Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to use Compat.ini file??
03-15-2017, 09:14 PM
Post: #1
How to use Compat.ini file??
I've been scratching my head for a week looking around on using it. Im trying to fix the menu bugs on Nba2k13. Any Help or Instructions?


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
03-15-2017, 10:32 PM
Post: #2
RE: How to use Compat.ini file??
Compat.ini file is for assigning games to existing features that we don't want activated for all games, ie nasty hacks, heavy accuracy improvements or even messages informing annoying users that they should not skip buffer effects in some popular games that absolutely require it.

You can't use it to "fix games", unless they're broken by something that has an existing option. For example "Nayuta no Kiseki" requires [PixelDepthRounding], but due to it being required only for a minor glitch in one place while significantly affecting the game performance on slower devices, we hesitate to add it.

If the problem you're having is this then it was closed due to being fixed by depth rounding, as you can see the following game versions are being fixed by it currently through compat.ini:
Code:
ULAS42332
ULJS00551
NPJH50713
ULJS00596
ULES01578
If you have a game with different gameID, best just post it so we can add it for everyone.

If your game has same ID as one of above, the problems you're having might simply be caused by your settings/hacks or being completely different and not affected by deepth rounding or require higher accuracy which would mean moving the entries for those games from [VertexDepthRounding] to under [PixelDepthRounding], that would however also make the game heavier.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
03-16-2017, 12:08 AM (This post was last modified: 03-16-2017 12:11 AM by Retro_Aisu.)
Post: #3
RE: How to use Compat.ini file??
(03-15-2017 10:32 PM)LunaMoo Wrote:  Compat.ini file is for assigning games to existing features that we don't want activated for all games, ie nasty hacks, heavy accuracy improvements or even messages informing annoying users that they should not skip buffer effects in some popular games that absolutely require it.

You can't use it to "fix games", unless they're broken by something that has an existing option. For example "Nayuta no Kiseki" requires [PixelDepthRounding], but due to it being required only for a minor glitch in one place while significantly affecting the game performance on slower devices, we hesitate to add it.

If the problem you're having is then it was closed due to being fixed by depth rounding, as you can see the following game versions are being fixed by it currently through compat.ini:
Code:
ULAS42332
ULJS00551
NPJH50713
ULJS00596
ULES01578
If you have a game with different gameID, best just post it so we can add it for everyone.

If your game has same ID as one of above, the problems you're having might simply be caused by your settings/hacks or being completely different and not affected by deepth rounding or require higher accuracy which would mean moving the entries for those games from [VertexDepthRounding] to under [PixelDepthRounding], that would however also make the game heavier.

Its a different game ID, Its "(ULUS10598)".
Also how to enable these fixes? By the .ini cheat files?
Thanks alot for replying!
Find all posts by this user
Quote this message in a reply
03-16-2017, 12:25 AM
Post: #4
RE: How to use Compat.ini file??
Just add ULUS10598 = true under the other id's for that game so it looks like that:
Code:
# NBA 2K13  #6603 (menu glitches)
ULAS42332 = true
ULJS00551 = true
NPJH50713 = true
ULJS00596 = true
ULES01578 = true
ULUS10598 = true
If that works for your problem, I'll just add it, so future versions will include it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
03-16-2017, 12:33 AM
Post: #5
RE: How to use Compat.ini file??
(03-16-2017 12:25 AM)LunaMoo Wrote:  Just add ULUS10598 = true under the other id's for that game so it looks like that:
Code:
# NBA 2K13  #6603 (menu glitches)
ULAS42332 = true
ULJS00551 = true
NPJH50713 = true
ULJS00596 = true
ULES01578 = true
ULUS10598 = true
If that works for your problem, I'll just add it, so future versions will include it.

It works thanks alot!!!
Find all posts by this user
Quote this message in a reply
03-16-2017, 12:37 AM
Post: #6
RE: How to use Compat.ini file??
You're welcome:3. Next version from buildbot will have it included.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: