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Is it possible to port ps2 emulator to idevices and android????
03-22-2013, 07:43 PM
Post: #1
Is it possible to port ps2 emulator to idevices and android????
Same question as for the dc emu(wich is nowhere to be found).Is it possible to run ps2 emulator on iphone 4s/5 and andoid powerful phones???
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03-22-2013, 09:11 PM (This post was last modified: 03-22-2013 09:30 PM by Dwightyone.)
Post: #2
RE: Is it possible to port ps2 emulator to idevices and android????
Even if it is, I can't really see the point when it comes to mobile devices such as the iphone. The majority of games are massive in size compared to the much smaller files of the N64 (absolutely tiny), the PSX and even the PSP. The first God of War on the PS3 comes in at a whopping 4GB. I'm not even sure that PS2 gaming on a mobile is a great fit anyway.

If people want to play slow games (let's say Silent Hill 2) then that''d be okay, but I'd imagine people want a PS2 emulator to play all the faster fighting, FPS and action adventure titles.
These sort of games tend to demand more hand to eye co-ordination. How on earth are people goiing to be able to control such fast moving games, with their more intricate detailed enviroments, their far higher sprite count, when you have to emulate the full PS2 pad including four shoulder buttons and two analogue sticks whilst your fingers are all over the 4-5 inch screen blocking your view. It's like watching a movie on a watch: pointless.

For tablets and the likes of the up coming Project Shield and Ouya then it's great, but mobile phones... I don't know myself. From a practical viewpoint, unless you're going to play slow moving games with don't have much on screen action then I think PS2 emulation on a mobile phone screen is a console too far.

Maybe it's just me, I'm getting on a bit now. My hand to eye co-ordination, reflexes and responses aren't what they used to be. I find a game chess to be as fast as a COD game these days. Big Grin
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03-22-2013, 09:29 PM
Post: #3
RE: Is it possible to port ps2 emulator to idevices and android????
Not only that, but PS2 emulation is notoriously difficult. Plus, getting those kinds of intense games to run full speed on the mobile devices available right now would require some pretty intense witchcraft behind the scenes.
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03-22-2013, 09:38 PM
Post: #4
RE: Is it possible to port ps2 emulator to idevices and android????
I agree but it wouldn't be all bad. My phone get pretty hot playing FPSE PS1 games. I think if we were playing PS2 games on them, they would get so hot we could get suntans of them.
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03-22-2013, 09:44 PM
Post: #5
RE: Is it possible to port ps2 emulator to idevices and android????
Assuming your phone doesn't melt from the pressure of course. There are easier ways to overwork your phone. Write a program that forces your phone to try to find the answer to 5 divided by zero. I wrote a program like this for my computer, ran it, five seconds later my PC restarted itself. Big Grin
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03-22-2013, 09:46 PM
Post: #6
RE: Is it possible to port ps2 emulator to idevices and android????
The most serious factor is that I doubt anybody would even bother writting an emulator or a JIT for those devices. People who know/are able to have zero interest on doing so, so I doubt it will happen in atleast a timeframe of a decade or something.
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03-23-2013, 01:38 AM
Post: #7
RE: Is it possible to port ps2 emulator to idevices and android????
(03-22-2013 09:11 PM)Dwightyone Wrote:  Even if it is, I can't really see the point when it comes to mobile devices such as the iphone. The majority of games are massive in size compared to the much smaller files of the N64 (absolutely tiny), the PSX and even the PSP. The first God of War on the PS3 comes in at a whopping 4GB. I'm not even sure that PS2 gaming on a mobile is a great fit anyway.

If people want to play slow games (let's say Silent Hill 2) then that''d be okay, but I'd imagine people want a PS2 emulator to play all the faster fighting, FPS and action adventure titles.
These sort of games tend to demand more hand to eye co-ordination. How on earth are people goiing to be able to control such fast moving games, with their more intricate detailed enviroments, their far higher sprite count, when you have to emulate the full PS2 pad including four shoulder buttons and two analogue sticks whilst your fingers are all over the 4-5 inch screen blocking your view. It's like watching a movie on a watch: pointless.

