (if you dont have a gpu from the last century, at least. They dont like it).
http://en.wikipedia.org/wiki/True_Color#...824-bit.29
Can someone update the opening post with the new options, please?
Edit: Too slow... Yeah it should give you better colors.

Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
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05-02-2013, 07:39 AM (This post was last modified: 05-02-2013 07:39 AM by vnctdj.)
Post: #41
RE: PPSSPP options explained
(05-02-2013 07:34 AM)kevke96 Wrote:  I dont know if PSP games use True Color depth, but from my experience it should always be enabled (if you dont have a gpu from the last century, at least. They dont like it).
http://en.wikipedia.org/wiki/True_Color#...824-bit.29

I don't think this is related to games because when you enable this option on a PSP-3000, the changes are immediately visible, it works even on the menu, so, be in-game or not doesn't matter Wink

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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-02-2013, 09:19 AM
Post: #42
RE: PPSSPP options explained
(05-02-2013 12:55 AM)solarmystic Wrote:  
(05-01-2013 10:21 PM)ckgbr Wrote:  What about anisotropic filtering?
How many times is the best settings?

16x, always. Negligable speed hit on most modern PC GPUs.

But what about android?
I'm using a Motorola razr xt910.
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05-02-2013, 09:24 AM (This post was last modified: 05-02-2013 09:24 AM by vnctdj.)
Post: #43
RE: PPSSPP options explained
(05-02-2013 09:19 AM)ckgbr Wrote:  
(05-02-2013 12:55 AM)solarmystic Wrote:  
(05-01-2013 10:21 PM)ckgbr Wrote:  What about anisotropic filtering?
How many times is the best settings?

16x, always. Negligable speed hit on most modern PC GPUs.

But what about android?
I'm using a Motorola razr xt910.

You just have to test it Wink
If the 16x setting makes your VPS decreasing, choose a lower setting like 8x, 4x or 2x Smile

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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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05-04-2013, 07:17 AM
Post: #44
RE: PPSSPP options explained
wht abut xBRZ???
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05-04-2013, 11:38 AM (This post was last modified: 05-04-2013 01:36 PM by kevke96.)
Post: #45
RE: PPSSPP options explained
xBRZ is a texture filter similar to HQx. Just tick 3x scaling, fire up a 2D game and youll see.
Edit: Just tested it with a few 3D games. It really scales up every texture you throw at it. Can look nice or awful depending on the game.

Windows 7 x64: Intel Core i5 4570 @3.6 Ghz, ATI Radeon HD 7870
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