DirectX Lightinig issue
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01-04-2015, 10:51 PM
(This post was last modified: 01-04-2015 10:53 PM by Wifall.)
Post: #1
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DirectX Lightinig issue
On the last versions of the PPSSPP(ppsspp-v0.9.9.1-1396-g7b2f05d-windows-x86) there is a lightning problem on the DirectX backend in lower resolutions on Gods Eater Burst and God Eater 2 .
Here the screenshoots: Gods Eater Burst: Resolution 1x Resolution 2x ___________________________ God Eater 2 Resolution 1x Resolution 2x I hope this get fixed soon. |
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01-04-2015, 11:41 PM
Post: #2
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RE: DirectX Lightinig issue
This is due to not having a separate alpha blend color, iirc. That's incorrect even at 2x.
-[Unknown] |
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01-05-2015, 01:00 AM
(This post was last modified: 01-05-2015 01:01 AM by Wifall.)
Post: #3
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RE: DirectX Lightinig issue | |||
01-05-2015, 01:25 AM
(This post was last modified: 01-06-2015 12:52 AM by [Unknown].)
Post: #4
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RE: DirectX Lightinig issue
I haven't been able to figure out why it doesn't work:
https://github.com/unknownbrackets/ppssp...d9-dualsrc It requires Windows Vista or later anyway, which most (not all, I know) of our Direct3D 9 users -[Unknown] |
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01-05-2015, 09:41 PM
(This post was last modified: 01-06-2015 04:37 PM by Wifall.)
Post: #5
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RE: DirectX Lightinig issue
(01-05-2015 01:25 AM)[Unknown] Wrote: I haven't been able to figure out why it doesn't work:So there is anyway to fix that? Unfortunately my computer can only run at lower resolutions. UPDATE: still the same issue in ppsspp-v0.9.9.1-1433-ga4a95c9-windows-x86 |
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