For tablets and the likes of the up coming Project Shield and Ouya then it's great, but mobile phones... I don't know myself. From a practical viewpoint, unless you're going to play slow moving games with don't have much on screen action then I think PS2 emulation on a mobile phone screen is a console too far.

Maybe it's just me, I'm getting on a bit now. My hand to eye co-ordination, reflexes and responses aren't what they used to be. I find a game chess to be as fast as a COD game these days. Big Grin

for the control you use blutrol with ps3 or icontrolpad,as for the sprites,just lower the resolution.the game size ...thats another story.
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03-23-2013, 05:19 AM
Post: #8
RE: Is it possible to port ps2 emulator to idevices and android????
(03-22-2013 09:38 PM)Dwightyone Wrote:  I agree but it wouldn't be all bad. My phone get pretty hot playing FPSE PS1 games. I think if we were playing PS2 games on them, they would get so hot we could get suntans of them.
i thinks our device will explode Tongue
also is can be very hard to play..if not use conrtoller...example play dragonball z budokai tenkaichi 3 versus hard enemies..is must be very damn hard to play...
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03-23-2013, 05:33 AM
Post: #9
RE: Is it possible to port ps2 emulator to idevices and android????
No phone is powerful enough for PS2, sorry.
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03-23-2013, 07:19 AM (This post was last modified: 03-23-2013 07:20 AM by skyfor.)
Post: #10
RE: Is it possible to port ps2 emulator to idevices and android????
(03-23-2013 05:33 AM)xsacha Wrote:  No phone is powerful enough for PS2, sorry.
for now yes...but maybe 3 years later is possible..
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03-23-2013, 08:52 AM (This post was last modified: 03-23-2013 09:01 AM by Dwightyone.)
Post: #11
RE: Is it possible to port ps2 emulator to idevices and android????
(03-23-2013 01:38 AM)ppssppikachu Wrote:  
(03-22-2013 09:11 PM)Dwightyone Wrote:  Even if it is, I can't really see the point when it comes to mobile devices such as the iphone. The majority of games are massive in size compared to the much smaller files of the N64 (absolutely tiny), the PSX and even the PSP. The first God of War on the PS3 comes in at a whopping 4GB. I'm not even sure that PS2 gaming on a mobile is a great fit anyway.

If people want to play slow games (let's say Silent Hill 2) then that''d be okay, but I'd imagine people want a PS2 emulator to play all the faster fighting, FPS and action adventure titles.
These sort of games tend to demand more hand to eye co-ordination. How on earth are people goiing to be able to control such fast moving games, with their more intricate detailed enviroments, their far higher sprite count, when you have to emulate the full PS2 pad including four shoulder buttons and two analogue sticks whilst your fingers are all over the 4-5 inch screen blocking your view. It's like watching a movie on a watch: pointless.

For tablets and the likes of the up coming Project Shield and Ouya then it's great, but mobile phones... I don't know myself. From a practical viewpoint, unless you're going to play slow moving games with don't have much on screen action then I think PS2 emulation on a mobile phone screen is a console too far.

Maybe it's just me, I'm getting on a bit now. My hand to eye co-ordination, reflexes and responses aren't what they used to be. I find a game chess to be as fast as a COD game these days. Big Grin

for the control you use blutrol with ps3 or icontrolpad,as for the sprites,just lower the resolution.the game size ...thats another story.


I'm old school. For the record when I say sprites I mean the moving playable character/other characters/enemies/moving objects/anything that moves separately of the background. You can reduce the resolution but you can't change how many of them are on the screen.

We could use bluetooth controllers but like PS2 emulation itself I can't really see the point. For tablets okay but why use a bluetooth pad for a 4-5 inch screen. Aside from the eye squinting we'll be doing with our eyes trying to maneuver the playable character around a tiny screen with all the on screen action going on PS2 games offer, we'll also end up draining the battery empty within thirty minutes with PS2 emulation and a bluetooth pad connected at the same time. Okay, we could plug in the mobile power lead to play but that defeats the purpose. Taking into account the the screen size issue, if we end up needing a bluetooth gamepad and a plug in power point to play them as well, then maybe it would be better to just use a real PS2 console.

