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Flowars [Windows 10][v1.3-150][intro]
#1
Title: Flowars
Genre: ?
Region: Korea
Format: ISO
OS: Windows 10
Compatability: Intro
Notes: Tested with both video backends, crashes whole emulator after first company screen.
Log file attached


Attached Files
.zip   ppsspplog.zip (Size: 59.52 KB / Downloads: 1,521)
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#2
v1.9.3-708-g259ae2862-windows-amd64 still same problem.

Attach debug log


Attached Files
.7z   ppsspplog-v1.9.3-708-g259ae2862.txt.7z (Size: 39.42 KB / Downloads: 1,037)
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#3
Very early on:
ReadFromHardware: Invalid address 00000016 PC 08bd0a88 LR 08bd0f90

I wonder if this is related to Mpeg. That's basically all it's done up to this point...

It does call sceUmdActivate twice, which is behavior we saw in another misbehaving game. But I remember checking and it doesn't fail if called twice...

-[Unknown]
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#4
jpcsp just fix black screen problem in https://github.com/jpcsp/jpcsp/commit/dd...2957ea5015

The log is interesting.

Code:
03:19:41 INFO loader - SceWaveMain - Found ModuleInfo at 0x08BDDA9C, name:'flowarsMpeg', version: 0101, attr: 0x00000000, gp: 0x08BE81B0 03:19:41 WARN loader - SceWaveMain - Incorrect s_nid or s_text address in StubHeader #8: Flowars_library s_modulename 08BDDB44 s_version 0000 s_flags 0009 s_size 0006 s_imports 0000 s_nid 00000000 s_text 00000000 s_vstub 08BDDDEC

Can ppsspp try to make the check to fix the problem ? Thanks.
https://github.com/jpcsp/jpcsp/blob/mast...java#L1398
(04-26-2020, 02:52 PM)[Unknown] Wrote: Very early on:
ReadFromHardware: Invalid address 00000016 PC 08bd0a88 LR 08bd0f90

I wonder if this is related to Mpeg. That's basically all it's done up to this point...

It does call sceUmdActivate twice, which is behavior we saw in another misbehaving game. But I remember checking and it doesn't fail if called twice...

-[Unknown]


Attached Files
.txt   log-dd9b09a.txt (Size: 19.78 KB / Downloads: 985)
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#5
Hm, that does sound like a problem we could have. We do invalidate cache when writing out the stubs, though. And it would log "Unimplemented HLE function".

We also check NIDs when writing them but maybe we're missing a check indeed.

-[Unknown]
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#6
https://github.com/jpcsp/jpcsp/commit/18...a836c7d28f make jpcsp play this game full playable.
windows 64 buld download
https://drive.google.com/file/d/1W7q1E2k...sp=sharing
(for other user debug ppsspp for this game )

Now I fuse in https://forums.ppsspp.org/showthread.php...#pid136846
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#7
Update log to v1.10.3-332-gf23a367c2
   


Attached Files
.7z   ppsspplog_v1.10.3-332-gf23a367c2__.txt.7z (Size: 38.92 KB / Downloads: 979)
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#8
v1.11.2-355-g7db53d2f0
Can move to playable
   


Attached Files
.txt   ppsspplog.txt (Size: 97.66 KB / Downloads: 833)
I want to be a crash fixer
PM me if you want to me look a game
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