I own many rips of PSP games. The videos have been ripped out or reduced in quality and size by re-sampling, same with the audio. If the videos/audio etc.. is ripped out it just spoils the game for me. If the videos/audio in my games are re-sampled to a lower quality then I'd rather have that. As a general rule my PSP games are reduced in size by a quarter to a third by re-sampling the video/audio. You could do this with PS2 games and reduce them up to a third in size and then CSO them. Smile
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03-23-2013, 09:25 AM
Post: #12
RE: Is it possible to port ps2 emulator to idevices and android????
(03-23-2013 08:52 AM)Dwightyone Wrote:  I own many rips of PSP games. The videos have been ripped out or reduced in quality and size by re-sampling, same with the audio. If the videos/audio etc.. is ripped out it just spoils the game for me. If the videos/audio in my games are re-sampled to a lower quality then I'd rather have that. As a general rule my PSP games are reduced in size by a quarter to a third by re-sampling the video/audio. You could do this with PS2 games and reduce them up to a third in size and then CSO them. Smile

Could you please make a guide about this? It would help us android phone owners with low memory available
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03-23-2013, 11:22 AM (This post was last modified: 03-23-2013 12:00 PM by Dwightyone.)
Post: #13
RE: Is it possible to port ps2 emulator to idevices and android????
You'll have to google it, I know how to to basic stuff like reduce/rip PSP files etc...there's hundreds of guides online for that, but when it came to the PMF and audio compression I used to have some friends who used to know their PSP stuff and would do that stuff for themselves and me. It's not as straightforward as ripping/re-linking files in PSP games in a couple of minutes.

I can't even remember which ones (the majority do) have the reduced video/audio quality, as my PSP games are all CSO and just called by their game name.

I haven't played my PSP games in a long time (sold PSP to buy Xperia Play) but after compression of the videos the end result was the videos/audio were nearly as good as the originals (you may not even notice the difference) but with a smalller game size. Like I said, I can't remember which ones are which, but I'll give game examples of what's on my PC right now, they probably could be made even smaller with more re-linking and more ripping, but basically the game is still video/audio intact, everything works, and I'm happy with that.

Burnout = 175MB
Ridge Racer 2 = 206MB
F1 2006 = 306MB
Assassin's Creed Bloodlines = 206MB
Ace Combat X Skies of Deception = 307MB
Medal of Honor Heroes 2 = 377MB
Socom 3 Fireteam Bravo = 463MB
Jak & Dexter The Lost Frontier = 484MB
Resistance Retribution = 522MB
Tomb Raider Anniversary = 1.00GB
Dante's Inferno = 964MB
Metal Gear Solid Peace Walker = 1.30GB
The Warriors = 1.19GB
Final Fantasy Crisis Core = 792MB
Silent Hill Shattered Memories = 747MB (I think this is normal video CSO)
Fifa 2012 = 740MB
Metal Gear Solid Portable Ops = 842MB (Maybe normal video)
Fight Night Round 3 = 162MB
Need For Speed Most Wanted = 125MB
Syphon Filter Logan's Shadow = 650MB
Call of Duty Road to Victory = 140MB
Obscure the Aftermath = 579MB
TOCA 3 = 699MB
Silent Hill Origins - 510MB
GTA China Town Wars = 528MB
GTA Liberty Stories = 450MB (But FPS drops alot, uncompress to 1.16GB)
Splinter Cell Essentials = 1.20GB (Can't remember, maybe normal video)
Virtua Tennis World Tour = 370MB (Can't remember, maybe norm video)
Shadow of Destiny = 650MB

Maybe other people have made much smaller again.

My best ever one is a PS1 PSP eboot of Tekken 3 which comes in at 59MB.
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03-23-2013, 12:00 PM (This post was last modified: 03-23-2013 12:00 PM by ppssppikachu.)
Post: #14
RE: Is it possible to port ps2 emulator to idevices and android????
(03-23-2013 11:22 AM)Dwightyone Wrote:  You'll have to google it, I know how to to basic stuff like reduce/rip PSP files etc...there's hundreds of guides online for that, but when it came to the PMF and audio compression I used to have some friends who used to know their PSP stuff and would do that stuff for themselves and me. It's not as straightforward as ripping/re-linking files in PSP games in a couple of minutes.

I can't even remember which ones (the majority do) have the reduced video/audio quality, as my PSP games are all CSO and just called by their game name.

I haven't played my PSP games in a long time (sold PSP to buy Xperia Play) but after compression of the videos the end result was the videos/audio were nearly as good as the originals (you may not even notice the difference) but with a smalller game size. Like I said, I can't remember which ones are which, but I'll give game examples of what's on my PC right now, they probably could be made even smaller with more re-linking and more ripping, but basically the game is still video/audio intact, everything works, and I'm happy with that.

Burnout = 175MB
Ridge Racer 2 = 206MB
F1 2006 = 306MB
Assassin's Creed Bloodlines = 206MB
Ace Combat X Skies of Deception = 307MB
Medal of Honor Heroes 2 = 377MB
Socom 3 Fireteam Bravo = 463MB
Jak & Dexter The Lost Frontier = 484MB
Resistance Retribution = 522MB
Tomb Raider Anniversary = 1.00GB
Dante's Inferno = 964MB
Metal Gear Solid Peace Walker = 1.30GB
The Warriors = 1.19GB
Final Fantasy Crisis Core = 792MB
Silent Hill Shattered Memories = 747MB (I think this is normal video CSO)
Fifa 2012 = 740MB
Metal Gear Solid Portable Ops = 842MB
Fight Night Round 3 = 162MB
Need For Speed Most Wanted = 125MB
Syphon Filter Logan's Shadow = 650MB
Call of Duty Road to Victory = 140MB
Obscure the Aftermath = 579MB
TOCA 3 = 699MB
Silent Hill Origins - 510MB
GTA China Town Wars = 528MB
GTA Liberty Stories = 450MB (But FPS drops alot, uncompress to 1.16GB)
Splinter Cell Essentials = 1.20GB (Can't remember, maybe normal video)
Virtua Tennis World Tour = 370MB (Can't remember, maybe norm video)
Shadow of Destiny = 650MB

Maybe other people have made much smaller again.

My best ever one is a PS1 PSP eboot of Tekken 3 which comes in at 59MB.

my soul calibur is 360mb in cso,you just have to download a iso to cso converter

(03-23-2013 09:25 AM)Vincentmrl Wrote:  
(03-23-2013 08:52 AM)Dwightyone Wrote:  I own many rips of PSP games. The videos have been ripped out or reduced in quality and size by re-sampling, same with the audio. If the videos/audio etc.. is ripped out it just spoils the game for me. If the videos/audio in my games are re-sampled to a lower quality then I'd rather have that. As a general rule my PSP games are reduced in size by a quarter to a third by re-sampling the video/audio. You could do this with PS2 games and reduce them up to a third in size and then CSO them. Smile

Could you please make a guide about this? It would help us android phone owners with low memory available

GOOGLE iso to cso converter.
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03-23-2013, 12:02 PM (This post was last modified: 03-23-2013 12:04 PM by GuilhermeGS2.)
Post: #15
RE: Is it possible to port ps2 emulator to idevices and android????
It would be possible yes, because it has that PSP games are the same as PS2 and running almost perfect. But PS2 is hard to be emulated, so we have to expect powerful GPUs with support for OpenGL 3.0 and above processors of 2Ghz Dual-Core. And also have to increase the size of the memory, as most games go 2Gb.

EDIT: I think only the SONY to make it run on devices today.

Phone: Xiaomi Redmi Note 6 Pro

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 660 2GB GDDR5 192-bit/Windows 10 Pro x64
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